Mr Tegu Posted November 9, 2013 Share Posted November 9, 2013 (edited) A single prototype Dominator class battleship responds to the engagement, pulling up along side the Thraben and firing a volley of 6 rockets:The volley hits hard and splits the Thraben into sections:The Thraben itself has been reduced to just its seed part, the probe (i.e. she's dead but you can still reload surviving ships off her remains):File: http://www./?m5czixycdlrprqjEdit: The ships are still way too close together so if you get lag issues, feel free to hyperedit one of the corvettes 2.5km away (the game will treat it as a single object at that range). Edited November 9, 2013 by Mr Tegu Link to comment Share on other sites More sharing options...
Spearka Posted November 9, 2013 Share Posted November 9, 2013 (edited) A single prototype Dominator class battleship responds to the engagement, pulling up along side the Thraben and firing a volley of 6 rockets:The volley hits hard and splits the Thraben into sections:The Thraben itself has been reduced to just its seed part, the probe (i.e. she's dead but you can still reload surviving ships off her remains):File: http://www./?m5czixycdlrprqjEdit: The ships are still way too close together so if you get lag issues, feel free to hyperedit one of the corvettes 2.5km away (the game will treat it as a single object at that range).your persistence file shows the Thraben intact.....but interestingly, when I tried simulating your attack, the Thraben suffered no damage at all, not even the loss of a single armour plate Edited November 9, 2013 by Spearka Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 9, 2013 Share Posted November 9, 2013 The damage seems superficial. This is why I built two nacelles.The main engines just pushed it in a circle, so I switched to using the retro-rocket since it's in the middle. It turns out, the fighter destroyed the reaction wheels, making the Triton unfliable...adreimadreimadreimadreimadreim!Barely managed to get the ship upright and land without killing any Kerbals.Since I now only have one shot left (which would probably be lost next turn anyway) I declare probe-teK the winners! Link to comment Share on other sites More sharing options...
panfish5 Posted November 9, 2013 Share Posted November 9, 2013 I placed 5 of my fighters in munar orbitI am guessing I will take the first turn as I have never done a battle yet.Here is the persistence anyways. http://www./download/xrrb3fjzbmn2mks/persistent.sfs Link to comment Share on other sites More sharing options...
Mr Tegu Posted November 9, 2013 Share Posted November 9, 2013 @ Spearka:Oops, my bad, the persist appears to have remained at the previous autosave, here's the correct one: http://www./?ik2eol3i7ymcl5sA lot of people seem to have trouble with girder rockets, I can repeat the move again if you would like. Link to comment Share on other sites More sharing options...
Mr Tegu Posted November 9, 2013 Share Posted November 9, 2013 @ Panfish, go ahead, It is normal for the player with least battles to go 1st, I shouldn't really have gone 1st against Spearka, so I brought 1 ship to make up for it Link to comment Share on other sites More sharing options...
Spearka Posted November 9, 2013 Share Posted November 9, 2013 (edited) @ Spearka:Oops, my bad, the persist appears to have remained at the previous autosave, here's the correct one: http://www./?ik2eol3i7ymcl5sA lot of people seem to have trouble with girder rockets, I can repeat the move again if you would like.I think you replied a bit too late, i made my move with the following scenarios considered, i terminated the Thrabens flight and let loose the dominators allocated volleysafter Hyperediting one of the Griselbrands exactly 2.5km away from the dominator, it releases one of the Bol-class missilesAfter carefully aligning, it begins to accelerate to its targetthe lag begins to get a bit messy, course corrections are getting piss-hard...and it misses narrowly, fortunately, it has enough fuel and power to go for another tryby the time it is headed back toward the Dominator, it now has an extra kilometer to travel than before (i set it to fullscreen and lowered the settings here to further counter the laga while later, it looks promising as the Dominator gets ever neareryep, that just happened, in the later stages, the game became a slideshow despite the countermeasures takenas seen above, the missile landed a direct hit on the Dominator, shattering the battleship like glassOuch...P.S.i know it looks a bit unfair trying again, but when I first made these Bol-class cruise missiles, they were designed to fight ships moon-to-moon (and that was 2 months ago in reaction to Maceys submission vid, you can still see the ASAS modules on the Bol missiles) Edited November 9, 2013 by Spearka Link to comment Share on other sites More sharing options...
Mr Tegu Posted November 9, 2013 Share Posted November 9, 2013 lol, mind if I have the persist to survey the damage? Link to comment Share on other sites More sharing options...
Spartwo Posted November 9, 2013 Author Share Posted November 9, 2013 The damage seems superficial. This is why I built two nacelles.http://i.imgur.com/Bk3p4jB.jpgThe main engines just pushed it in a circle, so I switched to using the retro-rocket since it's in the middle. It turns out, the fighter destroyed the reaction wheels, making the Triton unfliable...adreimadreimadreimadreimadreim!http://i.imgur.com/zSWYJj0.pngBarely managed to get the ship upright and land without killing any Kerbals.http://i.imgur.com/T7UQiO6.pngSince I now only have one shot left (which would probably be lost next turn anyway) I declare probe-teK the winners!I didn't even notice the reaction wheels I was really worried.Things I hath learned.-Bayonet has attachment issues.-Cutlass could do with buffed RCS.-I should leave debris on. Link to comment Share on other sites More sharing options...
Spearka Posted November 9, 2013 Share Posted November 9, 2013 (edited) lol, mind if I have the persist to survey the damage?sure, just bear in mind that only before exiting ksp did i actually set a debris count so not all of the remains are visible, sorrythinking about it, with corvettes like the Griselbrand able to smite battleships in one shot, do I even need the Thrabens Damnation missiles?, or even the Thraben as a whole?!i think i should make some changes to italso, looking back to the fight, while I did make tests with the Bol-class missile with interesting effects, i never tried going at a target that far before Edited November 9, 2013 by Spearka Link to comment Share on other sites More sharing options...
Mr Tegu Posted November 9, 2013 Share Posted November 9, 2013 you realise you managed to hit the seed part from 3km away and the delta time frame placed the missile speared right through it... happens sometimes but i wouldn't count on it. Link to comment Share on other sites More sharing options...
Spearka Posted November 9, 2013 Share Posted November 9, 2013 (edited) you realise you managed to hit the seed part from 3km away and the delta time frame placed the missile speared right through it... happens sometimes but i wouldn't count on it.I didn't know that, but then again the game was a slideshow so it might happen more often on my sidehave a free Griselbrand craft file ^^Edit: it might not actually have been on the seed part, looking closely, it looks like it landed a nudge behind it Edited November 9, 2013 by Spearka Link to comment Share on other sites More sharing options...
Mr Tegu Posted November 9, 2013 Share Posted November 9, 2013 It was a perfect shot, cant deny that, pretty much the only place you can 1 hit that ship. Fancy a rematch? I've got 3 ships setup at Vall: http://www./?rebey40ndsntvcgIts 680, and 2 370 parters placed a few km apart.Edit: craft file in the post. Link to comment Share on other sites More sharing options...
panfish5 Posted November 9, 2013 Share Posted November 9, 2013 Alright I took the shot massive damage on ship one.PicsPersist ---------> http://www./download/pbfej782n503npi/persistent.sfs Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 9, 2013 Share Posted November 9, 2013 I didn't even notice the reaction wheels I was really worried.Things I hath learned.-Bayonet has attachment issues.-Cutlass could do with buffed RCS.-I should leave debris on.I definitely need to decentralize ship systems more, reduce part clipping, and make weapons modular. Link to comment Share on other sites More sharing options...
Mr Tegu Posted November 9, 2013 Share Posted November 9, 2013 Yeah, you hollowed out the entire thing except the pod. My Turn:Hf2 intercepts Frootloop 1 and destroys her in a hail of Rockets:Persist:http://www./?0w51n52f2mvl5xa Link to comment Share on other sites More sharing options...
Spartwo Posted November 10, 2013 Author Share Posted November 10, 2013 Exit one battle now I can watch another:D Link to comment Share on other sites More sharing options...
zekes Posted November 10, 2013 Share Posted November 10, 2013 if any newcomers here want a battle i am semi-free for the weekend, if anyone would like a relaxed skirmish. Link to comment Share on other sites More sharing options...
panfish5 Posted November 10, 2013 Share Posted November 10, 2013 @zekes sure i'm game for another round of fighting.@Mr Tegu heres my turn I think I may have killed your Hf2The Hf2 was only 400 meters away so I just had to shoot.Persist http://www./download/hwh9h7bd21b3x62/persistent.sfs Link to comment Share on other sites More sharing options...
zekes Posted November 10, 2013 Share Posted November 10, 2013 @zekes sure i'm game for another round of fighting.@Mr Tegu heres my turn I think I may have killed your Hf2The Hf2 was only 400 meters away so I just had to shoot.Persist http://www./download/hwh9h7bd21b3x62/persistent.sfsok im game! What do you want, like 400 tons/5 ships max, and you can choose place Link to comment Share on other sites More sharing options...
panfish5 Posted November 10, 2013 Share Posted November 10, 2013 What you said about the tonnage and amount of ships. Maybe the fight could be around pol. Do you care if the ships are legitimately capable of reaching a planet? Link to comment Share on other sites More sharing options...
zekes Posted November 10, 2013 Share Posted November 10, 2013 What you said about the tonnage and amount of ships. Maybe the fight could be around pol. Do you care if the ships are legitimately capable of reaching a planet?not really; in a real war there would be fuel depots all over the place.You set up first, and I fire first? Link to comment Share on other sites More sharing options...
panfish5 Posted November 10, 2013 Share Posted November 10, 2013 All right but do you care what ships I use? Link to comment Share on other sites More sharing options...
Spartwo Posted November 10, 2013 Author Share Posted November 10, 2013 Zeke's avatar becomes more cagey every time. Link to comment Share on other sites More sharing options...
zekes Posted November 10, 2013 Share Posted November 10, 2013 Zeke's avatar becomes more cagey every time.<warning off topic>back to topic...panfish just keep max tonnage under 400 tons and use less than 5 ships... everything else is good. Link to comment Share on other sites More sharing options...
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