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Wireframe mapmode


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I thought this would be handy while I was making a maneuver node for a transfer to Duna and the encounter was located in the sun from my pov, so basically I saw nothing.

Like the F2 and F4 modes which you can toggle, with this mode you can turn off all textures (and glare) off the sun and the planets. Then the only things you see are the orbital paths and the planet/ship/etc. A bit like when a planet is too far away and you see the round icon.

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I think this is good idea. Just because it would look cool.But your problem with not being able to see your maneuver node is part of a much larger problem regarding the whole maneuver node experience.Things like being able to focus on the node itself, the target body you selected, or the encounter node (so you can actually see your encounter periapse easily), are some things on my wishlist for maneuver nodes.Wire-frame is not going to fix those issues, but I feel that those fixes are coming soon. I mean this is only the first (maybe second) iteration of the flight planning system we've seen.

Edited by krakerstaker
nvm
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You can focus on the [maneuver] node if you tab through focus in map mode.
Ok yeah so I just checked that out and it seems kinda useless to me. Id rather be able to focus in on my planned orbit's apoapse/periapse, and the encounter periapse most of all. Getting those Duna encounters just right for aero-capture is tricky.
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