daemonCaptrix Posted March 11, 2014 Share Posted March 11, 2014 Nope still not working, ether its me or it's the site...Perhaps using dropbox or Mediafire?https://www./?ysc7k9z3ysrp72h Link to comment Share on other sites More sharing options...
AvronMullican Posted March 11, 2014 Share Posted March 11, 2014 Blue three Destroys Lime leaderPersistent : http://https://www.dropbox.com/s/ber5cje885yg57c/persistent.sfs(Hope I did things the right way:)) Link to comment Share on other sites More sharing options...
daemonCaptrix Posted March 11, 2014 Share Posted March 11, 2014 You just... made a video... awesome!Which recording program are you using, and what settings? I've been wanting to do this, but the free software I'm using is not user-friendly, and produces crap quality video. Link to comment Share on other sites More sharing options...
AvronMullican Posted March 11, 2014 Share Posted March 11, 2014 1.Fraps2.default settingsIt was easier than screenshots, and I already have a youtube channel.BTW are you done with your move yet? Link to comment Share on other sites More sharing options...
daemonCaptrix Posted March 11, 2014 Share Posted March 11, 2014 Lime One moves into position and fires twice on Noah, splitting it in half. It's a kill, but another ship could just come take its ordnance. xDLime One retreats to ice-buzzing orbit. I can see my house!Persistent: https://www./?ysc7k9z3ysrp72h Link to comment Share on other sites More sharing options...
AvronMullican Posted March 11, 2014 Share Posted March 11, 2014 Vengeance flies upon the wing of a falcon Lime One shall pay for his crime!Persistent: https://www.dropbox.com/s/ber5cje885yg57c/persistent.sfsYour turn. Link to comment Share on other sites More sharing options...
AvronMullican Posted March 11, 2014 Share Posted March 11, 2014 One quick question, can i steal weapons and fuel of my enemy's dead ships? Link to comment Share on other sites More sharing options...
daemonCaptrix Posted March 11, 2014 Share Posted March 11, 2014 One quick question, can i steal weapons and fuel of my enemy's dead ships?From OP "-Weapons stealing is allowed under the pretense that the parent ship is 'dead' and the weapons are disconnected from it." Link to comment Share on other sites More sharing options...
War Eagle 1 Posted March 11, 2014 Share Posted March 11, 2014 From OP "-Weapons stealing is allowed under the pretense that the parent ship is 'dead' and the weapons are disconnected from it."And I was the one who brought on this rule Link to comment Share on other sites More sharing options...
AvronMullican Posted March 11, 2014 Share Posted March 11, 2014 Okay, thanks Link to comment Share on other sites More sharing options...
daemonCaptrix Posted March 11, 2014 Share Posted March 11, 2014 Lime Two maneuvers and fires on Shem. Looks like the previous kill was a lucky shot. This destroyer seems fine.Persistence: https://www./?ysc7k9z3ysrp72h Link to comment Share on other sites More sharing options...
AvronMullican Posted March 12, 2014 Share Posted March 12, 2014 Episode 5: "revenge of the Shem" Persistence : https://www.dropbox.com/s/ber5cje885yg57c/persistent.sfs Link to comment Share on other sites More sharing options...
daemonCaptrix Posted March 12, 2014 Share Posted March 12, 2014 You just used a missile as propulsion. I'll accept it, but it's against the rules.It was also fired from a ship that was already dead (no engines). Link to comment Share on other sites More sharing options...
AvronMullican Posted March 12, 2014 Share Posted March 12, 2014 Uh...Whoops, But technically the missile is part of the ship until fired, and all i used was RCS until i made the shot Link to comment Share on other sites More sharing options...
daemonCaptrix Posted March 12, 2014 Share Posted March 12, 2014 Finally, my heaviest ship, DCSV Trident gets a move.She trains her main cannon on Blue 2, Avron's last armed ship. The cannon fires, annihilating the tiny fighter, leaving only two unarmed fighters to maybe go grab that torpedo and get one very good shot.Persistent: https://www./?ysc7k9z3ysrp72h Link to comment Share on other sites More sharing options...
AvronMullican Posted March 12, 2014 Share Posted March 12, 2014 Okay, you win.Are you up for a rematch? Link to comment Share on other sites More sharing options...
daemonCaptrix Posted March 12, 2014 Share Posted March 12, 2014 (edited) Okay, you win.Are you up for a rematch?Okay. Do you want to set up?Edit: Before you do set up, you'll want to work on your ships. The reason the destroyers fell apart is because they were made out of armour plates. Zeke's ships, for example, use a central spine with branches. The armour is stuck to the branches, creating an open space inside between the tough metal spine and the armour for things like fuel tanks and torpedoes. When a missile strikes the plates of your current design, the plates will break. Any good missile will break an armour plate or two. But if a missile strikes the armour on a design that has a metal spine inside, the armour will break, but the spine will remain intact. This will keep the ship from breaking in half. Your ships each had only one shot. A ship is considered "dead" if it has either no engines, no electricity, or no weapons (though if there are some lying around, you can go get them). Both of your other fighters were considered "dead" as soon as they took their shots. Because this game is turn based, you'll want to find ways to stay a turn ahead of your opponent. If you have ordnance left over after your turn, that ship will get another turn later, or be another target your opponent will be forced to waste ammo on on their turn. Try to bring as many shots as is reasonable for the weight limit. Since guided weapons are forbidden, you can cut down on tonnage and parts by eliminating them from your ship. Use lighter, faster, dumb-fire missiles, or heavier bulky dumb-fire torpedoes (Macey's Hades torpedo, for example). Be sure the warhead (the part on the front) is something with a high impact rating as high as the armor plating's impact rating (80). Edited March 12, 2014 by daemonCaptrix Link to comment Share on other sites More sharing options...
AvronMullican Posted March 12, 2014 Share Posted March 12, 2014 Thanks for the advice.How does the following sound:6 Ships max200 tons maxMinmus (have to stay in kerbin SOI,no landing.) Link to comment Share on other sites More sharing options...
daemonCaptrix Posted March 12, 2014 Share Posted March 12, 2014 Thanks for the advice.How does the following sound:6 Ships max200 tons maxMinmus (have to stay in kerbin SOI,no landing.)That's good with me. Do you want to set up? Link to comment Share on other sites More sharing options...
AvronMullican Posted March 12, 2014 Share Posted March 12, 2014 No really.Can you set up? Link to comment Share on other sites More sharing options...
daemonCaptrix Posted March 12, 2014 Share Posted March 12, 2014 No really.Can you set up?That's fine. But it will have to be after work. Link to comment Share on other sites More sharing options...
AvronMullican Posted March 12, 2014 Share Posted March 12, 2014 Okay, Working on my ships right now. Link to comment Share on other sites More sharing options...
andrew123 Posted March 12, 2014 Share Posted March 12, 2014 (edited) When I am finished with my third quarter, I can get into this warfare business with my new unsc destroyer. I will probably just stick it in orbit beforehand to ensure that I use minimal effort to start the round. I probably will field the light edition. It has much more thrust and will get an upgrade for more survivability, along with the ability to field odst mk2 pods.The ship itself is armored to kingdom come with a super durable central spine and multi angled branch armor. It also has two large and long weapon bays to emulate the design of the real unsc destroyer vessel and to allow for two mac guns. All components will have to receive an update to combine my long hours of research and development smoothly together. I also need to choose whether to field the heavy edition or the light edition.UNSC Iroquois Heavy edition:Javascript is disabled. View full albumUNSC Justice Light edition: (Will receive kraken drives for controlled Slipspace transit, multiple spread anti gravity generators for atmospheric combat operations and Spartan corps special reconnaissance drop pods.)Javascript is disabled. View full album Edited March 12, 2014 by andrew123 Link to comment Share on other sites More sharing options...
Spartwo Posted March 12, 2014 Author Share Posted March 12, 2014 Took you damn well long enough.I assume you understand the rules? Link to comment Share on other sites More sharing options...
andrew123 Posted March 12, 2014 Share Posted March 12, 2014 (edited) Of course I do. I am sad that the Keyes Loop is disallowed. I also have an slv for the destroyer, but I will probably just edit it up. I am rather giddy about the possibility of whackjob building an slv for the infinity, since he said he would if it was completed.(Your anger is justified. Sulking for almost a year with battleships and fighters was getting tedious.) Should I field some of my other vessels here. I can send in the sabre space fighter along with strident and paris heavy frigates if needed. Edited March 12, 2014 by andrew123 Link to comment Share on other sites More sharing options...
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