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Why I find Ascents Boring


bsalis

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Either I fly it manually and have the launch recorded, or map out a series of target altitudes and speeds and attitudes by hand, ...

Perhaps when there is Kerbonaut Training, you can teach them to do just that. Then they can attempt to fly the ascent profile for you - if you trust them. Not sure I would would trust the stupid ones!

Personally I would be happy with fixing the need to switch to map view to see your predicted Ap.

That, and some audio and/or visual cues so you don't have to spend the whole ascent looking at the navball. Perhaps the volume and tone of the wind rushing by can tell you if you are pushing past terminal velocity and should slow down. Or if the wind roar dies down in the thin air higher up you know you can turn more. Visual cues like contrails could be used as well perhaps.

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Very nice!

Honestly, it's sometimes more Exciting WITH Mechjeb. Designs that really push the boundaries of controlability it doesn't do well with. Especially spaceplanes. It has a distinct tendency towards '(Auto)pilot Induced Oscillations', right up to the point of actually losing control of the craft as a result. So you either end up flying those manually until you get to the point where it can control it itself, or you redesign it so that Mechjeb can fly it without losing control.

Honestly, Mechjeb's spaceplane functions really are Terrible. The only one that's any good is the ILS, withOUT the landing autopilot...

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