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[SOLVED] Leap Motion Support


nadvornm

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Hi,

I just got my Leap and started developing a proof-of-concept plugin for KSP.

But I didn't get far because whenever I load my Plugin I see an error in the debug console in-game that the LeapCSharp DLL couldnt be found.

As this is my first plugin I am not sure where to put external DLLs. I put them with the plugin DLL into the Plugins folder.

Is there something special I need to do when using external dlls? Maybe something in code or a special directory within the KSP folder? Maybe someone of you has already some success in using the Leap Motion controller.... Any help would be appreciated!

Thanks!

edit - I finally got my Leap Motion controler to work within KSP/Unity. I just had to copy the Plugin folder from the Leap Motion SDK (from the folder UnityAssets) into \KSP_Data. Now Unity is able to find the Leap Motion DLLs.

Edited by nadvornm
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Thank you sirkut for linking to my thread :) LeapGamer.com have you already got an Leap Motion controller? If yes please tell me how my plugin worked for you. I am open for any suggestions. I might also take you into consideration for future beta testing. Of course only if you want :)

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Thank you sirkut for linking to my thread :) LeapGamer.com have you already got an Leap Motion controller? If yes please tell me how my plugin worked for you. I am open for any suggestions. I might also take you into consideration for future beta testing. Of course only if you want :)

Yeah I've had the controller for 6 months or so. Downloading now I'll test it out and let you know. I'd love to beta test and I will probably link to this on my site.

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