Toyotawolf Posted September 26, 2013 Author Share Posted September 26, 2013 Interesting, I didn't know helix had logged a bug report, my bad, as for that issue, hmm, have you tried re downloading it from the spaceport? When did you do load it from the spaceport? It is possible I may need to reload it there.I can verify Helix935's bug report. The extendo and radial reaction wheels show up; the cargo bays and rs docking node do not.The log file says the models don't exist. There's also some warnings I don't understand. Here's the relevant snippet from the log file:[LOG 13:30:59.330] PartLoader: Compiling Part 'Gamedata/SSI/Parts/RadialReactionWheel/part/radialreactionwheels'[LOG 13:30:59.347] PartLoader: Compiling Part 'Gamedata/WolfPackAeronautics/Parts/cargo/part/[LSI]CargoBay_1_25m'[ERR 13:30:59.350] PartCompiler: Cannot clone model 'WolfPackAeronautics/Parts/cargo/model' as model does not exist[ERR 13:30:59.351] PartCompiler: Model was not compiled correctly[ERR 13:30:59.352] PartCompiler: Cannot compile model[ERR 13:30:59.354] PartCompiler: Cannot compile part[LOG 13:30:59.355] PartLoader: Compiling Part 'Gamedata/WolfPackAeronautics/Parts/cargo/part/[LSI]CargoBay_2_5m'[ERR 13:30:59.356] PartCompiler: Cannot clone model 'WolfPackAeronautics/Parts/cargo/model' as model does not exist[ERR 13:30:59.358] PartCompiler: Model was not compiled correctly[ERR 13:30:59.360] PartCompiler: Cannot compile model[ERR 13:30:59.361] PartCompiler: Cannot compile part[LOG 13:30:59.362] PartLoader: Compiling Part 'Gamedata/WolfPackAeronautics/Parts/cargo/part/[LSI]CargoBay_3_75m'[ERR 13:30:59.364] PartCompiler: Cannot clone model 'WolfPackAeronautics/Parts/cargo/model' as model does not exist[ERR 13:30:59.365] PartCompiler: Model was not compiled correctly[ERR 13:30:59.366] PartCompiler: Cannot compile model[ERR 13:30:59.368] PartCompiler: Cannot compile part[LOG 13:30:59.369] PartLoader: Compiling Part 'Gamedata/WolfPackAeronautics/Parts/cargo/part/[LSI]CargoBay_5m'[ERR 13:30:59.371] PartCompiler: Cannot clone model 'WolfPackAeronautics/Parts/cargo/model' as model does not exist[ERR 13:30:59.372] PartCompiler: Model was not compiled correctly[ERR 13:30:59.373] PartCompiler: Cannot compile model[ERR 13:30:59.375] PartCompiler: Cannot compile part[LOG 13:30:59.376] PartLoader: Compiling Part 'Gamedata/WolfPackAeronautics/Parts/Extendo/part/ExtendoStandard'[WRN 13:30:59.388] PartLoader Warning: Variable motorSndPath not found in MuMechServo[LOG 13:30:59.393] PartLoader: Compiling Part 'Gamedata/WolfPackAeronautics/Parts/Extendo/part/ExtendoSmall'[WRN 13:30:59.402] PartLoader Warning: Variable motorSndPath not found in MuMechServo[LOG 13:30:59.407] PartLoader: Compiling Part 'Gamedata/WolfPackAeronautics/Parts/Extendo/part/ExtendoLarge'[WRN 13:30:59.416] PartLoader Warning: Variable motorSndPath not found in MuMechServo[LOG 13:30:59.421] PartLoader: Compiling Part 'Gamedata/WolfPackAeronautics/Parts/Extendo/part/ExtendoExtreme'[WRN 13:30:59.430] PartLoader Warning: Variable motorSndPath not found in MuMechServo[LOG 13:30:59.435] PartLoader: Compiling Part 'Gamedata/WolfPackAeronautics/Parts/RSDockingNode/part/RS_dockingNode1' Link to comment Share on other sites More sharing options...
Helix935 Posted September 26, 2013 Share Posted September 26, 2013 uhh i should probably mention that i fixed that bug on my own like around a few weeks or even a month ago by moving the part files around until it finally appeared....then again i can't really right now but it is fixed for me Link to comment Share on other sites More sharing options...
Toyotawolf Posted September 26, 2013 Author Share Posted September 26, 2013 What our team has been piecing together it sounds like an install issue, ie putting the game data folder inside the game data folder. Anyways glad it's fixed for you helixuhh i should probably mention that i fixed that bug on my own like around a few weeks or even a month ago by moving the part files around until it finally appeared....then again i can't really right now but it is fixed for me Link to comment Share on other sites More sharing options...
Gristle Posted September 26, 2013 Share Posted September 26, 2013 I can verify Helix935's bug report. The extendo and radial reaction wheels show up; the cargo bays and rs docking node do not.The log file says the models don't exist. There's also some warnings I don't understand. Here's the relevant snippet from the log file:[LOG 13:30:59.330] PartLoader: Compiling Part 'Gamedata/SSI/Parts/RadialReactionWheel/part/radialreactionwheels'[LOG 13:30:59.347] PartLoader: Compiling Part 'Gamedata/WolfPackAeronautics/Parts/cargo/part/[LSI]CargoBay_1_25m'[ERR 13:30:59.350] PartCompiler: Cannot clone model 'WolfPackAeronautics/Parts/cargo/model' as model does not exist[ERR 13:30:59.351] PartCompiler: Model was not compiled correctly[ERR 13:30:59.352] PartCompiler: Cannot compile model[ERR 13:30:59.354] PartCompiler: Cannot compile part[LOG 13:30:59.355] PartLoader: Compiling Part 'Gamedata/WolfPackAeronautics/Parts/cargo/part/[LSI]CargoBay_2_5m'[ERR 13:30:59.356] PartCompiler: Cannot clone model 'WolfPackAeronautics/Parts/cargo/model' as model does not exist[ERR 13:30:59.358] PartCompiler: Model was not compiled correctly[ERR 13:30:59.360] PartCompiler: Cannot compile model[ERR 13:30:59.361] PartCompiler: Cannot compile part[LOG 13:30:59.362] PartLoader: Compiling Part 'Gamedata/WolfPackAeronautics/Parts/cargo/part/[LSI]CargoBay_3_75m'[ERR 13:30:59.364] PartCompiler: Cannot clone model 'WolfPackAeronautics/Parts/cargo/model' as model does not exist[ERR 13:30:59.365] PartCompiler: Model was not compiled correctly[ERR 13:30:59.366] PartCompiler: Cannot compile model[ERR 13:30:59.368] PartCompiler: Cannot compile part[LOG 13:30:59.369] PartLoader: Compiling Part 'Gamedata/WolfPackAeronautics/Parts/cargo/part/[LSI]CargoBay_5m'[ERR 13:30:59.371] PartCompiler: Cannot clone model 'WolfPackAeronautics/Parts/cargo/model' as model does not exist[ERR 13:30:59.372] PartCompiler: Model was not compiled correctly[ERR 13:30:59.373] PartCompiler: Cannot compile model[ERR 13:30:59.375] PartCompiler: Cannot compile part[LOG 13:30:59.376] PartLoader: Compiling Part 'Gamedata/WolfPackAeronautics/Parts/Extendo/part/ExtendoStandard'[WRN 13:30:59.388] PartLoader Warning: Variable motorSndPath not found in MuMechServo[LOG 13:30:59.393] PartLoader: Compiling Part 'Gamedata/WolfPackAeronautics/Parts/Extendo/part/ExtendoSmall'[WRN 13:30:59.402] PartLoader Warning: Variable motorSndPath not found in MuMechServo[LOG 13:30:59.407] PartLoader: Compiling Part 'Gamedata/WolfPackAeronautics/Parts/Extendo/part/ExtendoLarge'[WRN 13:30:59.416] PartLoader Warning: Variable motorSndPath not found in MuMechServo[LOG 13:30:59.421] PartLoader: Compiling Part 'Gamedata/WolfPackAeronautics/Parts/Extendo/part/ExtendoExtreme'[WRN 13:30:59.430] PartLoader Warning: Variable motorSndPath not found in MuMechServo[LOG 13:30:59.435] PartLoader: Compiling Part 'Gamedata/WolfPackAeronautics/Parts/RSDockingNode/part/RS_dockingNode1'Everything Wolfpack is working fine for me. Link to comment Share on other sites More sharing options...
Starglider Posted September 27, 2013 Share Posted September 27, 2013 I downloaded it from the spaceport about half an hour before posting that. But since then I did figure out the problem (as you said, the files weren't in the right places). So the problem is solved on my end, but there may be something glitchy when downloading it. Link to comment Share on other sites More sharing options...
Sparker Posted October 2, 2013 Share Posted October 2, 2013 Is there a solution to make the cargo bay not break rockets while it is being closed? Link to comment Share on other sites More sharing options...
RoboRay Posted October 2, 2013 Share Posted October 2, 2013 Don't put things where the moving doors will collide with them? Link to comment Share on other sites More sharing options...
Toyotawolf Posted October 3, 2013 Author Share Posted October 3, 2013 Is there a solution to make the cargo bay not break rockets while it is being closed?Ya can you be a little more specific? Link to comment Share on other sites More sharing options...
Sparker Posted October 3, 2013 Share Posted October 3, 2013 SureHave a look at my spaceplane:The doors aren't blocked by anything. By the way, I used to think that parts of the same vessel don't collide.And here is the same plane standing vertically at the runway. I've removed all the struts connected with wings or the cargo bay so that you could see what happens clearer when the door is in the process of opening or closing.It seems that some force is applied to the barrel below the cargo bay. Or maybe not to the barrel, but to the wings. Link to comment Share on other sites More sharing options...
Toyotawolf Posted October 3, 2013 Author Share Posted October 3, 2013 Can you get me some day time shots? It's really hard to see what I'm seeing in those shots Link to comment Share on other sites More sharing options...
Sparker Posted October 3, 2013 Share Posted October 3, 2013 What do you mean by 'time shots'?Can't you see the increased distance between the wings on the bottom screen?Here is a link to the .craft file of this spaceplane:http://www.filedropper.com/september-1fortestJust try to open or close the cargo bay and you will see. Link to comment Share on other sites More sharing options...
Toyotawolf Posted October 3, 2013 Author Share Posted October 3, 2013 As in some shots taking during the day when it is light out? I am at work currently so I can't take a look in game Link to comment Share on other sites More sharing options...
sirkut Posted October 3, 2013 Share Posted October 3, 2013 Sparker. I've had a quick moment to look. Are you using the model from the WPA pack because that strange cross hatching looks very familiar to the space junk cargo version. The skin just looks different. Also when you attach wings to the cargo pod, the animations have colliders on them as well and I think that is why it's causing the wings to "pop" during animation then appear to lock when it's finished opening or closing the doors. I would try running a beam along each side and attaching the wings to that instead of the cargo pod. Link to comment Share on other sites More sharing options...
Toyotawolf Posted October 9, 2013 Author Share Posted October 9, 2013 I am curious as the to the answer to this question as well.Sparker. I've had a quick moment to look. Are you using the model from the WPA pack because that strange cross hatching looks very familiar to the space junk cargo version. The skin just looks different. Also when you attach wings to the cargo pod, the animations have colliders on them as well and I think that is why it's causing the wings to "pop" during animation then appear to lock when it's finished opening or closing the doors. I would try running a beam along each side and attaching the wings to that instead of the cargo pod. Link to comment Share on other sites More sharing options...
Sparker Posted October 10, 2013 Share Posted October 10, 2013 I'm sorry for not answering for long time.Yes, exactly in this plane I'm using the SpaceJunk cargo bay, but as I know the SpaceJunk cargo bay and the cargo bay from this pack are the physically the same but have different textures.Thank you for your advice, I'll note the collision of parts with the doors next time. Link to comment Share on other sites More sharing options...
Toyotawolf Posted October 10, 2013 Author Share Posted October 10, 2013 The cargo bay in our pack has been re baked so it is a little different in its mechanics, I would download our pack and try that cargo bay, we can better assist that way Link to comment Share on other sites More sharing options...
RoboRay Posted October 10, 2013 Share Posted October 10, 2013 That would be my suggestion as well. I'm told that the old SpaceJunk Bay has some moving collider issues with the doors, but I'm not a modeller and can't really help with it (other than to tell you not to have any other parts close to the moving doors). I've left the old mod up on Spaceport just for anyone still interested in using the old version, but the Wolf Pack version is where the future improvements are being done. Link to comment Share on other sites More sharing options...
fireflybuzzbuzz Posted October 12, 2013 Share Posted October 12, 2013 The biggest improvement that could be made is the length of the bays, I find them always coming up short for any interesting cargo.How much work is it to stretch the model lengthways? An extra 50% or even double length would be awesome. Keep up the good work. Link to comment Share on other sites More sharing options...
Captain Sierra Posted October 12, 2013 Share Posted October 12, 2013 The answer to your question is not much. It's a quick rescale in Blender, assuming you don't mind the side textures then being stretched (not that you'd notice, all distinguishing markings are along the axis of stretch ). Heck I think you could even do it in the .cfg meaning no second model or texture, save on memory usage. Link to comment Share on other sites More sharing options...
fireflybuzzbuzz Posted October 24, 2013 Share Posted October 24, 2013 That'd be great! Could start building a fully shuttle-launched space station! Link to comment Share on other sites More sharing options...
Toyotawolf Posted October 24, 2013 Author Share Posted October 24, 2013 The biggest improvement that could be made is the length of the bays, I find them always coming up short for any interesting cargo.How much work is it to stretch the model lengthways? An extra 50% or even double length would be awesome. Keep up the good work. Sorry I'm usually really on top of responding to you buys, my apologies, as for extending the cargo bay, hmmm we'll as Sierra has said, it is quite do-able. I'll talk to the r&d boys and see if they can fit it in their schedule, we currently have some real life commitments cropping up but rest assured we have heard the request and we shall see what we can do. Link to comment Share on other sites More sharing options...
Leppy Posted October 28, 2013 Share Posted October 28, 2013 Looks very nice. Link to comment Share on other sites More sharing options...
rottielover Posted December 9, 2013 Share Posted December 9, 2013 Any chances of this mod getting updated? Link to comment Share on other sites More sharing options...
Toyotawolf Posted December 9, 2013 Author Share Posted December 9, 2013 What updates are you looking for? Link to comment Share on other sites More sharing options...
W.O.P.R. Posted December 9, 2013 Share Posted December 9, 2013 I'd really like to see engines that fold out of a cylinder and extend out... Better still:A hollow cylinder, with four extendable panels in the cardinal directions. This would allow things like antenna/Dishes, batteries, RCS nodes, KAS parts, and fold out rover wheels to be mounted inside (for aerodynamics). I'm just picturing a rectangular prism covered by rounded panels connected to the prism on four corners by hydraulic arms. If nothing else, and you've got the time. Fold out/deploy-able rover wheels. Link to comment Share on other sites More sharing options...
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