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Gentlemen's Naval Battle Club(Attention moderators)


Spartwo

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I did the same experiment by accident today, I'm developing a new torpedo and I forgot to put the plates on the first batch.

Results before I added the plate were typically like this:

8n4ZKhL.jpg

Not too shabby but not as good as my current torps.

After adding the plates I was getting this pretty much every time:

w7eh2QL.jpg

ZakewlX.jpg

Totally vapourised!

Also, girder rockets can be highly effective, as well as so much fun, when fired at the target longitudinally and at point blank range:

Javascript is disabled. View full album

Granted they are less effective against ships with central spines as the chances of hitting it are slim but you can still strip all the fuel tanks and ammo out of a hull. (Edit: album shows several test runs and is not a continuous sequence).

Edited by Mr Tegu
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Alright I fired 2 SRBs of identical mass from 60m,100m,150m,200m at a Salvation Mk1 found on sale.

60m

The pointed SRB does far more damage than the flat SRB(knocking off an engine vs shrapnel going everywhere)

100m

The pointed SRB does fairly more damage than the flat SRB

150m

The pointed SRB does a bit more damage than the flat SRB.

200m

At this point the effects become hard to discern as all shots leave the ship in pieces.

In conclusion if you fire within the area of 250m it pays off to add a point to the missile once outside that range you are travelling too fast for it to make much change.

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@Mr Tegu: You realize that I have patented the girder missile, right?

LOL nope.G-rods over here and I'm allowing all round use.

Also stop patenting things.

EDIT:

Slipstream.It's not cheating if you give it a name.

Edited by Spartwo
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Alright I fired 2 SRBs of identical mass from 60m,100m,150m,200m at a Salvation Mk1 found on sale.

60m

The pointed SRB does far more damage than the flat SRB(knocking off an engine vs shrapnel going everywhere)

100m

The pointed SRB does fairly more damage than the flat SRB

150m

The pointed SRB does a bit more damage than the flat SRB.

200m

At this point the effects become hard to discern as all shots leave the ship in pieces.

In conclusion if you fire within the area of 250m it pays off to add a point to the missile once outside that range you are travelling too fast for it to make much change.

Do it again, every range, again, at least three Times.

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Do it again, every range, again, at least three Times.

I repeated it from 60m twice and did 100m again the same results,I even used MJ to aim to rule out pilot error.You asked me to test it again I did end-of.

EDIT:MrTegu that's not the test but we now know that higher impact missiles do more damage.

Edited by Spartwo
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Girder rockets are my favorite ammo tbh (though the torps are flavor of the month right now), they're super light so you can carry loads of the and just spam away and are also very accurate

You can take the engines off the new Drek almost every time with girder rockets, some times the side engine remains:

WB6C1TC.jpg

uecaMsl.jpg

0Fkc0pF.jpg

Disabaling the torpedoes is a bit harder but you can usually do it in a couple of volleys:

tveji59.jpg

KfYk99q.jpg

ma2NmVx.jpg

The key with girder rockets is careful range control, with regard to the thickness of the target, and the ability to target specific points on the target.

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Alright I fired 2 SRBs of identical mass from 60m,100m,150m,200m at a Salvation Mk1 found on sale.

60m

The pointed SRB does far more damage than the flat SRB(knocking off an engine vs shrapnel going everywhere)

100m

The pointed SRB does fairly more damage than the flat SRB

150m

The pointed SRB does a bit more damage than the flat SRB.

200m

At this point the effects become hard to discern as all shots leave the ship in pieces.

In conclusion if you fire within the area of 250m it pays off to add a point to the missile once outside that range you are travelling too fast for it to make much change.

So what tips did you use?

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