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Help Modeling a part


technus12

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So, I've been working on a mod for ksp, I've already made a new resource, fuel tanks, and an engine that use it. The resource in question, is antimatter. The engine is incredibly powerful, and got me into an orbit in 15 seconds. My problem is modeling. I used the skipper engines model in this, and i couldn't open the model.mu. I later learned that no one can. I started from scratch, and made a placeholder model (just to test). the model is the right size and shape inside the VAB. the problem is the attachment nodes.

The Attachment nodes maintain the skipper engines dimensions, which is fine (they are the same height),but the nodes are hovering underneath the engine in the VAB! I've scoured the internet (through google) and found nothing that worked. I learned that you could set the nodes in blender, (I use blender btw) but it made no change. If there is something stupidly obvious that I'm missing, or something i just don't know. can someone please share there knowledge with me. I have so much planed, but all that prevents me is the modeling. Thanks in advance.

Technus

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WOW you can use Blender.. Kudos. I am still trying to learn...

have you looked in the .cfg file? I think it might me MODULE { fxOffset =

it sounds like that's what it might do (I have never tested)

I am off to find how to write dll plugins... It. Is. NOT. Easy :( but you gotta learn somehow :P

Any Help would be Great. And good luck to you.

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