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Radial mounted drogue parachute


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on multiple occasions I have been using the Mk1-2 Command Pod and I need a drogue parachute as an extra safety measure during reentry (If im returning from the Mun), but in same mission I also need a docking port. So, Is it possible that a radial mounted drogue parachute could be added to the stock parts?

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I imagine there will be at some point. They're just not really focusing that heavily on content at the moment in favor of laying the groundwork for career mode.

They might even redesign all the parachutes if/when they rework all the aerodynamic stuff.

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Well, they have also been focusing on beautification and in an unoptimized game, it's causing performance issues. There are a lot of things that career mode will bring in (more functional science equipment, resources(?), better mission management, etc.) but there are also a bunch of content gaps that, in my honest opinion, should be closed first. If they basically perfected the game in sandbox mode, they' have less to do (and change and redo because their major changes will no doubt screw stuff up; tis the nature of game design) when they put career mode together. It will also make more of us happier and get them more customers which = more $$$ to fund development.

Back on topic: heck yes. Radial drogue chutes would be great. I don't know blender and can't model for KSP, If anyone wants to do the modeling, I can whip up a quick config mod to create one using the radial chute as a placeholder.

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This is a good idea. I'm always having problems trying to fit parachutes on, because there's usually only space for one stack mounted version.

And this is another idea that's ripe for stock part duplication, just like the bigger sepratron idea a few threads down (or maybe up by now) the list. It shouldn't be too hard to just create a duplicate of the radial parachute with drogue chute properties.

http://forum.kerbalspaceprogram.com/showthread.php/44232-bigger-sepatrons

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Well, they have also been focusing on beautification and in an unoptimized game, it's causing performance issues. There are a lot of things that career mode will bring in (more functional science equipment, resources(?), better mission management, etc.) but there are also a bunch of content gaps that, in my honest opinion, should be closed first. If they basically perfected the game in sandbox mode, they' have less to do (and change and redo because their major changes will no doubt screw stuff up; tis the nature of game design) when they put career mode together. It will also make more of us happier and get them more customers which = more $$$ to fund development.

Back on topic: heck yes. Radial drogue chutes would be great. I don't know blender and can't model for KSP, If anyone wants to do the modeling, I can whip up a quick config mod to create one using the radial chute as a placeholder.

well this beautification, least the buildings, are actually faster than the old ones.

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Plus career mode is more likely to break established content than work with it. There are bound to be changes, reimaginings, and so on, due to ongoing developments and how having an economy will impact the usefulness of different parts. For instance, tweakables - the Next Big Thing of a sort, in regards to "under the hood" developments - will likely remove the need to have a separate "drogue" and "normal" chutes. You'll be able to set the deployment/cutoff heights of parachutes you attach, manually setting them to work as "drogue" chutes. It's also the reason nobody works on the existing spaceplane parts - everybody knows that they are going to be completely overhauled when spaceplanes next become the focus. In the meantime, everybody is free to use mods.

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