Toyotawolf Posted August 27, 2013 Share Posted August 27, 2013 (edited) First off Wolf Pack Aeronautics is officially being merged into Magic Smoke Industries which you can find herehttp://forum.kerbalspaceprogram.com/...botics-0-16-2?So all existing parts that are a part of this pack will be moved over to MSI and released via there through Sirkut. Additionally any SSI parts and the legacy Junk Cargo bay will also be merged into MSI with full consent of the originating parties and license etc ad nauseam.I am also going to have the mods close and lock this thread as this MOD is no longer being maintained under this name.And lastly to those who might call themselves fans of our work, a big THANK YOU to you for all your supports and downloads, I know our team had fun doing it and I know MSI will take good care of this mod and you folks. See you out there in the black.This is WPA officially signing off.Wolf Pack Aeronautics is a collaboration of many modders such as MSI, Legal2k and SSI. Together we have brought some quality parts that will enhance your crafts.Included;- The Extendo – WPA original provided by MSI(MSI plugin required but included in the pack) - Cargo Bay (Retextured and packaged with Legal2k’s permission) - Radial Reaction Wheels – a Product of SSI - RS Docking NodeComing Soon:- New Type of Ram Scoop- Other fun bits and bobsLicensed under CC BY terms (attribution)Space Port DownloadChange Log:1.2- Adjusted scale of 5m cargo bay1.1- Adjusted scaling of cargo bays- Added in RS docking node1.0- Initial releaseWishlist:- Payload extender with docking port integrated in cargo bayThank to all who helpedCo-Founders: Toyotawolf, ViperwolfHead of R&D: sirkutR&D: Captain Sierra Edited June 23, 2014 by Toyotawolf Link to comment Share on other sites More sharing options...
rottielover Posted August 27, 2013 Share Posted August 27, 2013 Please bring back the RS Docking Node Link to comment Share on other sites More sharing options...
Toyotawolf Posted August 27, 2013 Author Share Posted August 27, 2013 RS docking node? Link to comment Share on other sites More sharing options...
Captain Sierra Posted August 27, 2013 Share Posted August 27, 2013 Also, please expect an engine that works on Duna. That's right.I won't disclose how the system works as of yet but be aware that it is coming. Link to comment Share on other sites More sharing options...
Liam Sheepman Posted August 27, 2013 Share Posted August 27, 2013 So, what's the Extendo intended for? Link to comment Share on other sites More sharing options...
sirkut Posted August 27, 2013 Share Posted August 27, 2013 So, what's the Extendo intended for?It's like a chaperone. keeps things at a distance. Attach one side to a body, attach whatever else to the other. When you activate it, the distance between the two items increase. Link to comment Share on other sites More sharing options...
Toyotawolf Posted August 27, 2013 Author Share Posted August 27, 2013 ^^ what he said Link to comment Share on other sites More sharing options...
Liam Sheepman Posted August 27, 2013 Share Posted August 27, 2013 It's like a chaperone. keeps things at a distance. Attach one side to a body, attach whatever else to the other. When you activate it, the distance between the two items increase.Oh, I get that, but what do you think it'll be used for? Can it be extended far enough to make actual gates with structural parts that things like rovers can be driven through? Link to comment Share on other sites More sharing options...
sirkut Posted August 27, 2013 Share Posted August 27, 2013 Oh, I get that, but what do you think it'll be used for? Can it be extended far enough to make actual gates with structural parts that things like rovers can be driven through?it doesn't extend that far out but for me it's for spreading landing legs (oh my) or engines so I can docking with a rover. keeps the craft compact. Link to comment Share on other sites More sharing options...
rottielover Posted August 27, 2013 Share Posted August 27, 2013 In the original SpaceJunk Cargo Bay pack it came with the "RS Docking Node" It "snaps" into place on the green nodes inside the bay, instead of what the stock docking ports do (move all over the place and can't get them perfectly centered. If you pull the SpaceJunk pack off of Spaceport you'll be able to see it. Link to comment Share on other sites More sharing options...
Toyotawolf Posted August 27, 2013 Author Share Posted August 27, 2013 In the original SpaceJunk Cargo Bay pack it came with the "RS Docking Node" It "snaps" into place on the green nodes inside the bay, instead of what the stock docking ports do (move all over the place and can't get them perfectly centered. If you pull the SpaceJunk pack off of Spaceport you'll be able to see it.We may look into this for a future update. Link to comment Share on other sites More sharing options...
Gristle Posted August 27, 2013 Share Posted August 27, 2013 Congratulations on your first release! I'll try these out. Link to comment Share on other sites More sharing options...
Toyotawolf Posted August 27, 2013 Author Share Posted August 27, 2013 Congratulations on your first release! I'll try these out.Thanks Link to comment Share on other sites More sharing options...
Mihara Posted August 27, 2013 Share Posted August 27, 2013 (edited) ...why didn't you include an 1.25m version of the cargo bay, sirkut knew I was using it... edit: Um. Not only the starting orientation of the model is different, which broke the craft but oh well. The scale factor is different. The original model had the scale factors like this for a reason, a 2.5m bay doesn't sit flush with the 2.5m stack, it protrudes from it's sides just enough to contain a 2.5m stack.Not to mention the masses of all sizes are the same. Edited August 27, 2013 by Mihara Link to comment Share on other sites More sharing options...
Captain Sierra Posted August 27, 2013 Share Posted August 27, 2013 Okay. Bug noted. I'm not in charge of that so I think they'll get that fixed in the next release. I'll work on that. Link to comment Share on other sites More sharing options...
sirkut Posted August 27, 2013 Share Posted August 27, 2013 ...why didn't you include an 1.25m version of the cargo bay, sirkut knew I was using it... edit: Um. Not only the starting orientation of the model is different, which broke the craft but oh well. The scale factor is different. The original model had the scale factors like this for a reason, a 2.5m bay doesn't sit flush with the 2.5m stack, it protrudes from it's sides just enough to contain a 2.5m stack.Not to mention the masses of all sizes are the same. My plan worked! Actually it was an oversight on my part. I never used the cargo bay so my familiarity was bill. I'll see about Fixing it. Link to comment Share on other sites More sharing options...
Toyotawolf Posted August 27, 2013 Author Share Posted August 27, 2013 (edited) ...why didn't you include an 1.25m version of the cargo bay, sirkut knew I was using it... edit: Um. Not only the starting orientation of the model is different, which broke the craft but oh well. The scale factor is different. The original model had the scale factors like this for a reason, a 2.5m bay doesn't sit flush with the 2.5m stack, it protrudes from it's sides just enough to contain a 2.5m stack.Yup as Sierra and sirkut said, bug noted and will be fixed as soon as is kerbaly possibleNot to mention the masses of all sizes are the same. Done on purpose, you found our easter egg, one free with every release, it will be like a find waldo adventure. Edited August 27, 2013 by Toyotawolf Link to comment Share on other sites More sharing options...
Mihara Posted August 27, 2013 Share Posted August 27, 2013 Done on purpose, you found our easter egg, one free with every release, it will be like a find waldo adventure.One free bug per release? Yeah right. Ah well, too late. Link to comment Share on other sites More sharing options...
Toyotawolf Posted August 27, 2013 Author Share Posted August 27, 2013 One free bug per release? Yeah right. Ah well, too late. We are still planning to fix the things you have mentioned, plus some others, I don't have an eta yet and but eventually it will happen.Nice craft by the way, is the a "giant lazer" Link to comment Share on other sites More sharing options...
Mihara Posted August 27, 2013 Share Posted August 27, 2013 Nice craft by the way, is the a "giant lazer"Just a telescope.There were complaints my space program is not doing enough science. Which is kinda true, as they've been making a point to locate all the alien artifacts instead. To shut the complaints up, it was decided to launch a telescope we don't actually need, and to appease another target demographic -- the fans of the hit sci-fi book series, "Human space program" -- it was decided to do that on a "shuttle", which is the fictional vehicle those "humans" supposedly use.So far it's been a chain of happy accidents, because I'm pretty sure that's not supposed to fly, let alone well, but it does, and the initial plan to launch it on top of a rocket failed, while piggybacking it on the side suddenly worked. Link to comment Share on other sites More sharing options...
sirkut Posted August 27, 2013 Share Posted August 27, 2013 I just sent the guys a newly rescaled cfg file. Yes, Mihara, it contains the 1.25m cargo bay. Hopefully this will work for everyone. Link to comment Share on other sites More sharing options...
Mihara Posted August 27, 2013 Share Posted August 27, 2013 Hopefully this will work for everyone.Hopefully, because I'm probably getting asked for a craft file soon. Link to comment Share on other sites More sharing options...
Toyotawolf Posted August 27, 2013 Author Share Posted August 27, 2013 Yes we will be posting 1.5 soon, we have some great ideas coming down the pipes too as well as our own blend of crafts using commonly used mods. Link to comment Share on other sites More sharing options...
Toyotawolf Posted August 28, 2013 Author Share Posted August 28, 2013 We have the necessary fixes for 1.5 that have been requested and we are almost ready to release but we are working on a super secret new part that will be full of win and awesome(sorry I'm not our marketing department, I fired them for being too epic). So hang in there. Link to comment Share on other sites More sharing options...
Toyotawolf Posted August 29, 2013 Author Share Posted August 29, 2013 Updated to Version 1.1Change Log posted to First Post Link to comment Share on other sites More sharing options...
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