hoojiwana Posted August 18, 2013 Share Posted August 18, 2013 I'll take D3.Absolutely no idea what I'm going to fill all that space with, but I'll give it a go! Link to comment Share on other sites More sharing options...
astropapi1 Posted August 18, 2013 Share Posted August 18, 2013 Awesome idea. Shame I don't know how to model, i'd join immediately if I could. Good luck, guys! Link to comment Share on other sites More sharing options...
nothke Posted August 18, 2013 Author Share Posted August 18, 2013 (edited) Aww i wanted to do all the eastern island. Ill do D2 now.Wait so will each of the blocks contain a single building or mulitple. Just wonderingTake D2 now, and if you are as ambitious as you're saying you'll get more for the next island =)You have a 230x230m plot, you can do there whatever you want, not just one building of course.Okay. Please make them pass right in my plot as I have a building design which makes it passes though the building !I hope that was not sarcasm, because it somehow sounds like it =P If it's not, then I'd really like to see a sketch of what you mean.. Do you mean the offramps or the highway?Updated availabilityhttp://i.imgur.com/NMUPQMm.jpg Edited August 18, 2013 by nothke Link to comment Share on other sites More sharing options...
rasheed Posted August 18, 2013 Share Posted August 18, 2013 This is what i got so far. Link to comment Share on other sites More sharing options...
BigFatStupidHead Posted August 18, 2013 Share Posted August 18, 2013 Very ambitious project. To join in the chorus of "need more instructions", you may want to specify a default palette for when it gets textured, to give the different districts a unified colour scheme. Best of luck! Link to comment Share on other sites More sharing options...
nothke Posted August 18, 2013 Author Share Posted August 18, 2013 (edited) Very ambitious project. To join in the chorus of "need more instructions", you may want to specify a default palette for when it gets textured, to give the different districts a unified colour scheme. Best of luck!I was thinking about it, but then I thought.. Hmm.. It's a community project and I want to let everyone be creative. I want to see what it's gonna look like all together first =) I guess that some people will make really low poly simple stuff and some are going to put too much effort in it, so I don't expect it to look realistic at all, and it doesn't really have to for now. but lets wait (work) and see.Applying for A4, shipyards and marina. Is it ok if I go into the water a bit?Yeah, do really what you want. Not too much, but my lines are not that important, I just put them so you don't get the "squary" look of the entire island. Edited August 18, 2013 by nothke Link to comment Share on other sites More sharing options...
BlazingAngel665 Posted August 18, 2013 Share Posted August 18, 2013 Coolio, this looks like a lot of fun. Just for the record everyone, Kerbals are 1m high. I don't want to see any doorways that would fit Lebron James or something. Scale will be very important. Link to comment Share on other sites More sharing options...
TouhouTorpedo Posted August 18, 2013 Share Posted August 18, 2013 Thinking B1 here. I might change my mind if there is sufficient land still available later. (but I really doubt that, so I'll make a claim now).Interested pretty much doing one moderate height building and the rest as industrial. Is anyone else thinking Industrial zones? Might be interesting to group them up. My interest is in structures that can be explored by a rover mainly.It'll be a short while before I can have anything textured, though I can model at the moment. Problem with photoshop I need to resolve.Are you looking for Unity, DAE, or Blend? Link to comment Share on other sites More sharing options...
Ozi Posted August 18, 2013 Share Posted August 18, 2013 Does anyone know do kerbtown support ladders? And if so, how to make them to work in ksp? Link to comment Share on other sites More sharing options...
nothke Posted August 18, 2013 Author Share Posted August 18, 2013 (edited) Thinking B1 here. I might change my mind if there is sufficient land still available later. (but I really doubt that, so I'll make a claim now). Interested pretty much doing one moderate height building and the rest as industrial. Is anyone else thinking Industrial zones? Might be interesting to group them up. My interest is in structures that can be explored by a rover mainly.I was thinking of making an industrial district later, together with a nearby freight airport so that you can fetch payload from, for example Probodobodyne factory with an airplane to the KSC for launch =) A full logistics cycle xDSo don't reaaally focus on that now, however I want to see your (plural) sketches and ideas about future districts/islands. That should be phase 2 =)Are you looking for Unity, DAE, or Blend?.fbx, .dae preferred, I don't know blend files but I guess it's convertible. I need to be able to load it in 3ds max so I can set it up, clear up materials and join up the roads and waterline.Does anyone know do kerbtown support ladders? And if so, how to make them to work in ksp?I think that they work well, just like for dynamic objects. You can find the "airlocks and ladders tutorial" on the forums Edited August 18, 2013 by nothke Link to comment Share on other sites More sharing options...
NGTOne Posted August 18, 2013 Share Posted August 18, 2013 OK, to clarify: do we have to provide full KerbTown solutions for the project, or just a textured 3D model ready for importing into Unity? Link to comment Share on other sites More sharing options...
nothke Posted August 18, 2013 Author Share Posted August 18, 2013 OK, to clarify: do we have to provide full KerbTown solutions for the project, or just a textured 3D model ready for importing into Unity?A 3d model ready for importing to unity. I need to align the models first vertex to vertex, that's quite hard to do only with KerbTown. Link to comment Share on other sites More sharing options...
Razchek Posted August 18, 2013 Share Posted August 18, 2013 ...-Static boats/ships in the waterThat someone could even add a kinematic rigidbody to the boats and script them to move when within the visibility range of the active vessel. KerbTown handles the visibility range activity part - someone would just need to write the movement code. Good luck on this ambitious project! I will be watching.Oh, you might want to link people to the KerbTown thread - so they can find the plugin. Link to comment Share on other sites More sharing options...
MinerEdgar Posted August 18, 2013 Share Posted August 18, 2013 Im going to keep my eye on this. It's a great plan. Link to comment Share on other sites More sharing options...
NGTOne Posted August 18, 2013 Share Posted August 18, 2013 (edited) A 3d model ready for importing to unity. I need to align the models first vertex to vertex, that's quite hard to do only with KerbTown.OK then - I'll bite on C2. Time to dust off my 3D modelling skills... Edited August 19, 2013 by NGTOne Link to comment Share on other sites More sharing options...
Cooly568 Posted August 18, 2013 Share Posted August 18, 2013 (edited) I'll be doing a recreation district, with things of stuff, like shops, swimming pools, amusement "parks", and stuff.I'm also contemplating livestreaming me working on my area for a couple of hours.Edit: May you distribute what you currently have modeled? (The airport and Eastern Island)Edit 2: No livestream, too late. (DANG YOU EIGHTH GRADE!!!) Edited August 19, 2013 by Cooly568 Link to comment Share on other sites More sharing options...
Nazari1382 Posted August 19, 2013 Share Posted August 19, 2013 I've got some ideas for b2 so Ill claim that but would you be able to send a mockup of the elevated road on that plot? Link to comment Share on other sites More sharing options...
Needles_10 Posted August 19, 2013 Share Posted August 19, 2013 (edited) This is interesting! I'll look into getting a plot.EDIT: A2 looks like it could be a good place. However, I'm not the best at modeling. However, I apply for that. Apartments and office buildings. Edited August 19, 2013 by Needles_10 Link to comment Share on other sites More sharing options...
SolarLiner Posted August 19, 2013 Share Posted August 19, 2013 (edited) I hope that was not sarcasm, because it somehow sounds like it =P If it's not, then I'd really like to see a sketch of what you mean.. Do you mean the offramps or the highway?Of course that was not ! I even plan to make the hole wide enough to let a small airplane go through...I think of an office building, with "bus" (or any common transport way to go onto the expressway) stop, and low poly designed glassy rooms (only for the visible rooms because of restrictions)After that, it's only a idea I got strongly held in my mind, but to do the sketches I need to get precise informations in where the expressway will pass. So do nothing else than the road in my area For the reference; can someone tell me how wide is the Albatross 1A (I guess, don't have KSP in hand for now)? For reference size. Edited August 19, 2013 by SolarLiner Link to comment Share on other sites More sharing options...
nothke Posted August 19, 2013 Author Share Posted August 19, 2013 (edited) Of course that was not ! I even plan to make the hole wide enough to let a small airplane go through...I think of an office building, with "bus" (or any common transport way to go onto the expressway) stop, and low poly designed glassy rooms (only for the visible rooms because of restrictions)After that, it's only a idea I got strongly held in my mind, but to do the sketches I need to get precise informations in where the expressway will pass. So do nothing else than the road in my area Ok, I was actually planning to add an off ramp on your plot, but I better not. I will leave the expressway hang in the sky for you to put pillars or anything else to support it. For now, I can give you this close up wire plan so you can see where the expressway is:http://i.imgur.com/QUiMrCC.png?1I guess you design your plot and then I'll adjust the offramps and the road according to it xDin the mean time I was thinking of adding offramps over the water that go into the street on the side. Would be cool, but then your building passage is not really "the entrance to the city", and if you are planning to make a building with a hole where the expressway is passing, that would be really cool cause then we can put a big sign saying something like "welcome to Kerbin City" above the passage =)http://i.imgur.com/utfqFOX.png?1http://i.imgur.com/fsjMOdT.png?1The expressway is exactly 30 meters wide from end to end, and the road surface is exactly 31 meters from the ground.I would give you a finished model today but I found out now that I need to go away for one day, which means I can't model or do this work, probably even manage the plot "sale", so you'll have to wait a bit. If I manage to finish something in next 30 minutes, I'll fetch it for everyone. Edited August 19, 2013 by nothke Link to comment Share on other sites More sharing options...
The Destroyer Posted August 19, 2013 Share Posted August 19, 2013 Ok this will be the best mod ever. Link to comment Share on other sites More sharing options...
hoojiwana Posted August 19, 2013 Share Posted August 19, 2013 What texture resolution are we looking at using? 1024x1024 really doesn't work very well for a huge object like these plots. Link to comment Share on other sites More sharing options...
nothke Posted August 19, 2013 Author Share Posted August 19, 2013 What texture resolution are we looking at using? 1024x1024 really doesn't work very well for a huge object like these plots.I use 512 textures, I know they look poor, cause it looks like KSP gets a big performance drop when looking into static objects, don't know why, but reducing texture sizes helps.For ground I use tiling textures, one for grass, one for concrete, one for roads also, then the rest for building maps which are not tiled. I have yet to try out how it really looks when you finish it. I need to see how b9 does it xD Link to comment Share on other sites More sharing options...
Cooly568 Posted August 19, 2013 Share Posted August 19, 2013 I don't have much on my "plot" at the moment, but I'm working on a design.Also not yet done. Link to comment Share on other sites More sharing options...
NGTOne Posted August 19, 2013 Share Posted August 19, 2013 Is it possible that we could get an updated plot map before you go away, so we know who does and doesn't have land? And what's still up for grabs? Link to comment Share on other sites More sharing options...
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