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[0.23.5] Wolf Pack Aeronautics V1.3 Parts Pack (Updated June 23/2014)


Toyotawolf

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First off Wolf Pack Aeronautics is officially being merged into Magic Smoke Industries which you can find here

http://forum.kerbalspaceprogram.com/...botics-0-16-2?

So all existing parts that are a part of this pack will be moved over to MSI and released via there through Sirkut. Additionally any SSI parts and the legacy Junk Cargo bay will also be merged into MSI with full consent of the originating parties and license etc ad nauseam.

I am also going to have the mods close and lock this thread as this MOD is no longer being maintained under this name.

And lastly to those who might call themselves fans of our work, a big THANK YOU to you for all your supports and downloads, I know our team had fun doing it and I know MSI will take good care of this mod and you folks.

See you out there in the black.

This is WPA officially signing off.

Wolf Pack Aeronautics is a collaboration of many modders such as MSI, Legal2k and SSI. Together we have brought some quality parts that will enhance your crafts.

Included;

- The Extendo – WPA original provided by MSI(MSI plugin required but included in the pack)

kLgRuU8.jpg?1

- Cargo Bay (Retextured and packaged with Legal2k’s permission)

sciqbLE.jpg?1

- Radial Reaction Wheels – a Product of SSI

UpVkgw5.jpg?1

- RS Docking Node

Coming Soon:

- New Type of Ram Scoop

- Other fun bits and bobs

Licensed under CC BY terms (attribution)

Space Port Download

Change Log:

1.2

- Adjusted scale of 5m cargo bay

1.1

- Adjusted scaling of cargo bays

- Added in RS docking node

1.0

- Initial release

Wishlist:

- Payload extender with docking port integrated in cargo bay

Thank to all who helped

Co-Founders: Toyotawolf, Viperwolf

Head of R&D: sirkut

R&D: Captain Sierra

Edited by Toyotawolf
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So, what's the Extendo intended for?

It's like a chaperone. keeps things at a distance. Attach one side to a body, attach whatever else to the other. When you activate it, the distance between the two items increase.

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It's like a chaperone. keeps things at a distance. Attach one side to a body, attach whatever else to the other. When you activate it, the distance between the two items increase.

Oh, I get that, but what do you think it'll be used for? Can it be extended far enough to make actual gates with structural parts that things like rovers can be driven through?

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Oh, I get that, but what do you think it'll be used for? Can it be extended far enough to make actual gates with structural parts that things like rovers can be driven through?

it doesn't extend that far out but for me it's for spreading landing legs (oh my) or engines so I can docking with a rover. keeps the craft compact.

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In the original SpaceJunk Cargo Bay pack it came with the "RS Docking Node" It "snaps" into place on the green nodes inside the bay, instead of what the stock docking ports do (move all over the place and can't get them perfectly centered. If you pull the SpaceJunk pack off of Spaceport you'll be able to see it.

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In the original SpaceJunk Cargo Bay pack it came with the "RS Docking Node" It "snaps" into place on the green nodes inside the bay, instead of what the stock docking ports do (move all over the place and can't get them perfectly centered. If you pull the SpaceJunk pack off of Spaceport you'll be able to see it.

We may look into this for a future update.

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...why didn't you include an 1.25m version of the cargo bay, sirkut knew I was using it... :P:)

edit: Um.

Not only the starting orientation of the model is different, which broke the craft but oh well. The scale factor is different. The original model had the scale factors like this for a reason, a 2.5m bay doesn't sit flush with the 2.5m stack, it protrudes from it's sides just enough to contain a 2.5m stack.

Not to mention the masses of all sizes are the same. :)

Edited by Mihara
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...why didn't you include an 1.25m version of the cargo bay, sirkut knew I was using it... :P:)

edit: Um.

Not only the starting orientation of the model is different, which broke the craft but oh well. The scale factor is different. The original model had the scale factors like this for a reason, a 2.5m bay doesn't sit flush with the 2.5m stack, it protrudes from it's sides just enough to contain a 2.5m stack.

Not to mention the masses of all sizes are the same. :)

My plan worked! Actually it was an oversight on my part. I never used the cargo bay so my familiarity was bill. I'll see about Fixing it.

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...why didn't you include an 1.25m version of the cargo bay, sirkut knew I was using it... :P:)

edit: Um.

Not only the starting orientation of the model is different, which broke the craft but oh well. The scale factor is different. The original model had the scale factors like this for a reason, a 2.5m bay doesn't sit flush with the 2.5m stack, it protrudes from it's sides just enough to contain a 2.5m stack.

Yup as Sierra and sirkut said, bug noted and will be fixed as soon as is kerbaly possible

Not to mention the masses of all sizes are the same. :)

Done on purpose, you found our easter egg, one free with every release, it will be like a find waldo adventure.

Edited by Toyotawolf
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One free bug per release? Yeah right. :)

Ah well, too late. :)

z0VRmqp.jpg

We are still planning to fix the things you have mentioned, plus some others, I don't have an eta yet and but eventually it will happen.

Nice craft by the way, is the a "giant lazer"

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Nice craft by the way, is the a "giant lazer"

Just a telescope.

There were complaints my space program is not doing enough science. Which is kinda true, as they've been making a point to locate all the alien artifacts instead. To shut the complaints up, it was decided to launch a telescope we don't actually need, and to appease another target demographic -- the fans of the hit sci-fi book series, "Human space program" -- it was decided to do that on a "shuttle", which is the fictional vehicle those "humans" supposedly use.

So far it's been a chain of happy accidents, because I'm pretty sure that's not supposed to fly, let alone well, but it does, and the initial plan to launch it on top of a rocket failed, while piggybacking it on the side suddenly worked.

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We have the necessary fixes for 1.5 that have been requested and we are almost ready to release but we are working on a super secret new part that will be full of win and awesome(sorry I'm not our marketing department, I fired them for being too epic). So hang in there.

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