Jump to content

Gentlemen's Naval Battle Club(Attention moderators)


Spartwo

Recommended Posts

If you ask me not only should they be manned if the are not considered drones but there should be a certain number of Kerbals depending on the size of the ship. 1 obviously for fighters and light craft 2 for destroyer sized craft 3 for cruisers and 4 for battleships. Also if there is still a living Kerbal on your ship to control it it should not be counted as dead.

Link to comment
Share on other sites

Ok... that turn was pitiful.

My riverboat, which was never designed to fight capital ships, used its speed to sneak up on the Master and managed to disable it by knocking out both rear engines. Then, as she attempted to escape, she lost her bow to high speed, and retreated to the Outer Island.

FvsZvCX.png

You're not going anywhere...

87Pd1xD.png

RUN AWAY!

i7A1Hu2.png

http://www./?9yo23kg4s3r13b3

Link to comment
Share on other sites

Hey Daemon i hope you don't mind but it's too laggy for me to shoot anything, can I move one of your ships farther out so it's less laggy? (THis is just cause im getting about .5 FPS with these huge fleets)

EDIT It's worse than that... my missiles are deffective :P Ill forfeit my turn if i can replace all the ships except the Hyde for newer missiles.. I tried to hit anything for two hours, These missiles can't get within 300m of a target.

EDIT EDIT Ok i found my old Atmo missiles in .21, im going to use some of those.

EDIT EDIT EDIT Much better :P But i won't use my turn.

FvpzXxL.png

Edited by zekes
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...