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Structural Pylon


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I searched for 'Structural pylon' and didn't see anything on this issue, so I wanted to toss in this minor problem that I've ran into.

I was attempting to to make a safety evacuation pod, which involves a bit of self-dissasembly, which in turn rests on the use of structural pylons. This works fine when I stage it, but when I try to configure a custom abort sequence under action groups, I noticed that the structural pylon has no actions (unlike the decoupler). I'm guessing this was just a simple oversight - I don't know if this has been addressed before, but it seems like it should be an easy fix.

Thanks again for making such a great game!

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The structural pylon is an odd one, it still uses the old decoupler part, instead of the part module. It also has one hundred and eleven times greater impact tolerance than normal. The collider is only at the very end of the model, and only half of its staging list icons actually show up.

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