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NöNö Bär Space Program ships - New: Voyager Mk IV a (Nov 27)


toggelhase

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Now that I am playing KSP for quite a while, I made several ships that are used for the daily work in KSP

So lets start with the first one:

Explorer Mk I f

A small, one-Kerbal ship to operate in orbits around 100-300 km. Mostly used to bring a Kerbal up into orbit to work on unkerbaled probes or for crew transfer to other ships. Therefore it is equipped with two docking ports (normal and jr.). In its seventh variation, the Explorer Mk I seems now to be save to use.

Size: 72 ts

Delta-V 5781 m/s^2 (4830 m/s^2)

Prelaunch

screenshot229.png

Explorer Mk I in Kerbin orbit

screenshot230.png

The download contains two version of the ship: One Stock and one with addons.

The follwoing addons are required to run the addon-version of the ship:

-Mechjeb

-AviationLights

You can download the Explorer Mk I f here: http://www.german-navy.de/web/Kerbal/Explorer Mk I f.zip

More crafts will follow.

Edited by toggelhase
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Titan Mk II j

The workhorse of my space program when it comes to bring two Kerbals into Kerbin orbit. The first (successful) docking manouvrs were made with two Titan Mk II vessels. Equipped with a lot of RCs fuel and electrical power, this craft can do several attempts to finally dock somewhere.

During landing, the capsule can be turend upside down, but our Kerbals are used to that.

Size: 229 ts

Delta-V 6877 m/s^2 (5614 m/s^2)

Prelaunch

screenshot232.png

Titan II in Kerbin orbit

screenshot233.png

The download contains two versions of the ship: One Stock and one with addons.

The follwoing addons are required to run the addon-version of the ship:

-Mechjeb

You can download the "Titan Mk II j" here: http://www.german-navy.de/web/Kerbal/Titan Mk II j.zip

Edited by toggelhase
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  • 3 weeks later...

Titan Mk III d

Based on the Titan II, the Titan III is an enlarged version, able to carry two Kerbals into Mun or Minimus orbit. The craft has no landing facility, therefore it can only be used for crew transfers or orbital operations. The first succesful Mun docking operations were made with the Titan Mk III. It uses the "Lifter Mk I", which is widely used in my space program.

Size: 422 ts

Delta-V 7881 m/s^2 (6457 m/s^2)

Prelaunch

screenshot251.png

Titan Mk III in Mun orbit

screenshot245.png

Docking at MUKS (Mun Kethane Staion)

screenshot250.png

The download contains two versions of the ship: One Stock and one with addons.

The follwoing addons are required to run the addon-version of the ship:

-Mechjeb

You can download the "Titan Mk III d" here: http://www.german-navy.de/web/Kerbal/Titan III d.zip

Edited by toggelhase
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This is the last of the "simple" rockets of my space program, the more complex ones will follow.

Emergency Craft Mk I

This is a three Kerbal emergency craft which is used to be docked at a space station in Kerin orbit. Not capable of longer orbital missions, it can safely return the crew of the space station back to Kerbin if they have to evacuate the station.

Size: 131 ts

Delta-V 5874 m/s^2 (5007 m/s^2)

Prelaunch

screenshot254.png

Prepare to dock with interplanetary tug in Kerbin orbit

screenshot255.png

The download contains two versions of the ship: One Stock and one with addons.

The follwoing addons are required to run the addon-version of the ship:

-Mechjeb

You can download the "Emergency Craft Mk I" here: http://www.german-navy.de/web/Kerbal/Emergency Craft Mk I.zip

Edited by toggelhase
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The Gemini Series was planned to create some reusable crafts to transfer a bigger number of Kerbals to Space Stations or interplanetary ships orbiting Kerbin.

All started with the Gemini Mk I - which was a total failiure. After more than 10 Kerbals had died in unsuccessful launch or landing attempts, they refused to fly this craft any more, which was very untypical for a Kerbal.

So a complete redesign lead to the

Gemini Mk II d

The Mk II is able to carry one pilot and four Kerbals into orbit. The craft has two landing options, by parachute or by rockt engines. It's mostly preferred to use the rocket engines during landing only, however, after the experience with the Gemini Mk I, parachuts were installed as a backup.

The Gemini Mk II can also be used to carry Kerbals to Mun oriting stations or back. By doing so, landing by parachute is the only option.

There is one strange behaviour with this craft. After docking it to a space station and undocking again, it is not controllable anymore. Kerbals have to switch to the space Center and then select the Gemini Mk II again, and everything works fine as expected. This must be some kind of glitch in the onboard software.

Size: 462 ts

Delta-V 8102 m/s^2 (6911 m/s^2)

Prelaunch

screenshot276.png

In Kerbin Orbit

screenshot277.png

The download contains two versions of the ship: One Stock and one with addons.

The follwoing addons are required to run the addon-version of the ship:

-Mechjeb

-Aviation Lights

You can download the "Gemini Mk II d" here: http://www.german-navy.de/web/Kerbal/Gemini Mk II d.zip

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Gemini Mk III a

The Mk III has not much in common with the Mk II. It was build in order to send 8 Kerbals and one pilot into Kerbin orbit. Its main purpose is regular crew exchange in the Kerbin Space Station (KESS). While the Gemini Mk III is also able to reach Mun and return, it is highly recommended to refule the craft before trying ot land. The Gemini Mk III is not equipped with parachutes, so landing must be done using the rocket engines.

Size: 460 ts

Delta-V 7341 m/s^2 (6274m/s^2)

Prelaunch

screenshot289.png

In Kerbin Orbit

screenshot290.png

Approaching KESS

screenshot291.png

Landing at the KSP

screenshot293.png

The download contains two versions of the ship: One Stock and one with addons.

The follwoing addons are required to run the addon-version of the ship:

-Mechjeb

You can download the "Gemini Mk III a" here: http://www.german-navy.de/web/Kerbal/Gemini Mk III a.zip

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Gemini Mk IV c

After the first attepmts of building a Mun base were successful, a transfer vehicle for transporting crew and cargo between the Mun base and the Mun space station was required. Which brought us the Gemini Mk IV.

Never intended to return to Kerbin, it is used to bring up to 4 Kerbals (plus one pilot) to a base on a moon into the orbit and back. Therefore it was never tested if this craft can be used to return to the KSC.

It uses the Lifter Mk I to be transported into orbit, therefore there should be no problem during takeoff.

Usually all of the space staions around a moon are equipped with one Gemini Mk IV if there is a base on the moon as well.

Size: 415 ts

Delta-V 9228 m/s^2 (7657 m/s^2)

Prelaunch

screenshot306.png

Undocking from the MIKS (Minimus Kethane Station)

screenshot307.png

Landed near Mun Base Alpha (now abandoned)

screenshot308.png

The download contains two versions of the ship: One Stock and one with addons.

The follwoing addons are required to run the addon-version of the ship:

-Mechjeb

-Aviation Lights

You can download the "Gemini Mk IV c" here: http://www.german-navy.de/web/Kerbal/Gemini Mk IV c.zip

Edited by toggelhase
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After the Gemini transport vehicles, now lets come to some widely used vehicles in my Space Program: Orbital tankers.

Tanker Mk I b

The Tanker Mk I b is a simple one-Rockomax-64 tank equipped with all three kind of docking ports. It also has a small RCS fuel storage and enough solar panels to recharge batteries of empy vessels in a short time. In my space program, several of those are orbiting Kerbin in different orbits mainly to refuel interplanetary or intermunar craft after or before their trips.

Or of course, they are used in emergency if a Kerbal runs out of fuel out there. If they fuel has been used up, those tankers are crash landed on Kerbin. For launch, they use our Lifter Mk I lifters.

The Tanker Mk I is able to be sent to Mun orbit, but by doing so, you must use some of its own tank capacity.

Size: 440 ts

Delta-V 5159 m/s^2 (4311 m/s^2) (without using its own fuel capacity)

Prelaunch

screenshot309.png

In Kerbin orbit (200 km)

screenshot310.png

The download contains two versions of the ship: One Stock and one with addons.

The follwoing addons are required to run the addon-version of the ship:

-Mechjeb

You can download the "Tanker Mk I b" here: http://www.german-navy.de/web/Kerbal/Tanker Mk I b.zip

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Tanker Mk II a

The Tanker Mk I works fine and is widely used in my space programm. However, it is limited with the fuel capacity. Therefore Kerbal engineers sat down and develped the Tanker Mk II. Which is a very Kerbal design as it fails quite often.

With two Rockomax-64 tanks it has twice the capacity of the Tanker Mk I. The docking ports are installed in a way that multiple crafts can be supplied at once. It has a capacity to refuel most interplanetary vessel or space tugs at once.

However, it is very tricky to launch. About 60% of all launches fail because the craft simply falls into its parts during the take-off. Sometimes even on the launch pad.

So if you use MechJeb for take-off, limit the acceleration to 15m/s^2 for the first stage. The later ones can be increAsed to 20m/s^2. For a manual launch you have to be very careful.

It's best to bring this thing to a 75 km orbit first and then transfer it to its final destination.

Size: 583 ts

Delta-V 9235m/s^2 (7925m/s^2) (including its own fuel capacity)

Prelaunch

screenshot312.png

In Kerbin orbit (100 km)

screenshot313.png

The download contains two versions of the ship: One Stock and one with addons.

The follwoing addons are required to run the addon-version of the ship:

-Mechjeb

You can download the "Tanker Mk II a" here: http://www.german-navy.de/web/Kerbal/Tanker Mk II a.zip

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  • 2 weeks later...

Its easy to transport a small probe into space - but if this probe was not designed to land by its own, you have no chance to return it to Kerbin.

So when I made a planetary lander that contained a small probe which should return some samples from Minimus to Kerbin, the contruction of a universal shuttle started to lift cargo into orbit and return it from there again.

Shuttle Mk Ia

As there is no cargo bay in the stock parts, the Kerbals had to invent something how to transport a payload safely back to Kerbin. The idea was to put it blod the crew capsule, combined with a multi docking port which allows to dock any of the three docking ports to the shuttle.

Because of its design, the shuttle is a bit tricky to launch, you should not extend an acceleration of 20m/s^2 until the gravity turn has been completed.

Size: 479 ts

Delta-V 8300 m/s^2 (7125 m/s^2)

Prelaunch

screenshot316.png

After Gravity turn, now running on the second stage

screenshot318.png

In orbit, the cargo bay lights have been turned on.

screenshot319.png

Probe has been relased

screenshot324.png

Recover the probe

screenshot325.png

Docking of the probe almost completed

screenshot326.png

Landing at the KSP

screenshot327.png

The download contains two versions of the ship: One Stock and one with addons.

The follwoing addons are required to run the addon-version of the ship:

-Mechjeb

-Aviation Lights

You can download the "Shuttle Mk I a" here: http://www.german-navy.de/web/Kerbal/Shuttle Mk I a.zip

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  • 2 weeks later...

Now let's switch to some unmanned probes that were at least a bit successful....

Voyager Mk II a

The Voyager Mk II is the first succesful interplanetary probe in my space program. This means it was able to arrive at a other plant and go into a orbit there. The probe is equipped with a ion eninge, giving it enough delta-v to manouver in differetn orbits at the target. The transfer stage runs with a nuclear engine.

As this was one of the first launcher desgins, the Kerbal engineers made, its is quite "wobbly" during take-off, so a limitation to 15-25 km/s^2 seems to be a good idea.

Targets reached so far:

  • Duna
  • Jool

Size: 153ts

Delta-V 19741/s^2 (14842/s^2)

Prelaunch

screenshot354.png

During transfer

screenshot355.png

Arriving at Duna

screenshot247.png

In Duna oribt

screenshot249.png

In Jool orbit

screenshot357.png

The download contains two versions of the ship: One Stock and one with addons.

The follwoing addons are required to run the addon-version of the ship:

-Mechjeb

You can download the "Voyager Mk II a" here: http://www.german-navy.de/web/Kerbal/Voyager Mk II a.zip

Edited by toggelhase
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Pioneer Mk II a

The Pioneer Mk II is a multi purpose probe. It consists of a lander and an orbiter. The oribter is equipped with a Kethane scanner. The lander is equipped with parachutes, so it could be used on athmospheric planets or moons as well.

Its first succesful (some kind of) mission went to Moho. While the transfer stage run out of fuel during the circulizing burn at Moho, all the lander fuel and probe ful had to used up for getting into orbit as well. Therefore the orbiter is now in a quite ecliptic orbit around Moho, but at least it is there. The second tatget was duna. there the orbiter came to a stable orbit and the lander landed succesfully.

During take off, you should disable the rotation wheels on the probe ('0' key).

Targets reached so far:

  • Moho (partial success, at least an orbit)
  • Duna (succesfully landed)

Size: 440ts

Delta-V 13635/s^2 (7751/s^2)

Prelaunch

screenshot365.png

During transfer

screenshot366.png

In Moho orbit

screenshot367.png

Transfer stage seperation in Duna orbit

screenshot368.png

Seperation of lander and orbiter in Duna orbit

screenshot369.png

Landing on Duna

screenshot374.png

Almost down on Duna

screenshot375.png

The download contains only one versions of the ship: with addons.

The follwoing addons are required to run the addon-version of the ship:

-Mechjeb

-Kethane

-Procedural Fairings

You can download the "Pioneer Mk II a" here: http://www.german-navy.de/web/Kerbal/Pioneer Mk II a.zip

Edited by toggelhase
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Viking Mk III

The Voyager Mk III is a multi purpose probe. It consists of a lander and an orbiter. As the lander is not equipped with parachutes, it should mainly be used on non-athmospheric moons or planets

Its first succesful mission went to Moho. Everything worked fine until the final meters of the lander descent - the ground was too uneven, therefore the lander got damaged at the landing.

During take off, you should disable the rotation wheels on the probe ('0' key).

Targets reached so far:

  • Moho (partial success, lander damaged during landing)

Size: 449ts

Delta-V 18749/s^2 (12180/s^2)

Prelaunch

screenshot385.png

In Moho orbit (lander and orbiter still combiend)

screenshot333.png

Descent to Moho

screenshot335.png

Just seconds before touchdown

screenshot336.png

Landing on Moho

screenshot337.png

Orbiter in Moho orbit

screenshot338.png

The download contains only one version of the ship: with addons.

The follwoing addons are required to run the addon-version of the ship:

-Mechjeb

-Procedural Fairings

You can download the "Viking Mk III" here: http://www.german-navy.de/web/Kerbal/Viking Mk III.zip

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  • 2 weeks later...

Voyager Mk IV a

With several intersting add-ons to create maps of moons and planets, my Kerbals have build a universal usage scanner orbiter to create maps and collect Kethane information wiht one single craft. The result is the Voyager Mk IV. Equipped with a Kethane scanner and several (all) SCANSat detectors, the Voyager MK IV can create various maps at once. Obviously, this craft only works with several add-ons installed.

So far, this orbiter has been successfule used and tested at:

  • Mun
  • Minimus
  • Moho

Size: 733ts

Delta-V 13861/s^2 (8250/s^2)

Prelaunch

screenshot399.png

In Mun orbit

screenshot344.png

The download contains only one versions of the ship: with addons.

The follwoing addons are required to run the addon-version of the ship:

-Mechjeb

-Kethane

-Procedural Fairings

-SCANSat

You can download the "Voyager Mk IV a" here: http://www.german-navy.de/web/Kerbal/Voyager Mk IV a.zip

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