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{WSL} Warsoul's Space Labs {Under Construction}


Warsoul

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images.jpg?gl=CA

{WSL} Warsoul's Space Labs are working hard to made an big expansion for our beloved Kerbal Space Program.

Over hundreds of parts are coming soon and i made this thread to showcase somes.

This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. To view a copy of this license,

visit http://creativecommons.org/licenses/by-nc-nd/3.0/.

http://forum.kerbalspaceprogram.com/showthread.php/44604-WSL-Warsoul-s-Space-Labs-Under-Construction?p=571304#post571304

Warsoul's Space Labs recruits

  1. Programmers
  2. Modelers
  3. Artists
  4. Attachments specialists
  5. Polygons count specialists
  6. Cute Girls

Let's take a look !

!!!! THIS IS IN HEAVY CONSTRUCTION !!!!

Under-construction1.jpg

Engines

I Started to modelize by number of sides to get a range of quality and polygons counts for weak computers. Each Model have his 24/18/16/12/6 versions.

I'm wasting big times to duplicate them, i hope it worth the cost.

{WSL} New Engines Series {Under Construction}

http://forum.kerbalspaceprogram.com/showthread.php/45491-WSL-New-Engines-Series-Under-Construction

24%2520Series.jpg

The 6 Series

( 6 Sides )

http://www./download/04jdea7az7usj3x/WSL_Engines_6_Series_0.03.rar

http://kerbalspaceprogram.com/wsl-engines-6-series-0-03/

The 12 Series

( 12 Sides )

http://kerbalspaceprogram.com/wsl-12-series-engines-0-03/

The 24 Series

( 24 Sides )

http://kerbalspaceprogram.com/wsl-24-series-engines-0-03/

under_construction_by_mongobongoart-d4gi2p2.jpg

{WSL} Hex Series Alpha 0.03 {Under Construction}

http://forum.kerbalspaceprogram.com/showthread.php/45515-WSL-Hex-Series-Alpha-0-03

Hex%2520Series%25200.03.jpg

Okay ! Good news ! After a few researchs; i found a way to downgrade automaticly my polygons count to the minimum possible. Thats mean you can multiply the polygons count by 0.05 to 0.1 ! Pretty cool. Lots of time was saved with this.

Edited by Warsoul
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I would not recommend using random textures and wrapping them on the object, in fact the first texture you used is actually one of mine I sold many years ago and it ended up being part of a sci fi pack :)

As mechanik said, this is not the forum section for this, check here

http://forum.kerbalspaceprogram.com/forumdisplay.php/37-Add-on-Development

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Your license statement is in direct contradiction with itself

Warsoul's Space Labs by Warsoul is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
You are not authorized to modify without our authorisation.

CC-BY-NC-SA is a license that permits anyone to use and modify your works so long as:

They credit you for your work. (Attribute)

They do not sell your work. (NonCommercial)

They use this same license for anything they release which includes your works. (Share-Alike)

Specifically CC-BY-NC-SA means that we are authorized to modify it, by picking that license you have authorized us to do so.

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Your license statement is in direct contradiction with itself

Warsoul's Space Labs by Warsoul is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
You are not authorized to modify without our authorisation.

CC-BY-NC-SA is a license that permits anyone to use and modify your works so long as:

They credit you for your work. (Attribute)

They do not sell your work. (NonCommercial)

They use this same license for anything they release which includes your works. (Share-Alike)

Specifically CC-BY-NC-SA means that we are authorized to modify it, by picking that license you have authorized us to do so.

CC-BY-NC-SA is a license that permits anyone to use your works so long as: .....

CC-BY-NC-SA is a license that permits anyone modify your works if you get the authorisation and long as: ...

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^^This^^

I'm very confused...are these ships? Are they massive drop tanks? What do they do? How many crew do they carry? Why are some of them parked in downtown Tokyo? Ooooh my head...

We are in early development.

I'm currently porting hundreds of solids made in CAD To Blender.

Our polygons specialist ''decimate'' model by model to get a range of polygons precision from low preset to high preset.

We currently learn the .cfg and their limitations.

I try to keep a web tracking of what we trying to port in that expansion pack.

In short; we need manpower and an updated wiki. Because Dev kits and wiki are partially outdated.

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bfX2sY4.png

This license permits anyone to Use, Modify, and Distribute your works, Without limitation so long as:

They credit you for your work

Do not sell your work

Retain this license for any derivative works

Specific authorization IS THIS LICENSE

Publishing your work such as you have done here, under this license IS AUTHORIZATION.

You have as such Authorized ALL HUMANS to Use, Modify, and Distribute your works, and derivatives of your works, specifically and without exclusion.

This license does not do what you think it does, and does not mean what you think it means.

The CC-BY-NC-ND license prohibits derivative works but still permits people to use and distribute your works however they please so long as the conditions are met.

It seems unlikely that any of the Creative Commons licenses are what you desire to release these parts as.

Edited by Greys
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I think you would do better to make a couple of parts first and learn how to make them well before going on and making a huge pack.

As it is most of the things in this are just resized parts with no sense of coherent design (did you make them or not?) and the proportions get ruined with every single weird squashed transform you give them.

The different levels of decimation are mostly redundant, most of these parts look low poly to begin with. Not to mention that having parts at ridiculously low polygon counts isn't going to be of any use when the rest of the game uses a higher level of detail anyway.

Also also I'd suggest using an imgur album to show things off instead of sketchfab. The number of windows in the first page is slowing it down a lot.

Edited by Kommitz
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