Mr Tegu Posted December 11, 2013 Share Posted December 11, 2013 Did you figure out how to get it running properly? A few of us tried but couldn't get a server working. Link to comment Share on other sites More sharing options...
panfish5 Posted December 11, 2013 Share Posted December 11, 2013 Alrighty, I've been invited to this peaceful little club (Very[\I] peaceful) and I have an Itch i've been waiting to scratch since I found out the KSP multiplayer method. So who is up for a 1v1 match with a noob in LKO?I'm ready! Just one ship is kinda boring but I'm up to battle just one ship if that's what you want! Link to comment Share on other sites More sharing options...
astecarmyman Posted December 11, 2013 Share Posted December 11, 2013 Is it alright if I put up my .craft file warships for u guys to fly? Because I am awful at launch stages and when I installed hyper-edit it didn't work.I have a light-carrier of sorts that is lightly armored but packs a punch. Is that ok? Link to comment Share on other sites More sharing options...
Spartwo Posted December 11, 2013 Author Share Posted December 11, 2013 That's fine.Did you press ALT+H? Link to comment Share on other sites More sharing options...
Jabbernewt Posted December 11, 2013 Share Posted December 11, 2013 Did you figure out how to get it running properly? A few of us tried but couldn't get a server working.If you're talking to me, no, I meant the method used to do multiplayer with switching of craft files. using the multiplayer mod would be awesome, though. Link to comment Share on other sites More sharing options...
Jabbernewt Posted December 11, 2013 Share Posted December 11, 2013 I'm ready! Just one ship is kinda boring but I'm up to battle just one ship if that's what you want!Well, I'd like to do a 1v1 because it's my first fight, and I still need to get my vessels into orbit :3 Link to comment Share on other sites More sharing options...
panfish5 Posted December 11, 2013 Share Posted December 11, 2013 Well, I'd like to do a 1v1 because it's my first fight, and I still need to get my vessels into orbit :3I know of a lifter that can put anything into orbit. Its called hyperedit. Link to comment Share on other sites More sharing options...
Shadow Lane Posted December 12, 2013 Share Posted December 12, 2013 I've tested it, the only reason that a missile with a ram is more effective than a missile without a ram is because a missile with a ram is heavier. Link to comment Share on other sites More sharing options...
panfish5 Posted December 12, 2013 Share Posted December 12, 2013 I've tested it, the only reason that a missile with a ram is more effective than a missile without a ram is because a missile with a ram is heavier.Do you mean ram air intake? Link to comment Share on other sites More sharing options...
Shadow Lane Posted December 12, 2013 Share Posted December 12, 2013 No, I mean a ram. Link to comment Share on other sites More sharing options...
Mr Tegu Posted December 12, 2013 Share Posted December 12, 2013 (edited) Lol, that's been a well established fact for a while now. Weight isn't the most important factor though. Edited December 12, 2013 by Mr Tegu Link to comment Share on other sites More sharing options...
Spartwo Posted December 12, 2013 Author Share Posted December 12, 2013 I did tests a while ago both were equal mass.The tests concluded rams make a significant difference up to 500m(further if TWR is lower)The best warheads are radial detachment points,they have the highest impact tolerence. Link to comment Share on other sites More sharing options...
Rune Posted December 13, 2013 Share Posted December 13, 2013 Hint on warheads: The equation of kinetic energy goes as E=0.5*m*v^2. So proportional to mass and to the square of velocity. So yeah, for a given terminal speed, mass is important. But speed is more important, 'cause x2 the speed 2^2=x4 the hurt. So as long as you don't get into phasing issues, just hit as fast as you can with the hardest part you can. Once you hit the phasing limit, the only way to increase the bang is increasing the mass maintaining T/W.The usefulness of rams can be through adding mass (but that would lower T/W, and ultimately the impact speed and therefore the energy imparted on the target), or they can much more efectively just be hardening of the tip of the missile. See, when two parts collide with enough speed to break them, only one does, and that calculation (I think) is based on hardness. It's a bit more murky than the mass/velocity issue, but the results are clear: hard parts are better at blowing stuff up. So yeah, rams.Rune. It's awesome that the kinetic energy argument actually works in a computer game. Science FTW! Link to comment Share on other sites More sharing options...
FallingIntoBlack Posted December 13, 2013 Share Posted December 13, 2013 Hint on warheads: The equation of kinetic energy goes as E=0.5*m*v^2. So proportional to mass and to the square of velocity. So yeah, for a given terminal speed, mass is important. But speed is more important, 'cause x2 the speed 2^2=x4 the hurt. So as long as you don't get into phasing issues, just hit as fast as you can with the hardest part you can. Once you hit the phasing limit, the only way to increase the bang is increasing the mass maintaining T/W.The usefulness of rams can be through adding mass (but that would lower T/W, and ultimately the impact speed and therefore the energy imparted on the target), or they can much more efectively just be hardening of the tip of the missile. See, when two parts collide with enough speed to break them, only one does, and that calculation (I think) is based on hardness. It's a bit more murky than the mass/velocity issue, but the results are clear: hard parts are better at blowing stuff up. So yeah, rams.Rune. It's awesome that the kinetic energy argument actually works in a computer game. Science FTW!I have a missile with a girder lance on the end of it that can kill just about anything it hits. Link to comment Share on other sites More sharing options...
Mr Tegu Posted December 13, 2013 Share Posted December 13, 2013 I was wondering if you guys could help me test the new Mk2 Murderer, Initial tests have proved promising but additional data is always appreciated.Volley of 2 and then volleys of 4 after that:Javascript is disabled. View full albumI've lowered the part count to about 365ish and moved all the pods further from the seed part to make targeting harder. More fuel has been added and 2 girder rockets have been removed.Persist: https://www./?p7gpwvbad3d9nzfok then, shoot this Link to comment Share on other sites More sharing options...
Shadow Lane Posted December 14, 2013 Share Posted December 14, 2013 The thing is that phasing issues are very, very easy to cause. Also, increasing the weight causes the missile to hit harder if you're close enough to the target, so determining the exact ratio of distance to weight could make missiles much more effective. Link to comment Share on other sites More sharing options...
Mr Tegu Posted December 14, 2013 Share Posted December 14, 2013 Just figure out how fast you can get your missiles before they start phasing and then adjust your range to suit. If you make your missile heavier you need to move further away or increase it's twr. Link to comment Share on other sites More sharing options...
Shadow Lane Posted December 15, 2013 Share Posted December 15, 2013 Anyone want to have a battle on Kerbin? Link to comment Share on other sites More sharing options...
Spartwo Posted December 15, 2013 Author Share Posted December 15, 2013 What with? Link to comment Share on other sites More sharing options...
Shadow Lane Posted December 15, 2013 Share Posted December 15, 2013 Anything, planes, tanks, boats, whatever you like. Link to comment Share on other sites More sharing options...
Spartwo Posted December 15, 2013 Author Share Posted December 15, 2013 Take your pick I'll wait. Link to comment Share on other sites More sharing options...
Shadow Lane Posted December 15, 2013 Share Posted December 15, 2013 How about all of them? Link to comment Share on other sites More sharing options...
Spartwo Posted December 15, 2013 Author Share Posted December 15, 2013 :0->fbn Link to comment Share on other sites More sharing options...
Shadow Lane Posted December 15, 2013 Share Posted December 15, 2013 (edited) Okay, how about planes then? Edited December 15, 2013 by Shadow Lane Link to comment Share on other sites More sharing options...
Shadow Lane Posted December 16, 2013 Share Posted December 16, 2013 Personally, I want to see how planes might shake up the average tank battle. Link to comment Share on other sites More sharing options...
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