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Gentlemen's Naval Battle Club(Attention moderators)


Spartwo

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fighter can be too...I could all it a really really big missle that looks like my fighter..(i put a probe on it for a reason...)

... i pioneered guided missiles. So as the saying goes "in Zokesia, Missile launches fighter!" because i built a two ton ship that carried a 2.5 ton missile.

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... i pioneered guided missiles. So as the saying goes "in Zokesia, Missile launches fighter!" because i built a two ton ship that carried a 2.5 ton missile.

I would've pioneered them if you hadn't already. I trademarked AND patented some though...I did pioneer the lanced missile though.

Edited by FallingIntoBlack
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Hehe, I can make moderately good ships, but my weapons are all based off of unproven concepts... so it provides quite a mixed bag of results. I should actually try to create a series of weapons now... .

I had a few experiments, like the dual stage skirmish missile... which turned out to be quite effective. Another one was a mine, which fired only after targets came into range during loitering. Should I include them in my ships? (My ships are nowhere as good as some of the others you guys made... .)

Edited by andrew123
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So about the Ramming rule, we can't ram, but can we have ships with claw-like parts that, by going fast along the hull of an enemy, scrape off loose/damage armor/components?

That is literally the definition of ramming.

To clarify the rule, perhaps a missile should be no more than a certain percentage of its mother ship's tonnage.

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Ah well. I've never been an armor guy. Weapons Officer is my specialty.

The Drek XIII. Now deadlier than ever. Comes with tow Helios Torpedoes (by FallingIntoBlack), guaranteed kill at 500m.

opKWkqc.png

You're using a reasonable amount of fuel,are you ok?

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You're using a reasonable amount of fuel,are you ok?

:D actually it still is too low, only like 900m/s D/V. Ive found the drek keeps breaking its back because it's too long, trying to widen it a bit.

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