Krupski Posted September 11, 2013 Share Posted September 11, 2013 Hi all, I've seen several different mods (KOS, MechJeb, ProgCom, etc..) and none of them do exactly what I want. So I am wondering, is there a documented API for KSP that I can use to read and write internal runtime KSP variables? What I basically want to do is make my own programmable interface to KSP, but using standard language syntax. Thanks, -- Roger Link to comment Share on other sites More sharing options...
Guest Posted September 11, 2013 Share Posted September 11, 2013 This is what I use for reference, not sure how up-to-date it is, but I've found it very helpful: https://github.com/Anatid/XML-Documentation-for-the-KSP-APIYou'll also want the Unity API reference: http://docs.unity3d.com/Documentation/ScriptReference/ Link to comment Share on other sites More sharing options...
Faark Posted September 11, 2013 Share Posted September 11, 2013 And you can also have a look into the Assembly-CSharp.dll by yourself. Ofc without any documentation beside the object names. For example with visual studio's object browser (Where to find it might depend on your Visual Studio version.... View [=> Other Windows] => Object Browser; Ctrl + W, J or Ctrl + Alt + J) Link to comment Share on other sites More sharing options...
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