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Gentlemen's Naval Battle Club(Attention moderators)


Spartwo

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... it may not have an engine but i know spartwo and that ship is not dead :P

Correct you are Zekes.Weapons,power,enough torque to counteract the engines,and an intact core leave it mostly in(sorry)ship shape.

Ps:if there is an update in the meantime how'bout we call it off

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Correct you are Zekes.Weapons,power,enough torque to counteract the engines,and an intact core leave it mostly in(sorry)ship shape.

Ps:if there is an update in the meantime how'bout we call it off

sounds good, that will give both of us time to"rearm and regroup"

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Also I lot of times when I practice, My missile will hit but do absolutely no damage, then other times it will. Im just glad it decided to work during my turn.

Does anybody else experience this?

Edited by War Eagle 1
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Also I lot of times when I practice, My missile will hit but do absolutely no damage, then other times it will. Im just glad it decided to work during my turn.

Does anybody else experience this?

Depends on where you hit.

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Quick question

do the rules state that we have to go in order of weight like Macey Dean and Suestro did in Battle of Laythe?

reason I ask is I would like use the Archangel this round

Edited by War Eagle 1
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I moved PGS Salvation into position to attack Bravo

uZV0nhg.png

First shot missed but the second shot....oBGEp22.png

was a hit. TeOMXlC.png

However it wasn't a kill so I hit it with 2 anti-fighter missiles to get rid of the missiles

ptxr61Z.png

PGS Salvation then flew past to inspect the damage. However using two missiles to destroy it hurt more than helped.

Afterwords she went to pick up the crew at PGS Voice of Truth

Q18blVN.png

http://www./?cyasn5a7vqi84cs

Edited by War Eagle 1
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Note this pic was taken before my next move

s8tcSbk.png

Last two ships

PGS Salvation with 2 anti-fighter missiles

PGS Redemption fully loaded.

"Let us die facing our foes, make them bleed while we can.

Make them pay through the nose,

Make them pay for every man.

Let others rise, to take our place, until the world is FREE"

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First off, I just want to thank Spartwo for giving me a custom color scheme. When Kerbpaint finally allows painting of structural panels I know exactly how Im going to paint it

Now on with the battle

Mz3yovr.png

I moved PGS Redemption into position to attack Charlie.

Fire

S4aEIAA.png

And Hit

PpG4YJC.png

mSBYbUi.png

But I noticed something in the distance, it was labled Charlie Debris

WILGERX.png

It was Charlie's SRB missiles :)

The rules state that ships cant be reloaded from a powered source but there isnt a rule about using debris from destroyed enemy ships It helps my case sense there was no probe core attached to it so it was just space trash. (One mans trash is another's treasure)

Man I love loopholes

gRYKbng.png

I took my prize to Salvation to get her back into fighting shape

vzvGX9s.png

XmGmOIV.png

After doing so I went back to see the full damage I did to Charlie

This is all that is left

dGvDsF7.png

For once I feel as though I am on the offensive

http://www./view/4pf67lng7nmlils/persistent.sfs

Edited by War Eagle 1
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First off, I just want to thank Spartwo for giving me a custom color scheme. When Kerbpaint finally allows painting of structural panels I know exactly how Im going to paint it

>ubersnip<

http://www./view/4pf67lng7nmlils/persistent.sfs

Dat luck :)wish I had noticed with the dreks(imagine fighters carrying around 4 each).Now how to patch the hole and get back the weapons.

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Dat luck :)wish I had noticed with the dreks(imagine fighters carrying around 4 each).Now how to patch the hole and get back the weapons.

To make the rule even more fair I think the player has to destroy the ship first. That way it increases the risk so the reward is better

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