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Explorer 1 (not very original)


Grover

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after a couple of tries, i finally got a working craft, and probably would have made it to Mun, but i missed :P

if you want it, it requires the Advanced Decoupler which protects the engine above (it looks nicer) available on the wiki (first item as i write this

so, here\'s the deal (in order of firing/activation):

*3 un-gimballed liquid engines, each draining two tanks each, firing paralel to a solid booster (boosters separate well before the liquids run empty)

*upon booster sep, another set of un-gimballed liquid engines fire in paralell to the already burning liquids, though each only has a single tank (i know the instant firing destroys the solid boosters, but you\'ll still be low, so burning them a bit may prevent them falling on the space center)

*these auxiliary engines are jetissoned, and once mains run empty, the bottom 6 tanks (3 columns of two) and engines are dropped, making way for an identical set to fire, aided by their own boosters (the same configuration as the lowest stage), the boosters then separate, and the 'Second main stage' should get you close to orbit

*yout TMI (Trans-Mun-Injection) stage is also your TKE (Trans Kearth ejection) stage, so you just boost to the Mun, enter orbit, then come back (theres no landing gear yet) after this separates, theres just the CM and parachute left.

i know it will make TMI (and a very inefficient, very late correction burn to change trajectory from the middle of the continent to the sea) easily, but making Mun orbit insertion (MOI) and ejection is another matter, since ive not made it there yet (but ill sure try again!)

any questions, just shoot ;)

thanks

Grover

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it only uses the Advanced Decoupler and some landing legs (both available on the wiki page), and its not very epic... after the auxiliary liquid engined burn out it decelerates due to the weak engines and huge stage above it (but it does pick up speed again.. obviously)

it also has plenty of fuel to make it to Mun and back, especially if you use the RCS for further burns (and ESPECIALLY especially if you use the SAS to rotate the upper stages rather than the RCS (just try to rotate without RCS active, any SAS modules use their force to create angular momentum, rather than cancel it out))

ill get a couple of images up later, but im at uni now, away from KSP :(

later

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