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Triggering multiple animations from the .cfg file


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Triggering multiple animations from the .cfg file with a single GUI button aka grouping animations on a part:

Hi folks, I have been looking for a solution that will streamline my Lift models GUI. Currently it is using Infernal Robotics (and will be updated to their new release this eve ready for a fully functional release woot!) and Firespitter for the EVA activation (this is probably redundant as IR cannot be activated in EVA).

The issue is that I have one animation for the platform game item and then a separate one to cover extending the rail – these unpack it. They have to be separate because IR seems to need two separate game objects to work (one to act as an anchor and one as the actuator) and so I have two FSAnimateGenerics (although I will go back to the stock animator). I did try a lot of different hierarchies but to no avail.

Is there a way to get both of these animations to trigger with the same GUI button? It seems so very simple…

Edited by Jahulath
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It's perfectly possible to write such a function, but whether the firesplitter plugin includes it I don't know. Your best approach to finding out may be asking the author.

Hi, thanks for the response but it wasn't quite what I meant. I was really hoping that there would be syntax to allow it in the Config (Not FS specific). I tried tricking it by setting the GUI text the same but just got two buttons with the same text :-/

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No, I don't think you can control multiple Firespitter animations from the same GUI button.

You may wish to retitle your thread "Triggering multiple animations from the .cfg file with one GUI button", to avoid confusion.

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