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I would like to offer my music for free to the KSP proyect if they want


edefakiel

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Personally, I think this music is really good. I would, in fact, listen to it in my free time, while studying or something.

I agree that it wouldn't really fit while you are in any atmosphere, but i think it could be perfect for orbit, maybe alternated with some original KSP stuff.

I think the track "Emotive" would fit best with ksp.

Don't give up until you get a definite answer,

Cheers

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Be patient. I'm sure the developers have a lot on their plate with the game itself. I wouldn't be surprised if it takes a few days, or even a few weeks, for them to contact you.

Thanks, for sure I will wait.

Personally, I think this music is really good. I would, in fact, listen to it in my free time, while studying or something.

I agree that it wouldn't really fit while you are in any atmosphere, but i think it could be perfect for orbit, maybe alternated with some original KSP stuff.

I think the track "Emotive" would fit best with ksp.

Don't give up until you get a definite answer,

Cheers

Thanks! I have other albums with less electro but this one is the only that have those ambient atmospheres...

Very very nice songs, especially buried, I liked that one.

But i think they should have less electro

But, this are some ksp worthy songs!

This song is based in Nine Inch Nails, if you don't know this band you maybe like it. And thanks :)

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Listening to Emotive now and I do like your stuff! I'm a big Paul Van Dyke fan. Will try to listen to the whole thing and give you a more inclusive 'critique' vis a vis how well it fits with KSP. But here is my first impression just based on a couple minutes of Emotive (will have to see if other tracks might be different):

1. This music definitely has a "space game" feel to it.

2. I could see it being used in a space game, indeed it almost seems like it was created with that in mind.

3. The tracks remind me a good bit of the soundtrack for Eve Online (which btw you should check out if you have not already)

4. It is perhaps a bit intricate and 'sophisticated' for KSP. There seem to be many different instrumentations in tracks and the 'chord's (or whatever they are called) seem fairly complex to my naïve ear. The stock KSP music is not nearly so complex and indeed its appeal is I think largely that it is repetitive, simplistic and perhaps evena bit 'child-like.'

5. Yes, listening to track 3, this is definitely more along the lines of an Eve Online sort of space game, more of a 'space Opera' which focuses more on the social/political tensions than a 'Space Cartoon' that focuses more on the physics.

However, I wish you the best of luck! Maybe the developers will spot a track they like :) It is very good stuff and you merit success!

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Listening to Emotive now and I do like your stuff! I'm a big Paul Van Dyke fan. Will try to listen to the whole thing and give you a more inclusive 'critique' vis a vis how well it fits with KSP. But here is my first impression just based on a couple minutes of Emotive (will have to see if other tracks might be different):

1. This music definitely has a "space game" feel to it.

2. I could see it being used in a space game, indeed it almost seems like it was created with that in mind.

3. The tracks remind me a good bit of the soundtrack for Eve Online (which btw you should check out if you have not already)

4. It is perhaps a bit intricate and 'sophisticated' for KSP. There seem to be many different instrumentations in tracks and the 'chord's (or whatever they are called) seem fairly complex to my naïve ear. The stock KSP music is not nearly so complex and indeed its appeal is I think largely that it is repetitive, simplistic and perhaps evena bit 'child-like.'

5. Yes, listening to track 3, this is definitely more along the lines of an Eve Online sort of space game, more of a 'space Opera' which focuses more on the social/political tensions than a 'Space Cartoon' that focuses more on the physics.

However, I wish you the best of luck! Maybe the developers will spot a track they like :) It is very good stuff and you merit success!

Wow. Pretty awesome review... Yeah, maybe the instrumentations don't fit very well in the game... However I'll wait for some awnser and thanks for your review... :)

I hope the whole work likes you.

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Yeah, of course is not the kind of music you will play everyday, for my bad, but i was asking if you think that fits with the spirit of the game...

Some of the songs, yeah i could defiantly picture with the game others i cant. Im not saying they are bad, because they are not!! Id love to be able to compose my own music but im not talented in music XD

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Some of the songs, yeah i could defiantly picture with the game others i cant. Im not saying they are bad, because they are not!! Id love to be able to compose my own music but im not talented in music XD

I start composing only two years ago. With 18. I have not any musical knowing... Believe me... EVERYBODY can make music.

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I start composing only two years ago. With 18. I have not any musical knowing... Believe me... EVERYBODY can make music.

Very true, and not only that, but it's very gratifying to play as well (coming from someone who plays piano, guitar, and is currently struggling to learn how to use CuBase). I would encourage anyone to try and learn to play something, be it a physical intrument, or a digital one.

I haven't taken a listen to your stuff yet (currently watching (listening to) a movie), but I'll give it a listen when I'm done.

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Very true, and not only that, but it's very gratifying to play as well (coming from someone who plays piano, guitar, and is currently struggling to learn how to use CuBase). I would encourage anyone to try and learn to play something, be it a physical intrument, or a digital one.

I haven't taken a listen to your stuff yet (currently watching (listening to) a movie), but I'll give it a listen when I'm done.

I try to play piano, guitar, uke, harp, bass and laud too...

I'll wait to your ears.

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First, I enjoyed your music very much! I feel like the style doesn't fit with KSP though. The tunes are very focused and emotionally charged. Which can be good, but it has a more cinematic feel to it than the tone of KSP. These could easily be pieces that are part of a movie soundtrack.

KSP is more whimsical and the style of music that typically fits that are things you currently hear in KSP, but also games like SimCity, The Sims, etc. It's more background, doesn't draw your attention and tends to be unspecific in terms of mood (generally just happy bouncy music) because as a developer you don't really know what's going on in this type of free play game at any given moment in terms of how the player is perceiving the situation.

I would say your music more fits the style of game like X or Eve. They tend to have a more cinematic feel / more serious tone to them.

I did enjoy the music personally though! Thanks for sharing!

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First, I enjoyed your music very much! I feel like the style doesn't fit with KSP though. The tunes are very focused and emotionally charged. Which can be good, but it has a more cinematic feel to it than the tone of KSP. These could easily be pieces that are part of a movie soundtrack.

KSP is more whimsical and the style of music that typically fits that are things you currently hear in KSP, but also games like SimCity, The Sims, etc. It's more background, doesn't draw your attention and tends to be unspecific in terms of mood (generally just happy bouncy music) because as a developer you don't really know what's going on in this type of free play game at any given moment in terms of how the player is perceiving the situation.

I would say your music more fits the style of game like X or Eve. They tend to have a more cinematic feel / more serious tone to them.

I did enjoy the music personally though! Thanks for sharing!

You're welcome :(

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I start composing only two years ago. With 18. I have not any musical knowing... Believe me... EVERYBODY can make music.

I took GCSE music and the coursework for this was to compose a piece of music and it was terrible hahaha. Ill get my results in a few weeks. My teacher reckons ill get an E XD

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Real nice songs, enjoyed it.

It think they would fit but not every time in the game, only in certain parts of it and not all too.

Death (the song, lol) feels nice in high orbits or solar orbits for example.

And the cessation of all biological functions that sustain a particular living organism?

Haha. Thanks!

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There is Beauty in Death: this track I think is suitable for in space. If the app could detect (which it seems it can) when a focus is on an object that is more than 2900 km from Kerbin I think this track would be excellent for those relatively 'deep' space contexts. It is still a bit more 'complex' and intricate than the typical stock KSP stuff, but it is more neutral in emotional tone than some of the other tracks. (note this is based on the first minute or so I didn't actually listen to the whole thing).

Emotive: could be useful when a Kerbal vehicle is the focus and is about beyond Jool or something whacky far away. Otherwise the tone is just too emotional and 'wild' relative to most of KSP existing soundtracks. Actually I'm not crazy about the number of transitions in this piece, it is just a bit too fast paced and not sufficiently 'background.'

The Monster is Inside: Minor key violins or whatever . . . wrong, wrong tone for KSP.

Frustration: the drum track up to about 2 seconds in sounds KSP . . . then it starts to speed up, add additional stuff and get complex and wild and starts to sound like a dance party song. If you could tone down the elaboration, make it less attention-getting and repeat the simple elements over and over for 2 to 4 minutes or whatever, then you got definite KSP potential. That said, it is like most of your stuff very nice!

It doesn't matter you are broken down: great piece, but the opening is just too orchestral and the saxophone sounding part just seems wrong for KSP.

Disappear: too dark and pensive at opening.

Not a single star: again, could be useful for in space. This one actually might be suitable for orbiting Kerbin. If this song could be queued to play when a spacecraft is the focus and just before a transition from daylight to nighttime on Kerbin it could fit well I think.

Desperation: the opening to this does seem to be suitable for some aspect of KSP, perhaps when a vehicle is in some deep space context . . . but then 1 minute-ish in it takes a MAJOR transition and no longer feels KSP at all (speeds up and gets far more 'heavy'). Then it transitions AGAIN at 2:19 into a more dreamy delicate tone . . . While this is great from the standpoint of being a cool song, it makes it not so good for KSP. If you go back and listen to all the songs on the KSP soundtrack, you'll note that, they are all rather simple songs that simply repeat a lot. That is what good gaming music generally needs to be I think: something that sets a mood or tone and then keeps its head down in the background letting the player process it as an underlying thing. Your music (with this song as an example) is great stuff, and as I said certain portions of it could be extracted to be suitable to KSP, but then other sections of it are just too attention getting. But definitely the fast paced guitar-like riffs in Desperation area bit out for KSP (unless they could be extracted and segwed to use only for say a launch sequence when a craft was at high acceleration or something).

Restraint: up through at least 50 seconds this one is very suitable for KSP. The sad violin at about 1 minute in is a bit too sad I think, but not terrible. A good song for general in space KSP: except for at around 1:40 you start getting all complex and whacky. The relative volume and pace on that stuff seem a bit high for it to maintain a 'behind the scenes feeling

Only me could feel this way: this one seems nearly perfect for KSP just as it is. Again the transitions seem _tad_ bit fast and loud to me, but overall they are I think within the margins to fit in with the rest of KSP's tone. I could certainly see this song being included in the stock KSP track for a specific context of the game, be it sunrise while in orbit over Kerbin, orbiting other bodies, or even just traveling through interplanetary space, etc. Not suitable for on the ground but good for in space.

Buried: I really like this song and up to about 50 seconds it seems well-suited to KSP. At that point the disturbed guitarish stuff comes in and I'm not sure if it stays within KSP tone. Certainly the second guitar riff at about 2:04 comes on too strong I think.

Memories . .: seems to fast right at the outset . . .and then it gets faster! Nice tune but too fast for KSP I think.

Death: love the opening of this. The first minute of this would be nearly PERFECT as the 'theme music' for some of the most outer planets! The bass guitar intro at 1:30 is nice, not too fast or loud and transitions in nice and gentle. The electronic wavering stuff that follows is also reasonably gentle, though perhaps slightly to prominent. Okay up to 2:30 I'm thinking this one is pretty close to perfect for KSP to use for outer planet 'theme music.' But then at around 2:45 or 2:50 you ratchet it up one more level and everything gets faster, louder and more intricate. Great for a song in general (you really do have talent my friend!) but for KSP you just excluded this song for use I think. If you could redo a version of this song with the first say 2:35 seconds then segwe either (a) out to the ending stuff that starts about about 4:15 else (B) cycle a repetition of the first 2:35 or © some combination of those two, then I think you got yourself a really excellent tune for KSP.

Total Isolation: hmm? Barely heard anything! :)

Okays, so having listened to all the tracks at least 50% of every one of them, I think my first impression was not to far off:

1. First off you are very good at this and I do hope you will find success in whatever form you are seeking!

2. There is a LOT of stuff here that the KSP Devs would (I think) find quite promising for inclusion in KSP.

3. There are a couple tracks that to me are nearly perfect for KSP just how they are, perhaps only need minor adjustments.

4. Several tracks from which sections are quite suitable for KSP.

5. Few tracks that are just not right for KSP. Even so, I'd say everything here is well done, and most of it appealed to me. Some of it I _really_ liked a lot. If I was 20 years younger and still lived on music like I used to, I'd definitely buy your albums, but as it is I barely make any use of any of the copious library of music at my disposal.

6. The general comments about your stuff being too 'prominent' too complex, in some cases to fast-paced, loud or 'rockish' I think apply in general. Remember that for a game, and I think Sardonyx put it very well:

First, I enjoyed your music very much! I feel like the style doesn't fit with KSP though. The tunes are very focused and emotionally charged. Which can be good, but it has a more cinematic feel to it than the tone of KSP. These could easily be pieces that are part of a movie soundtrack.

KSP is more whimsical and the style of music that typically fits that are things you currently hear in KSP, but also games like SimCity, The Sims, etc. It's more background, doesn't draw your attention and tends to be unspecific in terms of mood (generally just happy bouncy music) because as a developer you don't really know what's going on in this type of free play game at any given moment in terms of how the player is perceiving the situation.

Good luck you bud! You've got real talent!

Edited by Diche Bach
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There is Beauty in Death: this track I think is suitable for in space. If the app could detect (which it seems it can) when a focus is on an object that is more than 2900 km from Kerbin I think this track would be excellent for those relatively 'deep' space contexts. It is still a bit more 'complex' and intricate than the typical stock KSP stuff, but it is more neutral in emotional tone than some of the other tracks. (note this is based on the first minute or so I didn't actually listen to the whole thing).

Emotive: could be useful when a Kerbal vehicle is the focus and is about beyond Jool or something whacky far away. Otherwise the tone is just too emotional and 'wild' relative to most of KSP existing soundtracks. Actually I'm not crazy about the number of transitions in this piece, it is just a bit too fast paced and not sufficiently 'background.'

The Monster is Inside: Minor key violins or whatever . . . wrong, wrong tone for KSP.

Frustration: the drum track up to about 2 seconds in sounds KSP . . . then it starts to speed up, add additional stuff and get complex and wild and starts to sound like a dance party song. If you could tone down the elaboration, make it less attention-getting and repeat the simple elements over and over for 2 to 4 minutes or whatever, then you got definite KSP potential. That said, it is like most of your stuff very nice!

It doesn't matter you are broken down: great piece, but the opening is just too orchestral and the saxophone sounding part just seems wrong for KSP.

Disappear: too dark and pensive at opening.

Not a single star: again, could be useful for in space. This one actually might be suitable for orbiting Kerbin. If this song could be queued to play when a spacecraft is the focus and just before a transition from daylight to nighttime on Kerbin it could fit well I think.

Desperation: the opening to this does seem to be suitable for some aspect of KSP, perhaps when a vehicle is in some deep space context . . . but then 1 minute-ish in it takes a MAJOR transition and no longer feels KSP at all (speeds up and gets far more 'heavy'). Then it transitions AGAIN at 2:19 into a more dreamy delicate tone . . . While this is great from the standpoint of being a cool song, it makes it not so good for KSP. If you go back and listen to all the songs on the KSP soundtrack, you'll note that, they are all rather simple songs that simply repeat a lot. That is what good gaming music generally needs to be I think: something that sets a mood or tone and then keeps its head down in the background letting the player process it as an underlying thing. Your music (with this song as an example) is great stuff, and as I said certain portions of it could be extracted to be suitable to KSP, but then other sections of it are just too attention getting. But definitely the fast paced guitar-like riffs in Desperation area bit out for KSP (unless they could be extracted and segwed to use only for say a launch sequence when a craft was at high acceleration or something).

Restraint: up through at least 50 seconds this one is very suitable for KSP. The sad violin at about 1 minute in is a bit too sad I think, but not terrible. A good song for general in space KSP: except for at around 1:40 you start getting all complex and whacky. The relative volume and pace on that stuff seem a bit high for it to maintain a 'behind the scenes feeling

Only me could feel this way: this one seems nearly perfect for KSP just as it is. Again the transitions seem _tad_ bit fast and loud to me, but overall they are I think within the margins to fit in with the rest of KSP's tone. I could certainly see this song being included in the stock KSP track for a specific context of the game, be it sunrise while in orbit over Kerbin, orbiting other bodies, or even just traveling through interplanetary space, etc. Not suitable for on the ground but good for in space.

Buried: I really like this song and up to about 50 seconds it seems well-suited to KSP. At that point the disturbed guitarish stuff comes in and I'm not sure if it stays within KSP tone. Certainly the second guitar riff at about 2:04 comes on too strong I think.

Memories . .: seems to fast right at the outset . . .and then it gets faster! Nice tune but too fast for KSP I think.

Death: love the opening of this. The first minute of this would be nearly PERFECT as the 'theme music' for some of the most outer planets! The bass guitar intro at 1:30 is nice, not too fast or loud and transitions in nice and gentle. The electronic wavering stuff that follows is also reasonably gentle, though perhaps slightly to prominent. Okay up to 2:30 I'm thinking this one is pretty close to perfect for KSP to use for outer planet 'theme music.' But then at around 2:45 or 2:50 you ratchet it up one more level and everything gets faster, louder and more intricate. Great for a song in general (you really do have talent my friend!) but for KSP you just excluded this song for use I think. If you could redo a version of this song with the first say 2:35 seconds then segwe either (a) out to the ending stuff that starts about about 4:15 else (B) cycle a repetition of the first 2:35 or © some combination of those two, then I think you got yourself a really excellent tune for KSP.

Total Isolation: hmm? Barely heard anything! :)

Okays, so having listened to all the tracks at least 50% of every one of them, I think my first impression was not to far off:

1. First off you are very good at this and I do hope you will find success in whatever form you are seeking!

2. There is a LOT of stuff here that the KSP Devs would (I think) find quite promising for inclusion in KSP.

3. There are a couple tracks that to me are nearly perfect for KSP just how they are, perhaps only need minor adjustments.

4. Several tracks from which sections are quite suitable for KSP.

5. Few tracks that are just not right for KSP. Even so, I'd say everything here is well done, and most of it appealed to me. Some of it I _really_ liked a lot. If I was 20 years younger and still lived on music like I used to, I'd definitely buy your albums, but as it is I barely make any use of any of the copious library of music at my disposal.

6. The general comments about your stuff being too 'prominent' too complex, in some cases to fast-paced, loud or 'rockish' I think apply in general. Remember that for a game, and I think Sardonyx put it very well:

Good luck you bud! You've got real talent!

Wow, thank you very much for your extensive review... I wish I know the enough english to awnser you like you deserve, but... I can't write confortably in this lenguaje... So... Thank you again, I think you have the right vision about all of these and I expect that the stuff of KSP take some of the parts you indicated like good enough to the project.

Seriously. Thank you.

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Well, like Sardonyx said, most of the songs are too emotionally specific and melodic. I think you do definitely have the talent to create some more fitting pieces, though, so good luck with that!

I don't know what the devs would do, because they already have someone hired to make music for them.

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Well, like Sardonyx said, most of the songs are too emotionally specific and melodic. I think you do definitely have the talent to create some more fitting pieces, though, so good luck with that!

I don't know what the devs would do, because they already have someone hired to make music for them.

Well the guy has talent, so if they turn down his FREE help/contributions they would seem a bit silly. I know artists tend to have big egos, but com'n!

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