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Proper save feature?


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Hi, after fiddling with KSP for a while I was wondering...Is there going to be a "proper" save game feature?

I mean, quicksave is nice but it sucks when it doesn't work, so maybe a more tradicional approach would be helpful? Also I'm under the impression that maybe there are some limitations to what you guys can "record" of the game's state at a given moment and thus thats why quicksave works as it works (am I right?), but even so I feel that there might be some room for improvement over this matter. Can you shed some light over this matter?

Don't get me wrong, I know we are all playing a WIP game, but losing a afternoon's worth of orbiting and docking (both time-consuming activities) because F5 was supposedly quicksaving (except it wasn't) or it won't work at all (bug reported on the proper forum section), can be a bit frustrating for the player, specially after an afternoon of something so tedious like orbit interceptions and docking, that besides taking forever to do, are also difficult to execute.

I just killed 3 kerbals in orbit (canceled the flight) because I lacked the patience to play a painstakingly long rescue mission all over again! Those 3 guys are on you KSP dev-team!! :(

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I meant "In mission" save, the same as the "full save", but from the stage/map views. Conditions may apply such as not saving while accelerating, etc. since it makes sense not to allow players to save crashing rockets or things of the sort :)

This suggestion comes due to the fact that I'm under the impression that "quicksave" is maybe keeping some data from the currently selected ship's state and adds that to the overall game-state info save (or maybe to a container of it's own). That would explain why maneuver nodes aren't saved (if I'm not mistaken, that feature is even scratched from the dev roadmap), since the nodes may belong the map's state, which isn't saved (or something of the sort). That also adds up to the reason why you can't trigger quickload from outside the map/stage views.

Now I've noticed that quicksave isn't all that reliable to record mission progress, sometimes it works, sometimes it won't. I've also noticed that saving on the Space Center won't do any good in some conditions, such as saving your ship's position and condition before trying to dock (for example), sometimes you return to space and the ships have drifted away, because they keep moving due to game's realism, and that's correct but it sucks when you are a total n00b and want to save before you make a mess of your flight :).

I guess that quicksave is meant to be of help with such game-saving needs, however what if I want to save my whole game "as is" because, for instance I can't play anymore? I either risk it with quicksave or leave it knowing that the next time I will have to restart my maneuvers, the third option is to leave the game on pause (it has happened). I can't also keep the state of different flights or different moments on a specific flight.

Thus I figured that an "In-Mission" full-save feature might be a good adition to the game, something that keeps a bit more data than the current quicksave and streamlines a bit the way we save and load progress inside the game.

If I may elaborate a bit, it would keep current "view" info besides all the other data, so if the player saved it on the map it loads back on the map, if it was on stage, it would load on stage (with the ship's status preserved of course), etc.

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I get the impression that the eventual planned style of gameplay is meant to be permadeath, which sort of flies in the face of having the ability to reload old saves.

Saves are needed for now because it's still buggy enough that it's still unfair to enforce permadeath on you when half the time you died because of a clipping bug rather than because of your flying or engineering.

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