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[SpaceJunk Cargo Bays] Cargo Bay not opening


Astraph

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Basically: I am unable to open cargo bay doors in my modular spaceship.

zvd8ao.jpg

I tested this thing many times before - on ground, just after module's launch, after ship's assembly... I have plenty of energy, and the only thing that I can think of is that the burn (and thrusting force) somehow damaged the cargo hold... But all modules between the engines and the bay (batteries, monopropellant tanks and so on) work as they should...

Has anyone had such bug before?

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I've not experienced that problem (or even heard of it before), but I have not used them much either in the last couple of KSP revisions. I'm afraid I can't really help much with troubleshooting, as my work on the parts was simply repackaging them to work on newer versions of KSP and adding some more size variations. If your craft has power and you are not in time-warp, they should simply work. Do you have any mods installed that affect how part animations work? It's possible that there might be a conflict, somehow. Have you tried the newer version of the cargo bays offered at http://forum.kerbalspaceprogram.com/showthread.php/47701-0-21-Wolf-Pack-Aeronautics-V1-2-Parts-Pack-%28Updated-Aug-30-2013%29 ? They have taken over the continued development of the old cargo bays. I don't know if their versions are directly compatible, size-wise, however.

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