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K.R.A.K: A multi-player continuous universe[SIGN UPS CLOSED][REVIVAL]


Kaelen

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*NEWS FLASH*

Today was an historic day for all Kerbals. The United Kations has approved the creation and indefinite funding of the Kerbin Rocketry and Aeronautics Komission(KRAK). Kaelen Kerman, the newly appointed Komissioner of KRAK had this to say. "As a species we have chosen space. We have chosen to go forth from Kerbin and learn all we can about this great solar system of ours. We will also seek to establish a permanent presence on suitable worlds we find. We will build a brighter future for all Kerbal kind."

*At this point the Komissioner waved to the crowd as he mounted his jetski and rocketed off into the sunset amid a shower of sparkling mist.*

Out of Character

Ok, so here is what is going on. I have an idea for a continuous game in the style of Boatmurdered. (If you already know what that is you are an awesome person.) The way this will work is that I will collect sign ups on this forum and make a list of all participants. Then I will start a new game and send it to the first person on the list along with a mission. When their mission has ended (in either success or failure) they will post a mission report(probably in a different thread) and put the save file up for download. We pass it to the next person on the list along with a new mission and so on.

Each mission will be based on what happened in the previous missions. For example, say mission 4 involves landing a science station in a specific location on Duna. Mission 5 or 6 may then involve retrieval of the samples collected during mission 4. Or, maybe mission 3 did not go so well and there are now 3 Kerbals stranded in orbit around the Mun. Mission 4 will likely be a rescue mission.

The overall goal of this campaign will be a grand tour of all the worlds of the Kerbol system. At least 1 mission will be sent to every planetary body. Right now I am going to restrict this to stock parts just to keep it simple. There may be advancements in Kerbin R&D later that open up some mods.

Rules

1. Mission Protocol

1. Stock parts only(at least for now.)

2. No Reverting. What happens, happens.

3. No recruiting new Kerbals without authorization. Their lives matter.

4. You may design and test your ships for your missions in a separate game as much as you like. This is to represent the simulation and testing that would happen on any real space mission.

5. Do your best to keep part counts down as not everyone has high powered computers.

2. Mission Reporting

1. Mission reports must be filed within 2 weeks from the submission of the last report. I will PM people when it is their turn.

2. If you mission is taking longer than 2 weeks you must still file a report on it's status to date and explain why you need an extension. If it is not a good enough reason then your mission will either be canceled or you will be replaced as mission commander.

3. Pics, or it didn't happen

3. Logistics

1. I will keep an archive of old save files so that we can RetCon if something(someone) stupid happens.

2. After each mission report I will post the new mission and name its commander.

3. Missions may be declined upon receiving them but you will move to the back of the line for your turn. I will be sure to make it so that everyone gets at least one mission before anyone gets a second(assuming this continues that long).

Sign Up Form

Sign ups are closed

Link to Mission Assignments and Reports: Mission Assignments and Reports

List of Mission Commanders

  • Kaelen Kerman(Kaelen)
  • Alakrity Fitzhugh Kerman(Alacrity)
  • Psuedo Kerman(ThePsuedoMonkey)
  • Rodwell Kerman(1D-1()T)
  • Stoch Kerman(Stochasty)
  • Spock Kerman(The Destroyer)
  • Funk Kerman(Radiokopf)
  • Yar Kerman(YarTheBug)
  • ???(Bothersome)
  • Maxton Kerman(Maxilica)
  • Robert the Kerman(Bean)
  • Ron Kerman(Rondon)
  • The Lone Kerman(The Lone Wolfling)
  • Herman Kerman(Nephas)
  • ???(searlefm)
  • Rorim Kerman(ZingidyZongxxx)
  • Herndon Kerman(Xiphos)
  • Sierra Kerman(Captain Sierra)
  • John Kerman(DeltaC00K13Z)
  • Spart Kerman(Spartwo)
  • Chet Kerman(bellino)
  • O'tagon Kerman(Octagon)
  • Seigmund Kerman(UnknownBrother)
  • Cal Kerman(Cal'Mihe)
  • Hans Kerman(SRFirefox)
  • Rainbow Kerman(Rainbow-Dashie)
  • Obrim Kerman(Zapness)
  • Bman Kerman(bman2232)
  • Kerman Kerman(SaturnVee)
  • Zerois Kerman(Zerois)
  • Kraken Kerman(The Deep Space Kraken)
  • Klein Kerman(Tidus Klein)
Edited by Kaelen
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Hey Everyone. Sorry for the unintended closure of the previous thread but I want to get this going again and regain momentum. Alacrity has posted an awesome update video on his mission over on the mission report thread. I encourage everyone to watch it. Actual mission report to follow soon.

So when we lost the old thread we were talking about flags and I was trying to answer any lingering questions about structure of this game.

as a refresher

Ok so it looks like a majority of people have voted on the polls and we've gotten some good comments and ideas on how to better structure this. I've tried to keep everyone's interests in mind here so please don't get mad at the solution I am going with. Here it is.

I am going to stick to running just this one game. If anyone wants to break off and start a splinter game then that is totally fine with me. Just PM me a list of who is leaving so I know who to remove from the roster.

For those who do stick around here is how it is going to continue. I will work on pre-planning all of the missions(I already have a couple done). Keeping in mind any special requests people made on their applications, I will assign them via PM to each person. The missions aren't secret or anything. I just don't want to clutter up the mission report thread too much. Your missions will have 2 sets of objectives: Primary and Secondary. The primary objectives are fixed and will not change between when I assign you the mission and when you actually get to run it. The secondary objective will be fluid and may change depending on what happens during the missions that come before yours.

When your turn comes up, I will post your mission objective and parameters on the mission report thread. That will be the final, official copy of your orders and you will play based on that. In between those two times I will try to PM you any changes to your secondary objectives but be prepared to be flexible.

Once your mission is posted on the report thread I will send you a PM letting you know it is there. At that point you have 48 hours to post a reply on that thread letting everyone know that you accept and are working on your mission. If you don't post a reply within 48 hours then we will move on to the next commanders mission instead. You won't be out of the game or anything but you will be moved down a slot. At the end of the next mission your mission will be assigned again. If you still don't acknowledge it on the thread within 48 hours then you will be moved to the back of the line.

If you acknowledge your mission but fail to post a report within 2 weeks, we will act as though you had not acknowledged the mission.

So this is the way its gonna be. Sorry if your concerns aren't addressed by this plan. I did my best to include everyone and make this game fun to play. I really appreciate all of you showing an interest in this. I never thought this would be so popular but I guess too many players is a good problem to have. Thank you all for supporting this and thank you to those who may be leaving for a splinter game. I appreciate you all too.

and from stochasty

Kaelen, while I understand why people might want an early mission structure drawn up so that they have some idea of what they are getting into, I think this actually runs a little counter to the whole "Boatmurdered" spirit of the project. Part of what made Boatmurdered fun was the spiral out of control as each new overseer had to try to correct for the mistakes of his predecessors.

Given that you are banning quick-saving for this game, we can expect to see quite a bit of the same thing: Kerbals stranded due to insufficient fuel, crash landings, highly-energetic docking maneuvers, etc. Therefore, one of the major draws for this kind of a game (and a large part of the reason I signed up) is running missions to correct for these types of mistakes. However, by its nature, this makes pre-planning extremely difficult - how do you fit in a rescue mission to the Mun when the next seven people have independent targets?

One way would be to create a flexible group of "quick response pilots" whose jobs would be to run rescue missions in between the primary missions, but that would mean that everyone in the main queue could expect to have an essentially clean save file to work with: no mishaps, no need to alter plans from "simulation," etc. It would be as if Boatmurdered had had a couple of ringers come in and take control of the fortress every time the elephants started getting out of hand.

Alternatively, you could just ignore failed missions: leave Jeb stranded on the Mun while Bill heads for Minmus and Bob to Duna. This seems a little contrary to the spirit, too.

The only other way I can see for handling things is that you just have to treat the entire structure as flexible, but this means you'd have to give up on being able to give pilots advanced knowledge of their mission objectives. Personally, this would be my choice - keep the order structure as it is, but just base every mission on the outcome of the previous missions. If a pilot gets assigned a mission they've never done before and aren't sure how to accomplish, then it's a learning experience (for them, and for the next pilot in line who gets to figure out how to rescue them). This type of thing would hold my interest in a way that pre-assigned missions wouldn't, because I've already been everywhere in the game. I know how to get to Moho, how to return from Eve, how to dock, etc., and I've done all of them do death. What would be more interesting would be needing a targeted landing on Tylo to retrieve a stranded pilot, or docking with a derelict ship in Eeloo orbit and pushing it home, or any of ten thousand other possibilities that arise organically in a succession game like this.

Sadly, this wasn't one of the options in your poll; hence, why I didn't vote.

and my response

Stochasty I totally agree with everything you are saying. That is exactly the experience I am trying to create. That is why I split the missions into primary and secondary objectives. The primary objectives are the planned goals of KRAK. The "five year plan" if you will. The secondary objectives are exactly what you describe. The "Oh ****!" rescue missions and corrections of previous failures. I think we are definitely on the same page as far as what we want to see happen here. I know I said that I would assign everyone's missions early but practically I think I am really only going to be able to come up with a mission 2-3 missions in advance. Any further and the missions just start becoming general long term goals rather than clear and specific objectives. With this setup I think it will definitely organically develop to a point where there are missions that are purely for rescue. I can also conceive of situations where someone's Primary objectives may have to be postponed due to a previous mission failure. At that point their primary objective will become fixing the problem that is holding their mission up. I hope that people can remain flexible on these missions as I am hoping that complete chaos will develop over time.

Are there any lingering concerns or people who decided to leave? Let me know who you are here or via PM so I can take you off the list.

We had 2 submissions for flags:

From bellino

From DeltaC00K13Z

Anyone have other ideas or something else they want to talk about?

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I would prefer having a set of objective "ideas" for each mission, but have it ultimately up to the pilot of each mission as to what to do.

So if Jeb is stranded on the Mun, and you have a mission to Duna, feel free to take your Duna lander and rescue Jeb with him hanging off of the rover's seat screaming for dear life.

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HAHA IT's back! can't wait for my turn!

BTW, could you edit my name up top to just (Klein kerman) I personal thing the one in use now is just to long and unethical.

and if you don't thats ok just trying to save some time.

Edited by Tidus Klein
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