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Explosion Potential


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In the CFG file, does anyone know how to use the:

Full explosion Potential:

Empty explosion Potential:

I\'ve been making a upgrade of the stock SRB (which sucks IMO) that I can use on my WIP rocket, which will revolutionize space travel.

On;y thing is, in order to stop the SRB from being a straight upgrade, I want to rig it so it has a high chance of exploding while burning.

Thanks in advance, On forums like this, I know someone will have the answer!

:thumbup:

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All that means is the power of the explosion it produces... Which doesn\'t do ANYTHING right now.

Really?

It\'s wording makes it sound like it\'s the potential for it to actually explode. Nice of you to clear that up. Guess that\'s why OP\'s changes don\'t do anything.

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explosion potential does affect some things in game.

An explosion potential of 0, for instance will produce no explosion force (a force that pushes all nearby parts away). An explosionPotential of 1.0 (maximum), will generate a large explosion force, and will also spawn a larger explosion effect.

Mind that the explosion effects are very much in placeholder state (which means they suck), and they\'re due for a massive revision soon.

Cheers

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