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Hab/Hub (and other strange things)


zzz

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I'm tempted to use the rescale option on these maybe 30 times larger or so....

And build the Valley Forge!

now someone needs to model three robotic helpers, different colors...

Valley forge is on it's way currently :) been working on it for about 3 months.

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I love these things- they are perfect for an observatory.

iq0w7Ia.jpg

Yes, the blue modules are the sensor domes. (it's a 3-d gravioli mapper)

...

ANOTHER! (Your pieces are amazing. Any more cool ideas? Doesn't even need to be a part, just a concept.)

2fovc3H.gif

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Please implement Ioncoss mod with it maybe it could produce oxygen and remove carbon dioxide with plants. Also produce food. It could also have one that has a swamp for cleaning water.

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Please implement Ioncoss mod with it maybe it could produce oxygen and remove carbon dioxide with plants. Also produce food. It could also have one that has a swamp for cleaning water.

I decided not to bother about any "support" modules (not because I don't like it). For now it's pure copy of "Hitchhiker container" but slightly heavier.

There some other plugins aside from ioncross(and all have some issues for now) and I don't know how many and what someone want to be here and don't want to playtest and mess with it for now. Just add desired modules and resourses by yourself, maybe someone else will make it and share it or " support system plugin" developers will give it some attention, but not me.

Any more cool ideas? Doesn't even need to be a part, just a concept.

Well, I made almost everything I wanted (maybe if I finally play ksp again it will give me some new "whishes" ). There some plans for small, strange looking, useless things(already existed in some form, not something new for ksp. Like big battery, such things. Just because it not too complicated and will be intresting to make) but nothing more.

But concepts, I mean design, that's what I was missing, dozens times I thought "if only someone can make nice concept art of thing I want in the way I want, just some shapes" and continue messing around with boxes and vertexes and browsing of hundred pictures. After a time it's more noticeable - I think this "crosswalks" is too bulky and dislike this big long window holes, for example. But, when I made it, I thought it's nice.

Glad you like it

I actually thought to ask here for some part idea for making, {something what is "a part"(battlecruiser or tank is not "a part" for example) not a pure cylinder, not from a movie and didn't have any unusual behavior because I am completely not programmer}. But not sure it will be intresting in result.

Edited by zzz
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I don't suppose you have already made some similar looking things that have the same look/theme to them?

Not really the same look(similary not fit to "stock") or theme(but usually somehow about kerbals) but yes there was some things else. Cylindrical "greenhouse" thing, there no thread for it, link was somewhere in general "awesome pictures", then square "mount/case" for engines and "crosswalk" pack - long "silver" thing at picture from previous page.

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Not really the same look(similary not fit to "stock") or theme(but usually somehow about kerbals) but yes there was some things else. Cylindrical "greenhouse" thing, there no thread for it, link was somewhere in general "awesome pictures", then square "mount/case" for engines and "crosswalk" pack - long "silver" thing at picture from previous page.

I think you can fit all your releases into a similar theme (no idea what it would be called but they all work the same idea i think).

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I definitely think you should unify your creations into a single thread.

I found the link for your corridors/walkways but couldn't find the greenhouse. I checked by previous posts under your username but found nothing.

I also had a hard time finding them (greenhouse), ill try to help.

Edit: Found my source. I saw them on some guys post and asked where to find them, here is his reply with the link built in.

They're not part of any mod, as far as I'm aware - so far as I know, they were created as a third-party addon to the Ioncross crew support mod. I don't have Ioncross, but they still look really cool. They can be found here, if you're interested. Careful, they're lagtastic.

Second edit: zzz you should post all your stuff together so people know whose it is. Stuff too good looking to not take credit.

Edited by OopsThatNotWork
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I found the link for your corridors/walkways but couldn't find the greenhouse.

http://www./download/jbxl5xj6t3uyosx/z_greenhouse.7z

Oh, you allready found it

. Yes, it was introduced in ioncross thread and then floated in awesome pictures after my "mun base" pictures. It was nicely to see how it was.

Edited by zzz
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I actually thought to ask here for some part idea for making, {something what is "a part"(battlecruiser or tank is not "a part" for example) not a pure cylinder, not from a movie and didn't have any unusual behavior because I am completely not programmer}. But not sure it will be intresting in result.

Well, this style looks perfect for some form of sci-fi-esque reactor. Possibly some different shades/types/designs of greenhouse? You might want to put up a note at the first post that has pics of that epic greenhouse module you made. I don't use Ioncross, but I am writing an AAR, and I think that no long-range ship would be complete without one of your greenhouses. To keep the people breathing and fed, you know.

Oh! Maybe you could make a series of 'farming' parts, with different plants inside. Maybe a water tank that sloshes! (it would look cool) With that neat opening roof- it was my favorite part.

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You're a great modeler, but why do you never give your parts a description? It really kills immersion to see a part listed with the description "...". It makes it seem like you didn't really care--and I think you did.

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Well, this style looks perfect for some form of sci-fi-esque reactor.

I already did some sort of "reactor" not sure how much it's sci-fi-esque but it's overcomlicated and looks strange. It was part of "power pack" but I didn't finshed it yet. It also big and radial so no one will be able to use it. Other farming things is not intresing.

You're a great modeler, but why do you never give your parts a description? It really kills immersion to see a part listed with the description "...". It makes it seem like you didn't really care--and I think you did.

I'm not good in writing and english. And in writing in english. So I usually don't know what to put in decription and is this really needed. But I wrote something on the last pieces. Not sure it will help with immersion.

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I'm not good in writing and english. And in writing in english. So I usually don't know what to put in decription and is this really needed. But I wrote something on the last pieces. Not sure it will help with immersion.

Would you be OK with suggestions for the descriptions? The community would likely be very happy to help you out there

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Those boxes just for decoration right?

They intended to store something.(Need to put RESOURCE { name = something} in cfg.)

But you can decorate by it if you wish.

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