War Eagle 1 Posted October 25, 2013 Share Posted October 25, 2013 ......_..../.._/ Link to comment Share on other sites More sharing options...
camulus777 Posted October 25, 2013 Share Posted October 25, 2013 OK ill work it out asap. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted October 25, 2013 Share Posted October 25, 2013 Sounds good, just let me know what rules you want Link to comment Share on other sites More sharing options...
camulus777 Posted October 25, 2013 Share Posted October 25, 2013 I attempted to launch the Morningstar and noticed that is is lacking in a bit of structural integrity. Link to comment Share on other sites More sharing options...
briansun1 Posted October 25, 2013 Share Posted October 25, 2013 ... now that is a problem... (easily fixed with more struts though) also ... hyperedit is your friend... Link to comment Share on other sites More sharing options...
camulus777 Posted October 25, 2013 Share Posted October 25, 2013 yes i managed it just letting you know if you had not launched it yet. No RCS either not that you need it it is quite maneuverable as it is but docking is a bit difficult with no RCS and an external docking port. Missiles are very fun to play with though . And i can't get over the look of it. Sexy like a medieval weapon. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted October 25, 2013 Share Posted October 25, 2013 Sorry. Was having technical difficulties with a new design. Setting up now.Parameters:Battle will take place in the large crater in Kerbin's Western ocean. Ships can go anywhere within the ring of land, but not outside or on land.Fleets can be no more than five ships, with a maximum combined displacement of 300t.Zekes wins. He always wins. Edit:This is taking a little longer than expected. Ocean ships have to come to a complete stop in order to save. To easily find Hyper Edit coordinates use http://www.kerbalmaps.com/Edit:The daeCorp fleet arrives in position.Persist:http://www./view/e1y3i3yiubqgfuw/persistent.sfsZekes, you setting up? I posted this late last night, so it may have gotten lost in this afternoon's posting frenzy. Link to comment Share on other sites More sharing options...
briansun1 Posted October 25, 2013 Share Posted October 25, 2013 oh but there is RCS... it's just hidden just like all the RTG's Link to comment Share on other sites More sharing options...
camulus777 Posted October 25, 2013 Share Posted October 25, 2013 ahhh i see. to keep them safe and out of danger. Link to comment Share on other sites More sharing options...
briansun1 Posted October 25, 2013 Share Posted October 25, 2013 (edited) yes and also to kill it you have to kill the probe core... which if you do that they ship is lost anyway( I did the same thing with my BSC heavy lander) Edited October 25, 2013 by briansun1 Link to comment Share on other sites More sharing options...
daemonCaptrix Posted October 25, 2013 Share Posted October 25, 2013 It really seems like there should be a rule requiring the original command module be manned by a Kerbal. This may not be RP, but it's still ridiculous to blow up a ship's bridge, only to have its AI take revenge. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted October 25, 2013 Share Posted October 25, 2013 The problem with that is most of our ships are set up to have a Kerbal look out the window (for cosmetic purposes), plus with a kerbal in the command pod if its set up like it is on my Salvation MkII, the the controls are different. Your ships however don't act like that due to them being build inside the ship. Link to comment Share on other sites More sharing options...
Comrade Jenkens Posted October 25, 2013 Share Posted October 25, 2013 It really seems like there should be a rule requiring the original command module be manned by a Kerbal. This may not be RP, but it's still ridiculous to blow up a ship's bridge, only to have its AI take revenge.I agree with this, most of my ships have at least 6 probe cores due to the guided missiles but the ship should count as out once the kerbled sections are destroyed. Or is the ship is designed as robotic make sure you designate which probe core counts as the bridge. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted October 25, 2013 Share Posted October 25, 2013 (edited) The problem with that is most of our ships are set up to have a Kerbal look out the window (for cosmetic purposes), plus with a kerbal in the command pod if its set up like it is on my Salvation MkII, the the controls are different. Your ships however don't act like that due to them being build inside the ship.I can put mine inside the ship because I think most of the IVA models look terrible, and the windows don't make any sense. It's better to have the "head" of my ships made of something more aesthetically attractive, anyway.I agree with this, most of my ships have at least 6 probe cores due to the guided missiles but the ship should count as out once the kerbled sections are destroyed. Or is the ship is designed as robotic make sure you designate which probe core counts as the bridge. Actually, the first command module attached to a ship is where the target diamond centres. When that's removed or destroyed, it's apparent. According to the rules, if that part is removed or destroyed, the ship is considered "dead". Edited October 25, 2013 by daemonCaptrix Link to comment Share on other sites More sharing options...
War Eagle 1 Posted October 25, 2013 Share Posted October 25, 2013 Again the problem with this is that may people who use lander cans like me and Zeke will have to completely redesign our ships. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted October 25, 2013 Share Posted October 25, 2013 (edited) Again the problem with this is that may people who use lander cans like me and Zeke will have to completely redesign our ships.No, just amend the rule.Allow the use of an AI computer, but require at least one Kerbal. When either the AI computer or the Kerbals are no longer attached to the ship, it's dead.I do see the problem though, in that your conning towers that make your ships look like ships are by their necessary location, vulnerable.Edit:Of course, you could always build mini Star Destroyers like Spartwo or Warbirds like I do. Edited October 25, 2013 by daemonCaptrix Link to comment Share on other sites More sharing options...
War Eagle 1 Posted October 25, 2013 Share Posted October 25, 2013 No, just amend the rule.Allow the use of an AI computer, but require at least one Kerbal. When either the AI computer or the Kerbals are no longer attached to the ship, it's dead.I do see the problem though, in that your conning towers that make your ships look like ships are by their necessary location, vulnerable.However that means that if the kerbal part is knocked off then a perfectly alive ships is considered dead. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted October 25, 2013 Share Posted October 25, 2013 However that means that if the kerbal part is knocked off then a perfectly alive ships is considered dead.It was a dumb idea. Link to comment Share on other sites More sharing options...
briansun1 Posted October 25, 2013 Share Posted October 25, 2013 That and I would need to gasp make my ships maned Link to comment Share on other sites More sharing options...
daemonCaptrix Posted October 25, 2013 Share Posted October 25, 2013 That and I would need to gasp make my ships manedFor entertainment purposes, I like to read aloud posts made with poor grammar and spelling in a bad Russian accent. Link to comment Share on other sites More sharing options...
Comrade Jenkens Posted October 25, 2013 Share Posted October 25, 2013 (edited) As I said before could the ship be unmanned but if the original probe core is destroyed it counts as out just like a kerbal ship? Edited October 25, 2013 by Comrade Jenkens grammer so captrix doesn't read it in a russian accent :P Link to comment Share on other sites More sharing options...
Spartwo Posted October 25, 2013 Author Share Posted October 25, 2013 Read over the rules,there is one regarding ship death. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted October 25, 2013 Share Posted October 25, 2013 As I said before could the ship be unmanned but if the original probe core is destroyed it counts as out just like a kerbal ship?That's already the rule. Link to comment Share on other sites More sharing options...
Comrade Jenkens Posted October 25, 2013 Share Posted October 25, 2013 That's already the rule.Oh ok.Then why is briansun saying he's going to have to make his ships manned? Link to comment Share on other sites More sharing options...
zekes Posted October 25, 2013 Share Posted October 25, 2013 Zekes, you setting up? I posted this late last night, so it may have gotten lost in this afternoon's posting frenzy.Yes I am will be done soon. Link to comment Share on other sites More sharing options...
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