FallingIntoBlack Posted October 11, 2013 Share Posted October 11, 2013 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144?That's the Fibonacci sequence. Link to comment Share on other sites More sharing options...
zekes Posted October 11, 2013 Share Posted October 11, 2013 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144?Lol No 144th is inspired by the 144th California Air National Guard Fighter Squadron. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted October 11, 2013 Share Posted October 11, 2013 Ok so we got a quick battle Zokesia vs Project Genesis3 Derk MKXIV vs 3 Salvation MKII Class battle is at Evespecial ruleshas to end by Sunday 11:59pm no matter how many ships are left or whos turn it is. Link to comment Share on other sites More sharing options...
zekes Posted October 11, 2013 Share Posted October 11, 2013 Ok so we got a quick battle Zokesia vs Project Genesis3 Derk MKXIV vs 3 Salvation MKII Class battle is at Evespecial ruleshas to end by Sunday 11:59pm no matter how many ships are left or whos turn it is.Ok awesome! lets do it. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted October 11, 2013 Share Posted October 11, 2013 (edited) Project Genesis ShipsPGS FreedomPGS HaloPGS Liberation (flagship of the Second Space Fleet)First move PGS Liberation moved into position(BTW I think this is one of the coolest pics I have ever taken)First Target Messanger of RevengeShot FiredAnd hitThere was a slight glitch which caused my target to just fly away so I caught up with it. I decided to attack it with 2 salvos of .5 meter missilesNone of the shots were kills but at least its missiles are gonehttp://www./view/cqi8e85gi37c7g1/persistent.sfsZeke your turn Edited October 11, 2013 by War Eagle 1 Link to comment Share on other sites More sharing options...
zekes Posted October 11, 2013 Share Posted October 11, 2013 Child of Darkness took her turn with cold, calculated precision.One hit from 2.2km gutted all the fuel, weapons, and RCS from the Freedom.Second shot took off cockpit and engines. This ship is dead. A shattered hull; nothing more.Child of Darkness will pick up the stranded pilot after the battle.Persist:http://www./?a33qo7sfni7asky Link to comment Share on other sites More sharing options...
War Eagle 1 Posted October 11, 2013 Share Posted October 11, 2013 Finally back on, stupid internet. anyway it looks like forums really slowed down Link to comment Share on other sites More sharing options...
zekes Posted October 11, 2013 Share Posted October 11, 2013 Finally back on, stupid internet. anyway it looks like forums really slowed downIt gets quiet there are only 118 members on right now, that's really low. Link to comment Share on other sites More sharing options...
briansun1 Posted October 11, 2013 Share Posted October 11, 2013 well looks like it's too late to join in on this one (zekes you ever try out that armor?) though I did develop a new smart missle I am wanting to try out any takers?(ie really really small battle) @ OP why no mods? I think it might be fun to be able to set up some working bases. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted October 11, 2013 Share Posted October 11, 2013 well looks like it's too late to join in on this one (zekes you ever try out that armor?) though I did develop a new smart missle I am wanting to try out any takers?(ie really really small battle) @ OP why no mods? I think it might be fun to be able to set up some working bases.because not everyone would have the same mods Link to comment Share on other sites More sharing options...
briansun1 Posted October 11, 2013 Share Posted October 11, 2013 but maybe just some mod that would be standerd. Ie kethane and home and maybe Kw rocketry (maybe MJ) Link to comment Share on other sites More sharing options...
War Eagle 1 Posted October 11, 2013 Share Posted October 11, 2013 Mech jeb would cause people to lock missiles onto a target instead of guiding then themselfsThe only mods that can be used are hyper edit (to set up the battle) and kerbpaint (adds color) Link to comment Share on other sites More sharing options...
briansun1 Posted October 11, 2013 Share Posted October 11, 2013 gues that make sense. though I think if we used mods to set up bases and only use one persist file then it would give use something "real" to battle over Link to comment Share on other sites More sharing options...
War Eagle 1 Posted October 11, 2013 Share Posted October 11, 2013 gues that make sense. though I think if we used mods to set up bases and only use one persist file then it would give use something "real" to battle overI have been thinking about that and I may have come up with an interesting game to let fighters and carriers have more of a role in the gameI ll explain after class Link to comment Share on other sites More sharing options...
War Eagle 1 Posted October 11, 2013 Share Posted October 11, 2013 On second thought I can tell y'all now.So here is my game type to get carriers and fighter more into battleEach team has fighters (amount decided by combatants) and a base (carrier or space station) The base can have no way to attack and cant be moved (meaning no increase/decrease in orbit) once placed. The only thing a base can do is rearm and refuel a fighterBases must be far enough away from battle as to not cause lagPlayers can only use fighter to attack Bases cant be attacked until at least 70-80% precent of fighters are killed/disabled. Win conditions are: Enemy base is killed (original core is destroyed)Most damage done to base (spectators decide winner)(if spectators cant decided) how many fighters remain aliveWhat are y'alls thoughts? Link to comment Share on other sites More sharing options...
briansun1 Posted October 11, 2013 Share Posted October 11, 2013 certainly is interesting but everyone would have to redo there fighters Link to comment Share on other sites More sharing options...
War Eagle 1 Posted October 11, 2013 Share Posted October 11, 2013 certainly is interesting but everyone would have to redo their fightersWhy would they have to do that? Link to comment Share on other sites More sharing options...
Spartwo Posted October 11, 2013 Author Share Posted October 11, 2013 (edited) @last post on previous page:Too much roleplay the thread would get locked.What would people say to a passive depot?(using that spare mass)A Drek vs Bayonet collision test convinced me to try a armor refit(seeing how they came out equally damaged from a 20m/s cimpactt.expect a persist by 5pm.Also an advanced 'shredder' warhead ir nearing optimun performance. Edited October 11, 2013 by Spartwo Link to comment Share on other sites More sharing options...
War Eagle 1 Posted October 11, 2013 Share Posted October 11, 2013 PGS Halo moved into positionTarget: Winged SerpentShot FiredAnd hitNeedless to say, she is not going anywhere fastZekes turnhttp://www./view/h7d48e9iswdcg25/persistent.sfs Link to comment Share on other sites More sharing options...
daemonCaptrix Posted October 11, 2013 Share Posted October 11, 2013 Winged Serpent looks like she's still in the game. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted October 11, 2013 Share Posted October 11, 2013 Winged Serpent looks like she's still in the game.She is but she wont be going anywhere soon. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted October 11, 2013 Share Posted October 11, 2013 She is but she wont be going anywhere soon.Only her missiles have to go anywhere. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted October 11, 2013 Share Posted October 11, 2013 I dont think standard missiles can reach out to 20 million meters Link to comment Share on other sites More sharing options...
daemonCaptrix Posted October 11, 2013 Share Posted October 11, 2013 I dont think standard missiles can reach out to 20 million metersIf they're smart missiles, they can reach really far. He could also turn one backwards and clamp it onto the other one and move the whole ship that way. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted October 11, 2013 Share Posted October 11, 2013 If they're smart missiles, they can reach really far. He could also turn one backwards and clamp it onto the other one and move the whole ship that way.dont give him any ideas Link to comment Share on other sites More sharing options...
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