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JellyCubes Advanced Weapons R&D - Weapons and Other Miscellanea


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Advanced weaponry from the Advanced Weapons Research and Development division of Cube Corp.

For all your intended explosive needs.

Click images to embiggen.


C7 Addon Parts

Parts for use with the C7 flight pack. Thanks to C7Studios for allowing me to use his textures.

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Mk2 Hull Bicoupler V1.1
Attaches to the bottom of a Mk2 hull and converts it to two side-by-side 1m hulls.
[/li][li]Forward Swept Wing V1.0
Forward swept wings with built in ailerons.[/li]

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Weapons

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\'Devastator\' Railgun V0.3 (Version 14.0 and higher)
Includes the forward, side and rear facing railguns and two projectiles. Recoil will now be experienced due to 0.14 decoupler physics.


[/li][li]\'Devastator\' Railgun V0.2 (Version 13.2 and lower)

Includes a forward facing railgun, a normal projectile, and a half-sized projectile. Projectiles come with built-in flares for easy tracking.


  • [li]Version 0.2 - Optimised railgun model. Added half-sized round.[/li]

[/li][li]Side-facing \'Devastator\' Railgun V0.2.1 (Version 13.2 and lower)

Left, right and rear facing railguns. Does NOT include any ammunition.

Has slight issues with ammunition stacking. Try stacking ammunition on a free node then moving them into the railgun.


  • [li]Version 0.2.1 - Fixed orientation issue with one of the railguns.[/li]

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Modular Missile Pack V1.0
A modular missile pack. Includes two different nosecones and three different types of missile fins.
The missile body acts as a decoupler so it doesn\'t need to be attached to an external decoupler. If attached to an external decoupler, don\'t put both decouplers in the same stage.[/li]

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Deprecated

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\'Wasp\' Missile V1.0
Recommend missile be used with a lightweight decoupler such as the decoupler from Tosh\'s \'Drone\' UAV.
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  • [li]Version 0.3 - Almagated all railgun versions. Fixed properties due to new decoupler physics.[/li]

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Wow! Nice idea with that railgun, excellent abuse of game mechanics! :) I\'d add a fx_smokeTrail_medium to the projectiles for they\'re flying very fast and sometimes are hard to track.

Sad thing there\'s still nothing to shoot at. Except for KSC buildings :)

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Special round complete! The LAW electrostatic round travels faster, has a nice blue sparkle to it :) and has a custom sound!

When scripting becomes available, when it collides with a part, I\'ll have the script affect radiate, so two fuel tanks attached, the lower one is hit, the effect will pass to the upper fuel tank, then a decoupler above that, so on until it affects all connected parts to a rocket. The effect will shut down all engines and block all controls for about.... 30 seconds.

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Another special round complete! The Microwave-Incendiary Klystron Emitter, or MIKE, round. It has a nice texture, has a yellow emission, and the rocket sound.

When scripting becomes available, this round will radiate extreme amounts of heat on impact, instantly overheating the part it collided with, and sending high-valued heat waves throughout the rest of the rocket.

Cookie to whoever gets the reference!

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Sad thing there\'s still nothing to shoot at. Except for KSC buildings :)

Lack of proper targets means the repair costs for the VAB is astronomically high.

X4voM.jpg

KSP2011-12-1613-22-07-67.jpg

Got enough missiles there? :o

Increasing the lift the missile wings produce might help stop collisions.

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Guest Flixxbeatz

Increasing the lift the missile wings produce might help stop collisions.

cfg edit? ok :D

and yea, for additional information, watch this:

(skip to 1:30)
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Nope, Rods from Gods was just a precision deorbit of a big rod of Tungsten. Gravity did all the rest.

SO now they have rail guns, and satellites.......... the kerbalians now have the weapon system of 'Rods from God'?

Am I the only one that thinks this sounds like a request? =P

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