DeadManWalking Posted August 11, 2013 Share Posted August 11, 2013 Many a mission has been ruined by overshooting way-points in accelerated time mode. Time acceleration should automatically halt at any way-point imho.-Dead Link to comment Share on other sites More sharing options...
Pursuedtank Posted August 11, 2013 Share Posted August 11, 2013 There is a mod that does this, called Kerbal Alarm Clock. If this is made stock at some point then they might add this. Link to comment Share on other sites More sharing options...
DeadManWalking Posted August 11, 2013 Author Share Posted August 11, 2013 Yes, MechJeb (and others I'm sure) does it as well, but when I run "pure" missions it's always missing my way-point that does me in. It just seems to me that it should be a built in function rather than a plug in.-Dead Link to comment Share on other sites More sharing options...
Mefi282 Posted August 11, 2013 Share Posted August 11, 2013 It's not the most important thing but it would be nice to have. Time-Warp is still not as good to control when i click 1x it always takes a while until it stops. Link to comment Share on other sites More sharing options...
TimMartland Posted August 11, 2013 Share Posted August 11, 2013 I think it should be a toggleable option in the menu, something that you could add in if you wanted it but switch off if it was troubling you Link to comment Share on other sites More sharing options...
Javin Posted January 22, 2014 Share Posted January 22, 2014 This. A million times this. Link to comment Share on other sites More sharing options...
Javin Posted January 23, 2014 Share Posted January 23, 2014 There is a mod that does this, called Kerbal Alarm Clock. If this is made stock at some point then they might add this.Gotta agree with this. If they don't end up making this option stock, I absolutely love the "Kerbal Alarm Clock". If you configure it just right, it will add NOTHING to the game except the ability to stop a warp at a predefined time (you set it) before a waypoint, so not much of a change from the stock game. Absolutely perfect. Thanks for the suggestion, Pursuedtank! Link to comment Share on other sites More sharing options...
r4pt0r Posted January 23, 2014 Share Posted January 23, 2014 before a mod intervenes might i suggest a more...fresh thread for you to peruse? http://forum.kerbalspaceprogram.com/threads/63313-Stop-timewarp-when-entering-new-SOI-%28or-when-10-min-from-a-maneuver-node%29 Link to comment Share on other sites More sharing options...
vexx32 Posted January 23, 2014 Share Posted January 23, 2014 Indeed. Please make sure you do a search before posting a new topic. There're far too many duplicates being posted at the moment. You may continue this discussion in the topic liked by r4pt0r here. /thread. Link to comment Share on other sites More sharing options...
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