Asaman Posted January 6, 2012 Share Posted January 6, 2012 1. Capsule + parachute2. Liquid fuel + engine (orbit)3. Liquid fuel + engine frame (other stages)4. MUST HAVE MORE BOOSTERS5. Does it fly? How does it fly? Add wings, S.A.S.and struts depending on performance.6. Does it reach orbit? No? MUST HAVE MORE BOOSTERS7. Does it have enough fuel to get to Mun and/or orbit and back on the planet? No? Alter step 2, then redo steps 5-7 until perfection. Link to comment Share on other sites More sharing options...
SteevyT Posted January 6, 2012 Share Posted January 6, 2012 With the new fuel lines, I try to keep all the engines burning all the time. Link to comment Share on other sites More sharing options...
Phoxtane Posted January 6, 2012 Share Posted January 6, 2012 This is my build procedure:1: Build the top stage.2: Test the top stage.3: Does it work? If yes, continue. If no, fix it or get more practice.This continues until I finish it. At that point, I test it.Testing Procedure:1: Do the mission.2: When finished, remove unnecessary components.3: Repeat. Link to comment Share on other sites More sharing options...
Cepheus Posted January 7, 2012 Share Posted January 7, 2012 I. Set goal.II. Can this goal be reached with a vehicle that is in my arsenal? If yes, use that vehicle. If no, continue.III. Build vehicle.1. Does it explode on the pad? If yes, fix it. If no, continue.2. Does it get off the pad? If no, get an engine with more thrust. Flavor with solid boosters, to taste. If no, continue.3. Is it stable between 0-20,000 m without RCS, SAS, ASAS, or winglets? If no, add at least one SAS unit. If yes, skip to step 7.4. Is it stable between 0-20,000 m without RCS, ASAS, or winglets? If no, swap out one SAS unit for an ASAS unit. If yes, skip to step 7.5. Is it stable between 0-20,000 m without RCS or winglets? If no, add winglets. If yes, skip to step 7.6. Is it stable between 0-20,000 m without RCS? If no, add more RCS fuel, toggle RCS during launch. If yes, skip to step 7.7. Does it get into orbit? If no, go to step 8. If yes, skip to step 9.8. Determine the cause of failure in step 7. a. Is it too heavy? If yes, improve thrust-to-weight ratio. Repeat step 7. If no, go to b. b. Does it have enough fuel? If no, add more fuel. Repeat step 7. If yes, go to c. c. Can it reach orbital velocity? If no, try an engine with more thrust. If yes, start from scratch.9. Can it perform the objective to reach the goal? If yes, good job! Optimize rocket, add to arsenal. If no, try again. Link to comment Share on other sites More sharing options...
Guest Flixxbeatz Posted January 7, 2012 Share Posted January 7, 2012 Effective, yet simple and minimalistic. Link to comment Share on other sites More sharing options...
Splendid Posted January 7, 2012 Share Posted January 7, 2012 I don\'t care about the design, only about the effectiveness, also trying to do stuff with as less fuel as possible, my lander for example flies by itself to the moon, lands and goes back with no additional parts helping, besides the parts who get it into orbit ofcourse. Link to comment Share on other sites More sharing options...
CommandoDude Posted January 11, 2012 Share Posted January 11, 2012 This was from my last rocket.Stage 1: Capsule+Parachute+Escape towerStage 2: RCS+ASAS+Fuel and rocket for deorbit burnStage 3: Big fuel tank+1 rocket for orbit changing.Stage 4: Radial solid rocket boosters+3 tricouplersStage 5: 10 rockets; 1 medium tank each.Stage 6: MORE TRICOUPLERSStage 7: Radial solid rocket boostersStage 8: 12 BIG HONKING ROCKETS and 1 medium tank each.My general theory is to change anything after stage 2 if I can make it better. Solutions are often more tri/quad/penta couplers and extra radial solid rockets. Link to comment Share on other sites More sharing options...
foamyesque Posted January 11, 2012 Share Posted January 11, 2012 1. Find challenge2. Tinker until completed3. Refine4. Find next challengeI... overiterate... some of my designs. I\'ve gotten into the triple-digit version counts for some runs. Link to comment Share on other sites More sharing options...
Guest GroundHOG-2010 Posted January 11, 2012 Share Posted January 11, 2012 1. Find a craft that worked.2. modify it.3. See if it still works or works better. If yes then go to step 10 If not then go to step 44. Rebuild craft completly to do what I want5. Test.6. Does it work? If yes then go to step 7 If not then go to step 47. Build it bigger8. Does it still work If yes go to step 9 If not go to step 49. ???10. Profit Link to comment Share on other sites More sharing options...
Phoxtane Posted January 11, 2012 Share Posted January 11, 2012 I did recently swap out the orbit stage engine of my Mun rocket for five more powerful ones. Got some extra fuel efficiency out of it, and they\'re still gimballing engines on top of it. Link to comment Share on other sites More sharing options...
Squanto Posted January 11, 2012 Share Posted January 11, 2012 My philosophy is put boosters until it\'s borderline breaking point, then test. If some boosters break off and fly away, but you don\'t die, design is successful. Link to comment Share on other sites More sharing options...
Technical Ben Posted January 11, 2012 Share Posted January 11, 2012 This kind of says it all... Link to comment Share on other sites More sharing options...
SteevyT Posted January 12, 2012 Share Posted January 12, 2012 This kind of says it all...Is that supposed to be a rocket or a plane? And does that count as fuel line abuse? Link to comment Share on other sites More sharing options...
Technical Ben Posted January 12, 2012 Share Posted January 12, 2012 It\'s suppose to be a flying smiley face.And no, it\'s not fuel line abuse. That would be my rocket with central drop tanks that leave a hollow rocket! Link to comment Share on other sites More sharing options...
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