epsilonion Posted July 29, 2013 Share Posted July 29, 2013 Hi,I am fairly new to this game well been playing on and off for 3 months and finally put out a forum post.. :')1st thing I tried to do is build a decent space station, The Kerbal national space exploration science station (KNSESS for short), I thought hey it would be cool to have a station that looks like a space station, but when I go to it to transfer crew its way laggy to laggy to do a crew transfer unless i leave it all night.. I was wondering if there's a plan to tackle the lag, better sooner then later when it may create a larger amount of code changes imo..Its not a cpu, ram issue or gpu issue.. Link to comment Share on other sites More sharing options...
Pachi3080 Posted July 29, 2013 Share Posted July 29, 2013 The lag you have when you are on kerbin, it's caused by the ocean. Even if you are in an orbit around kerbin. That's because the ocean is loaded just like an entire planet. Link to comment Share on other sites More sharing options...
dlmarti Posted July 29, 2013 Share Posted July 29, 2013 Its not a cpu, ram issue or gpu issue..If its not one of those what else could it be? Link to comment Share on other sites More sharing options...
leax256 Posted July 30, 2013 Share Posted July 30, 2013 If its not one of those what else could it be?programmingedit: clarify, a simple program is designed so badly that it uses ~10% of 1 core on my 3.8 ghz cpu and it constantly locks up. Link to comment Share on other sites More sharing options...
dlmarti Posted July 30, 2013 Share Posted July 30, 2013 programmingedit: clarify, a simple program is designed so badly that it uses ~10% of 1 core on my 3.8 ghz cpu and it constantly locks up.I am not saying that KSP is optimized, not by a long shot, but others have space stations. Why is yours a problem?, if not for your machine? Link to comment Share on other sites More sharing options...
DMagic Posted July 30, 2013 Share Posted July 30, 2013 The ocean can cause slow downs, but in general performance is limited by your CPU and the part count of the crafts you are flying. I would love to have better performance and more efficient use of multi-core CPU's, but I wouldn't expect much in the near future. For now you just have to learn to be very efficient with part counts. And if KSP really is somehow using only 10% of one core then you have something seriously wrong with your system. Link to comment Share on other sites More sharing options...
leax256 Posted July 30, 2013 Share Posted July 30, 2013 I am not saying that KSP is optimized, not by a long shot, but others have space stations. Why is yours a problem?, if not for your machine?sorry I wasn't clear enough, I meant another program, not ksp related, locks up for no reason. Link to comment Share on other sites More sharing options...
epsilonion Posted August 12, 2013 Author Share Posted August 12, 2013 16 GB ram, AMD Radeon HD 7950 3gb onboard graphics dedicated ram with 8 core CPU running at 4.2 ghz, runs every game in ultra settings, does me for my graphics design and website creation.So no i can not see it been my rig.. Link to comment Share on other sites More sharing options...
Dunbaratu Posted August 12, 2013 Share Posted August 12, 2013 I can verify that on my machine, with the exact same hardware and settings used for both of them, the performance in 0.21 is slower than in 0.20. This is a disturbing trend. It would be nice if there was a *separate* graphics setting control for oceans' detail that was independent of the normal terrain detail setting. (This is because the terrain detail can hide easter eggs if too low, but the major cause of terrain lag is the relatively flat oceans and not the bumpy terrain.) Link to comment Share on other sites More sharing options...
DMagic Posted August 12, 2013 Share Posted August 12, 2013 I can verify that on my machine, with the exact same hardware and settings used for both of them, the performance in 0.21 is slower than in 0.20. This is a disturbing trend. It would be nice if there was a *separate* graphics setting control for oceans' detail that was independent of the normal terrain detail setting. (This is because the terrain detail can hide easter eggs if too low, but the major cause of terrain lag is the relatively flat oceans and not the bumpy terrain.)There is one. You just have to go into the actual settings.cfg file to change it. But I agree, if they can't do something about the way oceans are rendered, they could at least add a separate setting control for it.http://forum.kerbalspaceprogram.com/showthread.php/43253-Default-Terrain-Quality-Without-most-of-The-Lag%21 Link to comment Share on other sites More sharing options...
rryy Posted August 12, 2013 Share Posted August 12, 2013 I can verify that on my machine, with the exact same hardware and settings used for both of them, the performance in 0.21 is slower than in 0.20. This is a disturbing trend. It would be nice if there was a *separate* graphics setting control for oceans' detail that was independent of the normal terrain detail setting. (This is because the terrain detail can hide easter eggs if too low, but the major cause of terrain lag is the relatively flat oceans and not the bumpy terrain.)I have noticed something completely different from what seems to be everyone else. In 0.20, a screenshot like this would just kill my frame rate, but in 0.21, I could look at the horizon without much lag at all. Link to comment Share on other sites More sharing options...
Dunbaratu Posted August 13, 2013 Share Posted August 13, 2013 There is one. You just have to go into the actual settings.cfg file to change it. But I agree, if they can't do something about the way oceans are rendered, they could at least add a separate setting control for it.http://forum.kerbalspaceprogram.com/showthread.php/43253-Default-Terrain-Quality-Without-most-of-The-Lag%21Thank you. This will come in handy. Link to comment Share on other sites More sharing options...
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