camulus777 Posted November 3, 2013 Share Posted November 3, 2013 Increase the minimum rage of a shot to 300m or even more because having a ship be able to park up against you to shoot you is unrealistic. Even at 300m its still hard to miss. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted November 3, 2013 Share Posted November 3, 2013 The sleeping giant is awake Im about to do my last move Link to comment Share on other sites More sharing options...
camulus777 Posted November 3, 2013 Share Posted November 3, 2013 one way or another right lol. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 3, 2013 Share Posted November 3, 2013 Increase the minimum rage of a shot to 300m or even more because having a ship be able to park up against you to shoot you is unrealistic. Even at 300m its still hard to miss.Having ships shaped like a squid is unrealistic. Having a tiny solar system is unrealistic. Space combat among space-faring corporations and empires is unrealistic.This isn't about realism. It's about abusing the physics engine in a space program simulator to make Kerbals fight. Link to comment Share on other sites More sharing options...
camulus777 Posted November 3, 2013 Share Posted November 3, 2013 The latter is quite realistic. Otherwise we would not have a Norad Space command and defense center. The only reason that war in space has not happened to a large degree is because of a treaty that prohibits the deployment of advanced weapons systems in orbit. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 3, 2013 Share Posted November 3, 2013 By the time Star Wars-esque ships can be built, the Earth will be united in political peace and economic stability. We'd need aliens if there were ever going to be a space war. Link to comment Share on other sites More sharing options...
camulus777 Posted November 3, 2013 Share Posted November 3, 2013 I'm simply stating that there is no room for tactical maneuvering and planning if you allow ships to simply get as close as they can without touching and shoot at each other, on top of removing smart missile systems from the standard rules. Your reducing variables by reducing weapons types. Link to comment Share on other sites More sharing options...
camulus777 Posted November 3, 2013 Share Posted November 3, 2013 no where there are people there will always be war especially in the resource starved void of space where energy and food will be gold. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 3, 2013 Share Posted November 3, 2013 Energy and food are literally infinitely renewable. It's political strategy that people are told somehow infinite resources will magically run out if we don't support the whims of our leaders. Link to comment Share on other sites More sharing options...
zekes Posted November 3, 2013 Share Posted November 3, 2013 Increase the minimum rage of a shot to 300m or even more because having a ship be able to park up against you to shoot you is unrealistic. Even at 300m its still hard to miss.No maxes or mins. this is war. turn based war, but still. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 3, 2013 Share Posted November 3, 2013 You're talking about limiting strategy because it's too hard for you to handle. In fact, strategy and skill are the only factors that differ between players. Link to comment Share on other sites More sharing options...
camulus777 Posted November 3, 2013 Share Posted November 3, 2013 I'm not talking here on earth, and I'm not even going to go into politics because it would be pointless, we agree on that subject. I am speaking logistically in the depths of space if you have an off world colony or asteroid base or space station that relies so heavily on supplies from earth and takes weeks or months to get them food and power are a very important resource to any space based industry. Link to comment Share on other sites More sharing options...
Spartwo Posted November 3, 2013 Author Share Posted November 3, 2013 (edited) Double post. Edited November 3, 2013 by Spartwo Link to comment Share on other sites More sharing options...
Spartwo Posted November 3, 2013 Author Share Posted November 3, 2013 I'm simply stating that there is no room for tactical maneuvering and planning if you allow ships to simply get as close as they can without touching and shoot at each other, on top of removing smart missile systems from the standard rules. Your reducing variables by reducing weapons types.You don't miss with smart missiles.Removing the ability to control smart missiles doesn't reduce the number of weapons systems if anything it will increase it.Instead of slapping on a probe core to ensure a hit people will have to increase acceleration,stability,and build ships which can reach the target instead of firing a weapon on the other side of the planet. Link to comment Share on other sites More sharing options...
camulus777 Posted November 3, 2013 Share Posted November 3, 2013 No I'm talking about not making the battles rely on who goes first, and at this point if you allow changes to the rules that restrict the use of weapons to one type you are limiting the types of dissensions that can be made to beat your opponent. If i can get so close that i cant miss then your ship will be destroyed. Its a matter of targeting the weakest points on that ship and eliminating it. I can handle it just fine, It would be easier to destroy a target just boaring as all get out because each turn would be the same and the outcome would be almost entirely predetermined. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 3, 2013 Share Posted November 3, 2013 Essentially, Spartwo wants Star Wars. Link to comment Share on other sites More sharing options...
camulus777 Posted November 3, 2013 Share Posted November 3, 2013 you can to miss with smart missiles, a lot more than with a SRB at 112m wayalso the range of your missile is determined by your power reserves. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 3, 2013 Share Posted November 3, 2013 you can to miss with smart missiles, a lot more than with a SRB at 112m wayI don't think anyone knows better than I just how hard it is to hit things with smart missiles. xDTo avoid being killed by point-blank weapons fire, think defensively. Hide inside an atmosphere maybe, or on the side of a mountain, or in polar orbit, etc. Link to comment Share on other sites More sharing options...
Spartwo Posted November 3, 2013 Author Share Posted November 3, 2013 (edited) EDIT:if we say you can only fire within a pange spanning 1km there isn't going to be much variation. Edited November 3, 2013 by Spartwo Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 3, 2013 Share Posted November 3, 2013 (edited) This does kind of kill my plans for surface-to-orbit weapons.Also there's no difference between leaving your ship where it is and maneuvering the missile into close range for a hit, and maneuvering the whole ship into range and firing. You're not actually solving any problems, just arbitrarily limiting how the missile gets close enough to never miss. Edited November 3, 2013 by daemonCaptrix Link to comment Share on other sites More sharing options...
Spartwo Posted November 3, 2013 Author Share Posted November 3, 2013 (edited) In not outlawing guided missiles I'm just trying to limit them to say one per turn.Because certain people are exploiting the ability eg ships with less fuel than the a single one of its weapons.hiding on the surface is a good tactic until you get hit by a missile(guided) Edited November 3, 2013 by Spartwo Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 3, 2013 Share Posted November 3, 2013 You're trying to solve a non-issue. Both smart and dumb missiles can "never miss". The only difference is cosmetic; how close the mothership is when it fires. Link to comment Share on other sites More sharing options...
camulus777 Posted November 3, 2013 Share Posted November 3, 2013 (edited) EDIT:if we say you can only fire within a pange spanning 1km there isn't going to be much variation.I like the 2.5km idea for missiles because it acts like a detection and targeting range. Forcing a ship to get within that range before shooting is a good idea and forces even missile ships to move around to attack targets.I took the time to practice with both missiles and SRB's so that i can pretty much hit 8/10 times with either none is more effective than the other if you know how to handle them. My demonstration in War and my game showed me that a rule preventing what I did should be in place otherwise ships with long long raged missiles would be able to attack from anywhere as long as you know how to use a maneuver node. I admitted that and was the first to suggest a minimum and maximum range because of that. your 2.5km attack range is perfect to fix that problem.If you run out of fuel or power you miss with a smart missile. I did it in my first battle and it almost cost me the battle.I also don't put and think that any power generation other than engines on missiles is cheap because that removes the main drawback of a missile. You have to hit your target in one pass or you run out of fuel and power. Edited November 3, 2013 by camulus777 Link to comment Share on other sites More sharing options...
Spartwo Posted November 3, 2013 Author Share Posted November 3, 2013 (edited) That's what in trying to figure out because it will give hiding spots on the surface.When you started to fire from stupid ranges it started to be a bit unbalanced.I'm not going to outlaw guiding S->O they're tricky though. Edited November 3, 2013 by Spartwo Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 3, 2013 Share Posted November 3, 2013 Alternately, instead of trying to convince you to give up the stupid limit rules, those of us who disagree can simply play legitimate battles instead of following your absurdity. Link to comment Share on other sites More sharing options...
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