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Issue With Too Many Mods


MUSTANG

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I'll just be honest, I love parts mods. The more, the better, in theory. The problem I've been having however, is that once I add too many (KSPX, LLL, II, KWR, B9 plus a few more) I get constant crashes. I've got 8GB of RAM and I'm thinking about doubling it to 16 GB. I don;t know much about the base code for the game, but all those parts and plugins are loaded into RAM when the game starts up, right? Would adding more RAM solve the crashing issues?

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Don't worry about it. I have 16 gig of Ram and I'm running an OC rig with a 2600k @ 5 ghz, and an SSD, and I still get crashes with KSP (I'm also running 44 add-ons according to Mod Manager). Seems like (at least for now), we have to pick the Top "must have" mod's then remove until stable, hopefully left with something fun.

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even if it were a 64-bit executable, you would NOT want to use all of the RAM because your system will become unresponsive. Granted I'd love to have a 64-bit .exe but with a RAM limit of like double what we got now so you can run more mods and still not lock the system (or configured to be up to 80% of a x64 system's maximum RAM)

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