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New control system, and what I've learnt.


sjwt

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You know I don’t recall the last timeI tried to fly with out using ASAS, and so the below results may notcome as a surprise to anyone but..

I put a Mk1-2 Pod, a 32 Fuel tank and aSkipper engine together and took it out for a flight, no issue withor with out ASAS. Then I added wings and stuff seemed a bit odd,until I realised that my ship that was moving straight up at 200m/swas acting more natural and fighting the turn..

Now these flights were all inatmosphere, but I think the point is you may need to think aboutremoving unneeded control surfaces now, and design around the newbehaviours and use the parts that would make more sense rather thanlook good.

I don't claim this is the answer, but I think it might help a few ppl.I think itssomething anyone having issues will need to try, and as this is justa small craft, I will link to my first .21 craft that I built and hadno issues flying.. 10 x 64 tanks stacked on top of each other and 9 skipper engines SSTO

Test one: Default setup

Heading control seems to work 100% fine - no issues

Test Two: Added 3 AV-T1 – Wings without control surfaces.

Wings make amassive difference, craft actually seems to have momentum and Drag,Tries to hold old heading and will have issues if you suddenly turn90 Degs.

Test Three: Added 3 AV-R8 – Wingsthat pivot.

Has more control thenTest Two, ship comes under control quicker and easier.

Test Four: Added 3 Delta wings

Very hard to turnagainst the wings, The ships heading can barely leave the Pro grademarker.

Test Five: Added 3 standard canards tocommand pod.

Ship mostly tries toflip at any input. Will flight straight and take very small coursecorrections, less than 1 deg.

Test Six: As above but with canards atmiddle of ship

Ship is much morecontrollable. Still has issues with too much movement.

Test Seven: As above but with canardsat lower end of ship

Slightly lessstable then middle mounted ones, but flyable.

Test Eight: As per 5,6 and 7 but withAdvanced Canards.

Seems to control abit better than standard ones.

Test Nine: 3 swept wings.

Quite a bit ofcontrol doesn’t like varying off course, you need to hold thedirection you want to go to alter the course.

Test Ten: 3 Deluxe Deltas.

Harder to push theship out of control, the best of wings and control surfaces. Allowsyou more movement but the ability to keep control.

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