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What will Unity 4.2 get us?


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Was googling the unity wiki today when I noticed this.

As of August 3rd, 2013, where Unity 4.2 is released, the version allows Indie developers to use Realtime shadows only for Directional lights, also the support of DirectX11 is added, which gives shadows a more pixel perfect resolution, textures to create 3d objects from grayscale, more facial graphics, smoother animations and a boost to the FPS.

What does this mean for KSP? Anything? Are we going to see some performance increases in soon to come patches?

edit: I also found this

http://blogs.unity3d.com/2013/07/22/unity-4-2-has-arrived/

Edited by synik4l
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I think it's mostly Linux compatability stuff. Then again, I know very little about this stuff.

We might see some performance increase, but it probably wouldn't be anything remarkable.

dang...i was really hoping for a little higher part count with no lag :D

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