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Gentlemen's Naval Battle Club(Attention moderators)


Spartwo

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That's what I mean.

-2 craft developed independently.

-Released around the same time(november and september)

-Both called Sabre/-B.

-Both VTOL after a few versions

-Both have star wars-esque IP rings.

-Both armed.

-Both use rapiers(Eventually).

It's weird,and cool,seeing different approaches to a similar brief/problem.

EDIT:And it's best not to get rocketpilot involved.

Edited by Spartwo
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I'm thinking of maybe dusting off some old ships and trying this out. Quick question though, when the battle starts, do you just hyper-edit your ship to the battle location, or do you actually have to move it there manually? And do they start out with full fuel?

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My original Sabre was always launched on a rocket. It was actually rather simple. :

http://forum.kerbalspaceprogram.com/threads/61285-UNSC-Sabre-Starfighter-%28Weaponry-to-be-added-soon%29

I do like my current version much more though. It took a huge redesign to get to the current capabilities it possesses including the Precision single stage to orbit.

Off topic: I love my new rig. the fx 6300 and gtx 760 are extremely performance capable.

Edited by andrew123
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Haha I'm having a hard time making maneuver nodes with all the debris orbits everywhere. xD

Edit:

Well it's Silver Two's turn to attack, but I can't seem to actually move it anywhere without reaction wheels or docking ports.

I'm calling Silver Two dead. Go ahead and take your turn. Use your persistent.

Edited by daemonCaptrix
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I can limit the orbital components under 350 or even 300 parts on my biggest craft. Just a matter of deciding which struts I really want to keep.

Edit: Just double checked everything with transfer and launch stages discarded:

Mk. 14 HEAVY 319 parts

Mk. 18 LIGHT 266 parts

Mk. 20 ULTRALIGHT 119 parts

Micro Impactor II 123 parts (standby mode) 100 parts (combat mode)

13225635714_1672aa52f9_c.jpg

screenshot394 by [email protected], on Flickr

13225632954_48ac6b1da2_c.jpg

screenshot397 by [email protected], on Flickr

Edited by Turd
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I can limit the orbital components under 350 or even 300 parts on my biggest craft. Just a matter of deciding which struts I really want to keep.

Edit: Just double checked everything with transfer and launch stages discarded:

Mk. 14 HEAVY 319 parts

Mk. 18 LIGHT 266 parts

Mk. 20 ULTRALIGHT 119 parts

Micro Impactor II 123 parts (standby mode) 100 parts (combat mode)

https://farm4.staticflickr.com/3786/13225635714_1672aa52f9_c.jpg

screenshot394 by [email protected], on Flickr

https://farm8.staticflickr.com/7158/13225632954_48ac6b1da2_c.jpg

screenshot397 by [email protected], on Flickr

Im free for a battle and if you want I will set up the persist.

(My internet is down today but it should be up tommorrow at latest.)

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