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What do I do next?


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So I have an engine modeled (yes, I know it\'s very generic, I\'m just trying to see what if I can get it to work). I\'m not sure what to do next though. I\'m using 3ds 2012 so that might be part of why I\'m not completely understanding the tutorial.

Here is what I have so far.

HCYnO.jpg

Well, I figured out part of the problem. For some reason none of my keyboard shortcuts are working. I don\'t know if that\'s a setting somewhere, or if that is a limitation of the student version.

I searched for information on how to fix keyboard shortcuts, nothing is working.....

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Max has context aware shortcuts or it could be that you accidently disabled shortcuts; there should be a hotkey toggle on your toolbar somewhere (i think it\'s the one next to your snapping buttons that looks like 'shift').

Also I think your model is too high poly, it could work but imho there are too many unnecessary polies in your model. You could try cleaning up by removing some edge rings by removing them with backspace or collapsing some loops. And I seem to remember there is also a modifier that scales down the polycount while trying to keep the overall proportions. But it\'s been a while since i\'ve used max.

If you have a nice and clean model, you should start UV unwrapping it, make a proper texture. As for the KSP configuration, I\'ve not done that yet so others might be of help.

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