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Fixed


Hooligan Labs

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UPDATE: Airship module works fine. Nevermind.

Is it possible that this code is doing something bad to other custom code added to a part? It is a snippet from my new submarine code, and it seems to kill my airship plugin.


foreach (Part stocky in vessel.parts)
{
// If the part contains crew we add a basic ballast to it.
if (stocky.rigidbody != null && stocky.Modules.OfType<HLBallastPartModule>().FirstOrDefault() == null && stocky.GetComponentInChildren<WheelCollider>() == null)
{
stocky.AddModule("HLBallastPartModule"); // Does this destroy other modules?

HLBallastPartModule newBallast = stocky.Modules.OfType<HLBallastPartModule>().FirstOrDefault();
}
}

Edited by Hooligan Labs
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