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Your Blender/Maya/3dMax/etc fan art section (Animation,Pics,etc)


Supergamervictor

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Wow! Those hands look really nice! (even better than the originals).

Thanks!

Rewdew: Are you rendering in Cycles or BI? You should really consider switching to Cycles if you haven't.

Just regular BI, mostly because cycles don't agree with me.

Because the kerbal file was made back in blender 2.5(i forgot to update until recently) So it gives me issues with cycles.

Plus, i have it set up so i can make a video in a week, so that means i need short render times.

YAY! THIS THREAD IS ALIVE AGAIN!

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Thanks!

Just regular BI, mostly because cycles don't agree with me.

Because the kerbal file was made back in blender 2.5(i forgot to update until recently) So it gives me issues with cycles.

Plus, i have it set up so i can make a video in a week, so that means i need short render times.

YAY! THIS THREAD IS ALIVE AGAIN!

Oh OK. Do you think you can send your Kerbal file to me? I'll see if I can get it to work in Cycles. :)

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Oh OK. Do you think you can send your Kerbal file to me? I'll see if I can get it to work in Cycles. :)

-HISS- IS MINE THOUGH.

but i do have a kind of old version of him the model available.

http://www./download/922nag09zd4o7l1/Kerbal.obj

Keep in mind it's an OBJ so it can be opened in other programs(it doesn't come rigged)

Also, i do not own the kerbal name, so this can only be used for non-profit videos,

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-HISS- IS MINE THOUGH.

but i do have a kind of old version of him the model available.

http://www./download/922nag09zd4o7l1/Kerbal.obj

Keep in mind it's an OBJ so it can be opened in other programs(it doesn't come rigged)

Also, i do not own the kerbal name, so this can only be used for non-profit videos,

Lol. Of course. I just want to see how it looks in Cycles. :P

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Well, i'm working on something

I started with this.

sd92VRN.png

And would up with this. (different angle)

XXuse7q.png

EDIT: now that i look at the research building a bit, it looks like they simply make like 10 different wall panel pieces, put them together, and put a roof on the top.

Edited by rewdew2
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qWiIzhI.jpg

In-game in Source but it honestly looks better in it. 3Ds Max won't render vtf textures anyway.

It's ported from Forza, I don't model nor animate, although I do want to learn.

If you are wondering about the car it's a VW Corrado.

I haven't posted in forever, haha.

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Lol, I know... but it's all too much. :(

Well you're never going to get any better by complaining about your skills. Two years ago I barley knew how to make a simple mesh and rendering was a foreign concept to me. 3D is just like any other form of art, If you don't practice, you don't improve.

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Lol, I know... but it's all too much. :(

You know what i recommend doing to learn it.

watch some basic tutorials.

http://cgcookie.com/blender/cgc-courses/blender-basics-introduction-for-beginners/

Watch those.

Then, using ONLY what you see from there, try and make a basic thing.

Like a table, or a computer.

that should get your pretty well off on the modeling aspect.

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You know what i recommend doing to learn it.

watch some basic tutorials.

http://cgcookie.com/blender/cgc-courses/blender-basics-introduction-for-beginners/

Watch those.

Then, using ONLY what you see from there, try and make a basic thing.

Like a table, or a computer.

that should get your pretty well off on the modeling aspect.

I "sort" of disagree with you. I think that doing all those tutorials is vitally important, but don't stop there. I don't there is such a thing as a simple model. Especially a computer, that has some crazy detail if you are going to do it properly.

So take that basic knowledge that you learn from those tutorial, then have a goal for a model you want to make. As you go along, if you are running into trouble, or don't know how to do something. Watch a tutorial on it. That way your knowledge of Blender will keep on going and you will become better. And set yourself a high, but reachable standard. Don't just create a flat box with four other boxes for legs and call it a table. Try make it have rounded edges. Try find out what the topology of a table should look like. By simply googling those things, I'm sure you could find tutorials or examples, and then right there, you're a step ahead than 50% of the other beginner 3D hobby artists. :)

(P.S. This is not any kind of argument with you rewdrew2, I was just elaborating on what you said)

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