Jump to content

Minimum altitudes for x100, x1000 time warps - why?


NERVAfan

Recommended Posts

I understand why the game doesn't let you time warp while you're in atmosphere or low enough to hit mountains, but why is the time warp limited once you're above 70km (for Kerbin) or whatever?

Link to comment
Share on other sites

Two reasons;

- Closer you are, more detailed the planet is and high timewarp + high detail ground = recipe for crashes

- At those altitudes if heading directly at the planet, a higher timewarp would place you inside the planet between "hops" of game simulation causing all kinds of havoc.

Note that if you want to timewarp while on low orbit, just switch to some other vehicle that is either landed or at higher orbit and timewarp away... then switch back to your main one.

Link to comment
Share on other sites

  • 1 year later...

You could also just go to the space center, then the tracking station, I suppose it takes more time to get their then easily switching to a flag, but it has a better interafce then a flag, or a ship in high orbit.

Link to comment
Share on other sites

It probably needs to be even more restrictive really... If you're going on 10000x in a crash course from mun to kerbin, there's a pretty good chance you'll go right through kerbin and out the other side before hitting the 1000x mark.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...