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Icarus 2


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I guarantee it's probably laggy to the point of almost unplayable. There's a point where your CPU can handle all you can toss at it, but the Unity Engine itself can't keep up, being x86 and limited to only one CPU core. I think my biggest ship was around 1800 or so parts and that was running me down to 1-2FPS. And this is with an overclocked AMD 8350 (4.4Ghz 8-core), 32GB RAM @2100, and my 3-way GTX 660Ti SLI setup.

That being said, awesome work man. Hands down the best and most creative reconstruction on the Icarus ships I've seen here! And the way you got the comms and solar arrays to rotate around the base was simply genius.

I'm hoping to see a video or gallery of you sending this beast into Kerbin ;)

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