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Warsoul

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There are many things you are bad at Warsoul, the problem I have is that you refuse to try.

I am also bad at textures, I'm also bad at modelling in polygons, and I also use a CAD suite. Despite these things I have managed to Try Hard and make something that I can take an amount of pride in (even if I've neglected it as of late). These things are not difficult, being great is difficult, but if you try it can all be done. It is not hard to UV unwrap a model and prepare it to have textures applied to it in a logical way that makes whatever textures you put on it look better than what you have done. It is not hard to then take a set of textures you found, cut them up, fit them onto the UV map you've made, and add on top of that to make what you've done fit. But going all the way back to the beginning, you haven't bothered to have a concept that means anything in this context. These parts are ugly, but they're ugly because they're one meter sections that adapt between circular and hexagonal on each end, instead of going with a full hexagonal paradigm where the drastic change makes sense and fits with itself. Look at LackLusterLabs, look at TriHexagonal Struts, look at B9, look at FireSpitter, all of these sets have parts which are different, and because they are a whole it works. Some have very simple aesthetics, some have very complicated textures, but it's creating a paradigm where your parts make sense that makes a set good. Hexagonal parts are welcome, I can prove that with my mod. You have not tried, you failed to design your parts with polygons in mind, you failed to attempt a proper UV unwrap, and you just applied textures to them thoughtlessly.

And then you have the audacity to come here and ask us to do these things for you. It's insulting.

Change your ways, try a bit, learn some things, it's not hard, you could learn to do UVs before the weekend, or over the weekend easily. You could go back to your CAD program and rebuild these concepts with the consideration that they will be converted to polygons, decimate is not a function you should have to use if you design with a proper considerations from the outset, and you can use this to create a unique aesthetic and it will become simple to port your models across and once you have a set instead of 15 identical parts that don't fit in anywhere. I would love to see you make parts that people like, and people like a lot of different things.

If you try, people respond, even if you're not good at textures, do what you can and don't make excuses, don't expect anybody else to care about your idea which you have shown us you do not care about.

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There are many things you are bad at Warsoul, the problem I have is that you refuse to try.

I am also bad at textures, I'm also bad at modelling in polygons, and I also use a CAD suite. Despite these things I have managed to Try Hard and make something that I can take an amount of pride in (even if I've neglected it as of late). These things are not difficult, being great is difficult, but if you try it can all be done. It is not hard to UV unwrap a model and prepare it to have textures applied to it in a logical way that makes whatever textures you put on it look better than what you have done. It is not hard to then take a set of textures you found, cut them up, fit them onto the UV map you've made, and add on top of that to make what you've done fit. But going all the way back to the beginning, you haven't bothered to have a concept that means anything in this context. These parts are ugly, but they're ugly because they're one meter sections that adapt between circular and hexagonal on each end, instead of going with a full hexagonal paradigm where the drastic change makes sense and fits with itself. Look at LackLusterLabs, look at TriHexagonal Struts, look at B9, look at FireSpitter, all of these sets have parts which are different, and because they are a whole it works. Some have very simple aesthetics, some have very complicated textures, but it's creating a paradigm where your parts make sense that makes a set good. Hexagonal parts are welcome, I can prove that with my mod. You have not tried, you failed to design your parts with polygons in mind, you failed to attempt a proper UV unwrap, and you just applied textures to them thoughtlessly.

And then you have the audacity to come here and ask us to do these things for you. It's insulting.

Change your ways, try a bit, learn some things, it's not hard, you could learn to do UVs before the weekend, or over the weekend easily. You could go back to your CAD program and rebuild these concepts with the consideration that they will be converted to polygons, decimate is not a function you should have to use if you design with a proper considerations from the outset, and you can use this to create a unique aesthetic and it will become simple to port your models across and once you have a set instead of 15 identical parts that don't fit in anywhere. I would love to see you make parts that people like, and people like a lot of different things.

If you try, people respond, even if you're not good at textures, do what you can and don't make excuses, don't expect anybody else to care about your idea which you have shown us you do not care about.

I just made this ''Mod'' quickly between two importations. This is not nearly a final or a begining of something at all. In short; they are a very basic test to import somes models into KSP and my first .cfg file editing. i played with them 1 hour and i restarted to import over 100 old models i made in 2003 for something else. They are solids and i always worked with solids before. Mesh are ''totally new'' for me. Because i'm hurry to see my olds models ingame; i put all my time to import them 1 by 1 with an minimum of polygons. I wasted big times on forum too. Thats why i put this ''mod'' on the side for now and that's why i called it 0.03. You simply can't expect a final product if the version number appear under 1.00. It's not rocket sciences. 0.03 mean early Alpha.

I choosed the 12 sides 1m to 0.8 hexcraft to 12 sides 1m fitting series, simply they are an average poly counts and they fit with normal parts for now. By curiosity ? You tried it ? Can you talk me about the air intake ? I get pretty cool flights with it.

For the UV textures part of complaints; sincerly i just hate that part. It's simple. I asked the community because i tought it have a chance here to find one person they love to do it. That's made me a criminal ? If i ask you why you made love to womens and not to mens. In life; you love what you love and if they have something you don't like; who have the rights to blame you for that ? You must consider too on wich kind of models i work. Cylinders are more easy to texturize than complex models.

Hex%2520UV.pngWalker%2520UV.png

What i made in 15 minutes. Hexcraft 1m fitting <------------------------------> Walker. Kind of things i'm working on.

Do you feel the pain to texturize that ?

Edited by Warsoul
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For the UV textures part of complaints; sincerly i just hate that part. It's simple. I asked the community because i thought it have a chance here to find one person they love to do it. That's made me a criminal ?

One time asking is not bad. Asking 22 times is bad. People do not like you because of asking too much.

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I asked help for my forge and my droper. 22 is my total numbers of threads i made until i created my forum account. Thats mean, suggestions, bugs reports, mods request, main thread, mods threads, supports threads, etc. Plz cmon. At 32years old; i have no time for that. With all my respect i'm just start to ignore this by now. For others they would help or talk about an Mod (my hexcraft mode or others ones) like minecraft but for ksp; you are welcome.

I'm friendly and i am a lover. All you need is love !)

But for now; i have o time for this mod, maybe in a week or two when i saw my olds models fully implented into ksp. If you want take over that mod and put some work on it because you like the idea; you are welcome. If not; you are welcome too. This mod can be really cool if we got a bunch of guyz working on it. Call it the name you want; really idc. If you need some models for it; just PM me. If you really want a personnal model for KSP or your mod; stech it and send me your .png in PM. I see what i can do for you.

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