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Hab/Hub (and other strange things)


zzz

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Really nice work. Especially texturing. And this is great because it mainly determine if a models look nice or not.

I think we have a new BAC9 here :)

Edited by KospY
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I love your art style, and it reminds me of Notch's old, now shelved project 0x10c. The majority of the project's following was very disappointed when 0x10c was cancelled, and an open sourced game is being started, code named Trillek. I would love to see you work on art, or at least concept for the game.

http://forum.trillek.org/

0x10c is SHELVED??!?

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These parts are incredible, ZZZ. You have an amazing sense of design. You may have edged out Bac9 in that regard (in my mind) ;)

Ugh, now I need to learn how to animate things in KSP. Those engine mounts are just begging for animated vents and vectoring slats.

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Yours parts are amazing ! Nice work

I came first for the greenhouse, then saw the hub !! Insane.

Yesterday, I downloaded the crosswalk from your signature in the first post, just have to make some minor changes in cfg to get it working. They are great.

Is there a specific post about the crosswalk, just to get more info about the different parts.

Here's 2 screen of your work in my station and in my future mun base

2013_08_24_00006.jpg

munar_base.jpg

EDIT : Finally found the post for the crosswalk, looks like my changes aren't enough, connection points are not well set I think

Edited by Lasta
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I've been toying with the crosswalks a bit, and they're cool, but kind of confusing. How are all the parts supposed to fit together? E.g. what is the right way to orient the docking adapter, and what is the bridge for?

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I've been toying with the crosswalks a bit, and they're cool, but kind of confusing. How are all the parts supposed to fit together? E.g. what is the right way to orient the docking adapter, and what is the bridge for?

y10qPyi.jpg

There was thread about it, this is picture from it. Yes all this can be tricky. For adapter(it's dockport for clamp-a-tron ) "horns" must be in the direction of docking and on top. "Bridge" (oh, my spelling) is just even shorter then others and "welded" with radial attach, no other difference.

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  • 2 weeks later...

Oh, someone bumped this.

Thank you so much for adding radiators, something KSP was seriously lacking.

It was a request at " mod request sub-forum", I repost it here too to "keep in one place" and because it's as much useless as other things here.

Edited by zzz
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what does it look like in game?

Not ingame screenshots is from the unity, so it very much like ingame too.

Edit to add: It's awesome, but the dry mass seems a bit light at .015. guessing it should be closer to the hitchhiker in mass? Maybe 2.5 or 3?

As I remember it was full hitchhiker copy in cfg but maybe I mess something afterward. I will check and reupload if needed.

Edited by zzz
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Hi I have I have a question, I love your new radiators, and I want to be able to use them as solar panels as well. I have the part file edited so it functions as one, but the model tracks the sun along its edge instead of its face. Is there a way to change this, or is it built in be design?

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I understand what they are and their intended purpose, but I like how they look and still want to use them as such

You can't change it from your side, and yes, it's by design and requested bahavor. I can to edit a setup of it in the Unity if needed and make special version for you, even with "solar panel" texture if needed, but not now

But wait, for test try to change "suncatcher" to "panel1" or "panel2" if I remember names correctly, it can works.

And I think the Lab is now fixed.

Edited by zzz
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