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Mass of the game is calculated by the GPU?


chillsea

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When I docking with my space station the FPS reduce to <1 with all the Video & Graphic options set to lowest, as the CPU has a usage of 30% about. what is the situation? It seems that the physical simulation(such as vibration, shaking, structure strength&bent&disintegrate and such things) was processed by the GPU ?

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The unity game engine is single threaded, and therefore KSP can only use one core of a processor. Your CPU will show that 30% of it's total capacity is being used, but that won't be split evenly between the cores, one of them will be at 100% usage with the others idling. (I'm guessing you have a 4-core or equivalent processor)

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