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Small Rovers and strange things on the mun


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I built a small rover and I landed it on the mun. If I try to drive over a sharp ridge line I suddenly get pulled over the top and get tossed over the other side(even if I'm going <1m/s). If I drive 5m/s+ my rover hits random walls and flips. my graphics are on the lowest possible and my terrain scatter is on 50% is it a bug or is it my graphics settings?

-Codey

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The 0.21 Mun has what I humbly call The Geschosskopf Effect. It occurs only where the rims procedural craters intersect. At such places, there is a weak anti-gravity force on the outside of the crater rims that will pull rovers uphill to the rim crest. The direction of the force is along the line across the conjoined craters to where their rims intersect on the other side. Rovers can drive downhill against this force but if they stop and don't set the parking brake, after a few seconds they'll start rolling uphill and accelerating. Doesn't affect landers, EVA Kerbals, or flags, only wheeled vehicles.

My boffins have been studying this effect since it was 1st discovered but haven't found either a use or an explanation for it. Sadly, if you let nature take it's course, the rover does NOT keep on going up into space, but just goes down the other side into the crater basin normally. Still, it appears to be a type of zero-point energy that might be exploited someday for a type of portable generator :).

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Random question - what mode are you driving in?

I had read this tip somewhere, and it made all the difference in the world. When driving a rover, switch to "docking mode" and use the linear controls. If you are trying to drive in the standard mode you are also acting on the pitch, yaw and roll of your craft as well as the wheels, and it makes it a lot easier to accidentally flip.

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