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Attachment rules: How to get bigger Nodes ?


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size = 2 // Will always be 0 until fixed. Choices should be: 0, 1, 2 <----------------- When we can expect a fix ? We found a way to fix that by any tricks ?

I use empty game object has attachment nodes with this :

NODE

{

name = Top // attach / srfAttach may not work, you will probably need HINGE_JOINT for them to work.

transform = Top // Or whatever your transform name is.

size = 2 // Will always be 0 until fixed. Choices should be: 0, 1, 2

method = FIXED_JOINT // Will remain FIXED_JOINT until fixed.

}

NODE

{

name = Bottom // attach / srfAttach may not work, you will probably need HINGE_JOINT for them to work.

transform = Bottom // Or whatever your transform name is.

size = 2 // Will always be 0 until fixed. Choices should be: 0, 1, 2

method = FIXED_JOINT // Will remain FIXED_JOINT until fixed.

}

NODE

{

name = Right 1 // attach / srfAttach may not work, you will probably need HINGE_JOINT for them to work.

transform = Right 1 // Or whatever your transform name is.

size = 2 // Will always be 0 until fixed. Choices should be: 0, 1, 2

method = FIXED_JOINT // Will remain FIXED_JOINT until fixed.

}

NODE

{

name = Right 2 // attach / srfAttach may not work, you will probably need HINGE_JOINT for them to work.

transform = Right 2 // Or whatever your transform name is.

size = 2 // Will always be 0 until fixed. Choices should be: 0, 1, 2

method = FIXED_JOINT // Will remain FIXED_JOINT until fixed.

}

NODE

{

name = Left 1 // attach / srfAttach may not work, you will probably need HINGE_JOINT for them to work.

transform = Left 1 // Or whatever your transform name is.

size = 2 // Will always be 0 until fixed. Choices should be: 0, 1, 2

method = FIXED_JOINT // Will remain FIXED_JOINT until fixed.

}

NODE

{

name = Left 2 // attach / srfAttach may not work, you will probably need HINGE_JOINT for them to work.

transform = Left 2 // Or whatever your transform name is.

size = 2 // Will always be 0 until fixed. Choices should be: 0, 1, 2

method = FIXED_JOINT // Will remain FIXED_JOINT until fixed.

}

NODE

{

name = Front // attach / srfAttach may not work, you will probably need HINGE_JOINT for them to work.

transform = Front // Or whatever your transform name is.

size = 2 // Will always be 0 until fixed. Choices should be: 0, 1, 2

method = FIXED_JOINT // Will remain FIXED_JOINT until fixed.

}

NODE

{

name = Rear // attach / srfAttach may not work, you will probably need HINGE_JOINT for them to work.

transform = Rear // Or whatever your transform name is.

size = 2 // Will always be 0 until fixed. Choices should be: 0, 1, 2

method = FIXED_JOINT // Will remain FIXED_JOINT until fixed.

}

Edited by Warsoul
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Sry, I' relatively new to modding and don't get this one. Changing the size of attachment nodes via cfg files appears to work just fine. I even created a mainsail with a size 4 top node and it shows accordingly in the VAB. Or what exactly are you trying to do?

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Same has you but with this command :

NODE

{

name = Rear // attach / srfAttach may not work, you will probably need HINGE_JOINT for them to work.

transform = Rear // Or whatever your transform name is.

size = 2 // Will always be 0 until fixed. Choices should be: 0, 1, 2

method = FIXED_JOINT // Will remain FIXED_JOINT until fixed.

}

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