Jump to content

"KSP doesn't do n-body physics because it would crush your computers"


Recommended Posts

So I guess nobody in this thread has ever heard of Eggrobin and Principia: N-Body Gravitation and Better Integrators for Kerbal Space Program? Orbital prediction to what looks like weeks in advance in Kerbin-Mun system, timewarpable, all that jazz. He's even planning to add in stationkeeping, to appease all the whiny posts about how N-body gravitation means you absolutely must keep going back to your space station to unperturb its orbit or some nonsense.

Link to comment
Share on other sites

  • 1 year later...
[quote name='Sof']I'm pretty sure the joolian system would rip itself apart if the moons exerted any force between them.[/QUOTE]

It's been simulated, Val leaves almost immediately, and Bop a few decades latter. After that the entire Kerbol system is more or less stable.


As for the argument that getting orbits changed would be annoying. We already have to take that into account when the Mun's SOI sweeps through the area and kicks your satellites into escape trajectories. It's even ruined rescue missions. Really it's just another factor for experienced players, to take into account. It seems like the kind of people who would have trouble with that are the kind of people who rarely leave the Kerban system anyways. Remember a newbie player is one who hasn't gotten to the Mun and back yet without mods, and the vast majority of players don't go any further than Minmus.
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...