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FusTek Outpost Challenge.


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This challenge is for outposts (surface bases and space stations) built using the FusTek mod

(found here). This is an architecture/building challenge, and as such points are awarded based on the grandiose nature of your world. As always, you will need to post screenshot and/or video proof of your accomplishments. Also, it would be greatly appreciated if you would post imgur albums rather than a huge wall of screenshots.

So, here's how the scoring will work,

The following points will be awarded for establishing each outpost in each specified SOI.

  • Kerbin Space Station: 10 points
  • Mun Space Station: 15 points, Base: 20 points
  • Minmus Space Station: 20 points, Base: 25 points
  • Duna Space Station: 30 points, Base: 40 points
  • Ike Space Station: 35 points, Base: 40 points
  • Eve Space Station: 30 points, Base: 45 points
  • Gilly Space Station: 35 points, Base: 40 points
  • Dres Space Station: 40 points, Base: 45 points
  • Jool Space Station: 45 points, Base: 65 points
  • Laythe Space Station: 50 points, Base: 60 points
  • Vall Space Station: 50 points, Base: 55 points
  • Tylo Space Station: 50 points, Base: 65 points
  • Bop Space Station: 50 points, Base: 55 points
  • Pol Space Station: 50 points, Base: 55 points
  • Eeloo Space Station: 55 points, Base: 60 points
  • Moho Space Station: 60 points, Base: 65 points

The following points are awarded for features in each individual outpost.

  • 5 points per habitable fustek module (node, habitation module, science module, etc.) Airlocks and kupolas dont count.
  • 2 points for each additional airlock. (At least one airlock is required. The legacy airlock may not be used on bases.)
  • 2 points per kupola.
  • 1 point per kerbal (housed appropriately, not in an airlock or kupola.)
  • 5 points per unmanned visiting vehicle. (stations)
  • 10 points per manned visiting vehicle. (stations). Visiting vehicles must have some function.
  • 10 points per unmanned support rover (or rover with external seats) +5 points if the rover can dock with your base
  • 15 points per manned support rover (must have at least one capsule) +5 points if it can dock with your base.
  • 20 points per base with kethane mining equipment.
  • 25 points per station with kethane processing equipment. (you don't get any points for having kethane processing equipment at your base)
  • 20 points per outpost with the ability to launch new ships. (extraplanetary launchpads or orbital construction)
  • 30 points per base/station from which kerbals can be returned home to Kerbin

The following points are awarded to the entire entry.

  • 10 points per SOI if every outpost in your save has a way of sending kerbals home. (ie, 10 points if all you have is a kerbin space station, 160 points if you have outposts in every SOI)
  • 5 points per SOI for using a life support mod.
  • 5 points per SOI for having an unbroken remotetech link to Kerbin
  • 10 points for no mechjeb
  • 100 points for establishing an outpost in every SOI

Other Rules:

  • An outpost must house at least two kerbals and consist of at least two fustek modules docked together.
  • It must have an airlock, a solar array, and an antennae (for beaming back the science!). For bases, I will consider them docked together if they are <15 meters apart and connected with a KAS line. However, if they are connected in this manner, each module must have its own airlock.
  • Support rovers must be able to dock to a docking node to get the dockable bonus.
  • All reasonably well balanced mods are ok. This includes modifying the FusTek modules to include things that make sense (like a kethane converter, for example. This would be a logical thing to have inside a science or utility module, and I would consider it ok to add it to the config file)

Terms: Base = Surface installation, Station = Permanent orbital installation, Outpost = Generic term covering both bases and stations.

Disclaimer:

  • I am not in any way affiliated with the maker of the FusTek mod, or any other mods listed on this thread, except for the fact that I think their mods are pretty darn cool.

I will be posting my own submission shortly.

Leaderboard will be added here as soon as there is more than one entry.

Edited by hawkinator
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This is what I have built so far,

Javascript is disabled. View full album

Scoring:

Established Kerbin Space Station: 10 points

3 habitable FusTek modules (1 node, 1 habitat, 1 science module, 1 utility module): 5 * 3 = 15 points

11 kerbals: 11 points

Total: 36 points

Of course, this is only the beginning. :cool:

Well, I have Kethane driller/converter base, and the challenge sounds fun. I should try it with fustek if I don't get too lazy.

-pic-

Looks cool, looking forward to seeing what you'll come up with.

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Btw, even though you get no points for Kerbin base, there's nearly to no limit to it's size, so it's possible to outscore anyone by building stupendous Kerbin base.

Well, the idea is that in order to count as a valid outpost it must not be located on the surface of Kerbin.

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Is the habitation module the only appropriate module affecting kerbal capacity or could you stick 20 labs to a base and fill them with kerbals?

Q: Do you have any recommendations?

A: At the end of the day, it is completely up to you how to build your station / outpost. However, I do have two recommendations:

- A bare-bones station/outpost should consist of at least one Utilities module, one Logistics module, one Habitation module and one Kuest (standard or legacy) airlock, as well as at least one free docking port for crew / resupply vessels to dock.

- Contrary to popular belief, the actual maximum safe occupancy of a station or outpost is determined not by the sum of the crew capacities of each connected module, but by the number of Habitatation modules present multiplied by four (4) - each Hab module has bunk space for up to four (4) Kerbals. For instance:

Station A has one Utilities, two Habitats and one Node and one Logistics modules. KSP will claim it could fit 14 Kerbals (2 + 4 + 4 + 2 + 2), but in reality it can only support 8 Kerbals.

Station B has two Utilities, one Habitat, three Nodes, five Logistics and one Science module. KSP will claim it could fit 28 Kerbals (2 + 2 + 4 + 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 + 4), but in reality it can only support a mere 4 Kerbals.

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